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This is a wiki for The Volunteers, an Only War play by post campaign about a WH40k Imperial Guard regiment.
 
This is a wiki for The Volunteers, an Only War play by post campaign about a WH40k Imperial Guard regiment.
 
[https://forum.rpg.net/index.php?threads/the-volunteers-only-war-wh40k-ig.854241/ '''In-Character Thread'''] This is where the game is run
 
 
[https://forum.rpg.net/index.php?threads/the-volunteers-only-war-wh40k-ig.854242/ '''Out-of-Character Thread'''] This is where all discussion behind the scenes is happening
 
 
[https://forum.rpg.net/index.php?threads/development-recruitment-the-volunteers-only-war-wh40k-ig.853472/ '''Development Thread'''] This is the background development thread
 
  
 
==Campaign premise==
 
==Campaign premise==
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I haven’t fleshed out the homeworld further than that, because my idea is that we name and create it together, using the regiment creation rules of Only War. What shape the regiment takes will also influence what direction the game will take. A heavy armor regiment will see very different missions than a drop trooper regiment.
 
I haven’t fleshed out the homeworld further than that, because my idea is that we name and create it together, using the regiment creation rules of Only War. What shape the regiment takes will also influence what direction the game will take. A heavy armor regiment will see very different missions than a drop trooper regiment.
  
I am also open to suggestions as to where the regiment will be sent. There are plenty of opportunities in the official books. Jericho Reach. Spinward Front from Only War. Something entirely unique and GM-created. I do have some plans about what the regiment might experience and what the overarching plot might be, but they can easily be adjusted to different fronts and opponents. There is also the option that the regiment will not be assigned to any particular front or crusade. They could be requisitioned and placed under the command of a Rogue Trader. It would remove a bit of the strategic aspect and sense of ongoing war, but would allow for a bit more variety and flexibility – and uncertainty – in the missions the regiment would undertake. It would also mean that much of the downtime will happen in the barracks complement of a voidship. With a Rogue Trader as an overall commander, the regiment would in all likelihood face much more individual missions not connected to each other rather than an ongoing military campaign. Boarding actions. Dethroning a seditious planetary governor (and confiscating his personal assets). Claiming a new world for the Imperium by defeating the natives or xenos already there. And so on.
+
I am also open to suggestions as to where the regiment will be sent. There are plenty of opportunities in the official books. Jericho Reach. Spinward Front from Only War. Something entirely unique and GM-created. I do have some plans about what the regiment might experience and what the overarching plot might be, but they can easily be adjusted to different fronts and opponents. There is also the option that the regiment will not be assigned to any particular front or crusade. They could be requisitioned and placed under the command of a Roque Trader. It would remove a bit of the strategic aspect and sense of ongoing war, but would allow for a bit more variety and flexibility – and uncertainty – in the missions the regiment would undertake. It would also mean that much of the downtime will happen in the barracks complement of a voidship. With a Roque Trader as an overall commander, the regiment would in all likelihood face much more individual missions not connected to each other rather than an ongoing military campaign. Boarding actions. Dethroning a seditious planetary governor (and confiscating his personal assets). Claiming a new world for the Imperium by defeating the natives or xenos already there. And so on.
  
In fact, I am thinking of giving the players some choice in where the regiment will be sent and what enemies they will face. The regular guardspeople have little choice in that, of course, so I am thinking of having pre-mission interludes where the players get to play as members of the Crusade’s command staff or Rogue Trader bridge crew. Aides and advisors to the Warmaster or Rogue Trader. Imperial Tacticians, Astropaths, high ranking officers and such. They have data of the bigger picture the Crusade is facing and can debate and decide where the regiment gets deployed. That would mean a secondary group of characters that do not need to be statted out.
+
In fact, I am thinking of giving the players some choice in where the regiment will be sent and what enemies they will face. The regular guardspeople have little choice in that, of course, so I am thinking of having pre-mission interludes where the players get to play as members of the Crusade’s command staff or Roque Trader bridge crew. Aides and advisors to the Warmaster or Roque Trader. Imperial Tacticians, Astropaths, high ranking officers and such. They have data of the bigger picture the Crusade is facing and can debate and decide where the regiment gets deployed. That would mean a secondary group of characters that do not need to be statted out.
  
 
As for characters, every option is available. A world like the one in question would not have an abhuman population, but if someone has a great character idea about a Ratling or an Ogryn, I am not forbidding them. Any unusual characters could be from the world’s moon, having lived there in Governor’s service. Such characters would still be influenced by the world’s culture. And since the new regiment would spend some time on the moon for final training in Imperial equipment and tactics before getting shipped offworld, the characters would have had time to meet and get accustomed to each other.
 
As for characters, every option is available. A world like the one in question would not have an abhuman population, but if someone has a great character idea about a Ratling or an Ogryn, I am not forbidding them. Any unusual characters could be from the world’s moon, having lived there in Governor’s service. Such characters would still be influenced by the world’s culture. And since the new regiment would spend some time on the moon for final training in Imperial equipment and tactics before getting shipped offworld, the characters would have had time to meet and get accustomed to each other.
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The Cale's World 1st Rifles are destined to become the new face of the Imperial propaganda machine. And so their regiment has makeup artists, writers, cameramen, PR officers, and all other manners of hangers-on whose job is to get just the right shots at just the right time. But the best shots are action shots! And so the 1st Rifles always find themselves where the fighting is the thickest, where the odds are the most stacked against them, and where the chances of survival are slimmest. It doesn't matter if they die, so long as they die on camera. Heroism can be added in post. Each of the Guards has already given interviews for battles they haven't fought yet, just in case they die too soon and they want to use their faces for a while longer before turning them into heroic martyrs.
 
The Cale's World 1st Rifles are destined to become the new face of the Imperial propaganda machine. And so their regiment has makeup artists, writers, cameramen, PR officers, and all other manners of hangers-on whose job is to get just the right shots at just the right time. But the best shots are action shots! And so the 1st Rifles always find themselves where the fighting is the thickest, where the odds are the most stacked against them, and where the chances of survival are slimmest. It doesn't matter if they die, so long as they die on camera. Heroism can be added in post. Each of the Guards has already given interviews for battles they haven't fought yet, just in case they die too soon and they want to use their faces for a while longer before turning them into heroic martyrs.
 
===Special Rule===
 
 
Calean military training emphasizes marksmanship and mobility. Caleans can use Called Shot as a Half Action.
 
  
 
===Composition===
 
===Composition===
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Each company is led by a captain. Captains and lower ranking officers generally share the colonel’s leadership style. (They can all be considered Mavericks.)
 
Each company is led by a captain. Captains and lower ranking officers generally share the colonel’s leadership style. (They can all be considered Mavericks.)
  
Caleans consider 5 to be a holy number, so the regiment has 5 battalions of 5 companies of 5 platoons of 5 squads. Each squad is composed of 5 fire teams of 5 troopers. The total numbers are 25 companies, 125 platoons, and 625 squads, and 15 625 troopers. Additional command section troops and support specialists such as priests and tech priests bring the number closer to 16 000.
+
Each company has 5 infantry platoons, one heavy weapons platoon, and the company HQ. The total strength of a company is as follows:
 
 
This makes 1st Calean Rifles above average in size among Imperial Guard regiments. That is why they have some additional ranks not common among smaller regiments. Each  battalion is led by a major, who assist the colonel in keeping the regiment organised. And the squads, being significantly larger than usually, have corporals in charge of fire teams, in addition to the sergeant leading the squad as a whole.
 
 
 
Each company has 5 platoons - four infantry and one heavy weapons platoon - and the company HQ. The total strength of a company is as follows:
 
 
* 1 captain
 
* 1 captain
 
* 1 commissar
 
* 1 commissar
* 6 lieutenants
+
* 7 lieutenants
 
* 29 sergeants
 
* 29 sergeants
* 5 priests
+
* 6 priests
* 5 tech priests
+
* 6 tech priests
* 614 other ranks (including a medical section of a surgeon and 5 orderlies)
+
* 292 other ranks (including a medical section of a surgeon and 5 orderlies)
 +
 
 +
342 total
  
661 total
+
So while regiments can vary in troop strength depending on how many companies they are composed of, with the largest often having a rank between the colonel and captain to manage multiple companies, each company is of manageable size and capable of autonomous operation if necessary.
  
Company command section includes the following:
+
Company command section usually includes the following:
 
* captain
 
* captain
 
* adjutant
 
* adjutant
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* vox operator
 
* vox operator
  
The commissar usually, but not always, accompanies the command section.
+
A commissar usually, but not always, accompanies the command section.
  
The heavy weapons platoon includes a command section, a mortar squad, two anti-tank squads and two fire support squads.
+
The heavy weapons platoon includes a command section, a mortar squad, an anti-tank squad and a fire support squad.
  
 
Infantry platoons have a command section and 5 infantry squads. The command section has a following composition:
 
Infantry platoons have a command section and 5 infantry squads. The command section has a following composition:
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* 1 special weapon
 
* 1 special weapon
 
* 1 sniper
 
* 1 sniper
* 21 other guards
+
* 6 other guards
  
 
===Standard kit===
 
===Standard kit===
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* Armor: Best-quality storm trooper carapace armor (7 points protection in all locations)
 
* Armor: Best-quality storm trooper carapace armor (7 points protection in all locations)
 
* Favored Basic Weapon: Plasma Gun
 
* Favored Basic Weapon: Plasma Gun
* Favored Heavy Weapon: Lascannon
+
* Favored Heavy Weapon:
  
 
==Player Characters==
 
==Player Characters==
  
 
[[The_Volunteers:PlayerCharacters|Descriptions, Backgrounds and Character Sheets of PCs]]
 
[[The_Volunteers:PlayerCharacters|Descriptions, Backgrounds and Character Sheets of PCs]]
 
==Vehicles==
 
 
===Tauros Venator===
 
 
{| class="wikitable" border="0" style="text-align:center"
 
! Type !! Size !! Tactical Speed !! Cruising Speed !! Manoeuvrability !! Carrying Capacity !! Structural Integrity
 
|-
 
| Wheeled Vehicle || Enormous || 20 m || 110 kph || +10 || None || 25
 
|-
 
|}
 
Crew: 1 Driver (hunter-killer missiles) 1 Gunner (turret)
 
 
Armor: Front 18, Side 15, Rear 15
 
 
Vehicle Traits: Enhanced Motive Systems, Open-Topped, Rugged, Wheeled Vehicle, Rough Terrain Modification
 
 
{| class="wikitable" border="0" style="text-align:center"
 
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight
 
|-
 
! Twin-Linked Multi-Laser (turret) !! BS !! Las !! 150m !! -/-/5 !! 2d10+10 E !! 2 !! 400 !! 2 Full !! Reliable, Twin-Linked !! -
 
|-
 
! Hunter-Killer Missiles (front) !! BS !! - !! 350m !! S/-/- !! 3d10+6 X !! 6 !! 2 !! - !! +20 to hit !! -
 
|-
 
|}
 
  
 
==Film Crew==
 
==Film Crew==
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===Producer - Marcus Burns===
 
===Producer - Marcus Burns===
  
The man who brought you Space Marine Survivor and Inquisition Tank. Marcus has a history of making the heros relatable to the common person. Now starting his most ambitious project yet. The Regiment, and turning common Guardsmen into Heroes. A lad, raised by his parents who worked in a Scout Walker factory, he joined a drop regiment when he became an adult. After a high casualty battle against the Necrons, Burns was found to no longer drop capable with both legs being replaced with cybernetics and found himself bouncing around various administrative positions until he found himself in the propaganda department where his ability to relate to the common man was prized. Most of his projects have been in explaining how the higher levels of the Imperium serve the common man and now he is ready to represent the common man doing their part.
+
The man who brought you, Space Marine Survivor, and Inquisition Tank. Marcus has a history of making the heros relatable to the common person. Now starting his most ambitious project yet. The Regiment, and turning common Guardsmen into Heros. A lad, raised by his parents who worked in a Scout Walker factory, he joined a drop regiment when he became an adult. After a high casuality battle against the Necrons, Burns was found to no longer drop capable with both legs being replaced with cybernetics and found himself bouncing around various administrative positions until he found himself in the propaganda department where his ability to relate to the common man was prized. Most of his projects have been in explaining how the higher levels of the imperium serve the common man and now he is ready to represent the common man doing their part.
  
 
===Cassandra 'Cass' Yates===
 
===Cassandra 'Cass' Yates===
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====Colonel Julius Copperfield====
 
====Colonel Julius Copperfield====
  
Colonel Julius is a flamboyant commander who tries to make sure he is the center of attention at all times. With this tendency he was a shoe-in for the propaganda viewpoint. The most charismatic person on the field, he knows he always attracts attention so he has a history of making sure he is at the focal point and using the enemies fixation on him to his advantage. Routinely Colonel Julius will be in the front lines and use the attention on him to send a flanking force against an enemy. A common order for his men is to have 2 battalions take the space and equipment of 3 on the battle in order to have a third battalion in secret ready for a flanking maneuver. There is a consistent rumor that he has asked regular line units to be trained for drops but that can neither be confirmed or denied. After all it would be crazy to have a line unit act like a drop unit right? Ummmmm Right?
+
Colonel Julius is a flamboyant commander who tries to make sure he is the center of attention at all times. With this tendency he was a shoe-in for the propaganda viewpoint. The most charismatic person on the field, he knows he always attracts attention so he has a history of making sure he is at the focal point and using the enemies fixation on him to his advantage. Routinely Colonel Julius be in the front lines and use the attention on him to send a flanking force against an enemy. A common order for his men is to have 2 battalions take the space and equipment of 3 on the battle in order to have a third battalion in secret ready for a flanking maneuver. There is a consistent rumor that he has asked regular line units to be trained for drops but that can neither be confirmed or denied. After all it would be crazy to have a line unit act like a drop unit right? Ummmmm Right?
  
 
Colonel Julius has been extremely lucky and good and has yet to have permanent battle injuries. His boyish charm is perfect for the camera and he outwits his enemies with a running commentary.
 
Colonel Julius has been extremely lucky and good and has yet to have permanent battle injuries. His boyish charm is perfect for the camera and he outwits his enemies with a running commentary.

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