Editing The World Tree/Act 1

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
[[Image:The_Thal.jpg|thumb|c|right|500px|The Thal]]
+
[[Image:The_Thal.jpeg|thumb|c|right|500px|The Thal]]
 
==Synopsis==
 
==Synopsis==
 
The party is summoned by the [[The World Tree/Thal Council|Thal Council]] in a matter of serious business, requesting the aid of the party on their task of saving the World Tree from impending evil. [[The World Tree/Orland Earcoro|Orland]], leader of the Thal Council, is to meet the party under the bell tower and lead them to the council room.  The council is not sure of all the players within this plot, but they are sure that [[The World Tree/Magnus|Magnus]], an ancient necromancer, plays a key role in the plot. The council gives the party a compass that always points to the '''[[The World Tree/Ra-Orn|Ra-Orn]]''' and a token of the council's trust to allow their aid to be given to them.  The players are told of the [[The World Tree/Tsar Outpost|Tsar Outpost]], controlled by agents of the council where they can receive aid and shelter for the night, but upon arriving, find the outpost to be ransacked by gargoyles.  To make matters worse, the party is met by Magnus and are asked to join his forces, showing his true power and potential.
 
The party is summoned by the [[The World Tree/Thal Council|Thal Council]] in a matter of serious business, requesting the aid of the party on their task of saving the World Tree from impending evil. [[The World Tree/Orland Earcoro|Orland]], leader of the Thal Council, is to meet the party under the bell tower and lead them to the council room.  The council is not sure of all the players within this plot, but they are sure that [[The World Tree/Magnus|Magnus]], an ancient necromancer, plays a key role in the plot. The council gives the party a compass that always points to the '''[[The World Tree/Ra-Orn|Ra-Orn]]''' and a token of the council's trust to allow their aid to be given to them.  The players are told of the [[The World Tree/Tsar Outpost|Tsar Outpost]], controlled by agents of the council where they can receive aid and shelter for the night, but upon arriving, find the outpost to be ransacked by gargoyles.  To make matters worse, the party is met by Magnus and are asked to join his forces, showing his true power and potential.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)