Editing The World Tree/Act 1

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'''Known Locations'''
 
'''Known Locations'''
 
#''Here is a map centralizing around where we believe the location of the World Tree centers at.  All that we know is that it seems the paths we have mapped all lead to the [[The World Tree/Danarus Pass|Danarus Pass]], but never further.  Either this means that this is the location of the tree and they do not return, or this is where they meet their demise by something more foul.  As you approach, be careful.  There is no telling what may lie there.''
 
#''Here is a map centralizing around where we believe the location of the World Tree centers at.  All that we know is that it seems the paths we have mapped all lead to the [[The World Tree/Danarus Pass|Danarus Pass]], but never further.  Either this means that this is the location of the tree and they do not return, or this is where they meet their demise by something more foul.  As you approach, be careful.  There is no telling what may lie there.''
#'''''[[The World Tree/Goldcrest|Goldcrest]]''' is a large city closer than '''[[The World Tree/Daerum|Daerum]]'''.  Although it may be tempting to travel there, be warned. The rise of attacks have people on edge, and those within the criminal organizations are investigative of wayfaring travelers. They may hinder your approach and waste what valuable time we have before its too late.''
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#'''''[[The World Tree/Huion|Huion]]''' is a large city closer than '''[[The World Tree/Daerum|Daerum]]'''.  Although it may be tempting to travel there, be warned. The rise of attacks have people on edge, and those within the criminal organizations are investigative of wayfaring travelers. They may hinder your approach and waste what valuable time we have before its too late.''
 
#'''''[[The World Tree/Daerum|Daerum]]''' is one of the southern cities under onslaught. Traveling further east piles you into desert land and cannibal forces. Unless you plan to destroy them, it might be best to avoid them.''
 
#'''''[[The World Tree/Daerum|Daerum]]''' is one of the southern cities under onslaught. Traveling further east piles you into desert land and cannibal forces. Unless you plan to destroy them, it might be best to avoid them.''
 
#''The boundaries between '''[[The World Tree/Kusha|Kusha]]''' and '''[[The World Tree/Ethir|Ethir]]''' are vague but policed. Your task is too important for other countries to meddle in.  Choose wisely.''
 
#''The boundaries between '''[[The World Tree/Kusha|Kusha]]''' and '''[[The World Tree/Ethir|Ethir]]''' are vague but policed. Your task is too important for other countries to meddle in.  Choose wisely.''
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During Scene 2, Orland, Aeraland, and Larenlothrin will send word to '''Daerum''' of the party's decision, and then travel to the Isle of Life at the trinity island to deal with the raising bandit hordes in the Isle of Dread. Should they hear word of the players refusal, they will travel to '''Daerum''' to warn the king of the coming apocalypse.
 
During Scene 2, Orland, Aeraland, and Larenlothrin will send word to '''Daerum''' of the party's decision, and then travel to the Isle of Life at the trinity island to deal with the raising bandit hordes in the Isle of Dread. Should they hear word of the players refusal, they will travel to '''Daerum''' to warn the king of the coming apocalypse.
  
== Scene II (1800 xp) ==
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== Scene II (2000 xp) ==
 
When the party departs from the Thal, Scene II begins. During this time, be sure to remind the party that not all enemies need to be defeated to win the encounter.  Avoiding death or outsmarting them is another way to gain experience (this is crucial for Scene III).
 
When the party departs from the Thal, Scene II begins. During this time, be sure to remind the party that not all enemies need to be defeated to win the encounter.  Avoiding death or outsmarting them is another way to gain experience (this is crucial for Scene III).
  

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