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[[Image:Ashen Warrior Tomb.jpg|left|300px|The Ashen Warrior's Tomb]]Begin this scene whenever the party is ready to travel to the tomb.
 
[[Image:Ashen Warrior Tomb.jpg|left|300px|The Ashen Warrior's Tomb]]Begin this scene whenever the party is ready to travel to the tomb.
  
::''As you follow Borik's direction, down the path, you notice the bend in the path and trudge straight through the undergrowth. It appears that this path has been cleared on a small scale, but not enough to be noticeable to passerby. After several moments, you pass the "eagle's rock", a giant stone that shares an uncanny resemblance to an eagle's head. vines and brush have started to overgrow the stone, but it appears to have been relatively new to this area.''
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::''As you follow  
  
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Allow players to make any kind of checks or readied actions.
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::''That is when you feel it.  The ground rumbles and a heavy feeling fills your heart as you sense a faint smell of sulfur in the air. And that is when you see him.''
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If characters draw swords and attack at this juncture, he will sheathe his sword, teleport behind a single attacker, or surround himself in an aura that is impenetrable, causing 2d6 necrotic damage to those who attempt.  Magnus is not wanting to fight but merely have them join him. He will continue with his actions to the best of his ability, stopping if the players seem to attack.
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::''What you notice first about him is the sheer size of him.  He stands to almost eight feet, with black armor forming horns and points over the entirety. Red glowing eyes shine from under his helm and his mere footfalls seem to cause the earth to tremble.  He carries a jagged sword at his side and when he stops before you, he places it in front of him like a cane.  He pauses for a moment and releases a wicked laugh before addressing you.''
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::''"It appears we have the same enemy, you and I.  Do you know who I am?'' (Magnus won't respond to their answer at this point) ''I am not very much different from you.  We are merely pawns that seek to stay on the board, hoping to survive another day in this twisted world.  We spend everyday looking for ways to make us stronger to fight enemies we can not overcome and we seek answers to questions that have not been addressed. Within all of this, we are tossed into a war of the deities, awaiting an outcome that will crush us or save us. We may be on opposing sides of this war, but this is a war we can stop."''
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::''"With our alliance, we will rival the power of the sun, surviving the oncoming destruction of the ages.  Things have been set into motion that cannot be stopped, which will allow me reign of this world.  But my reign does not leave all to waste.  I will spare those who aid me'' (this is a lie, with a DC 5 Insight check)''. Should you join me, we will find this World Tree together and bring power to mortals'' (a DC 15 insight check will show that this is for an ulterior motive and only a half truth).  ''The gods will be left to themselves and we will be left to our selves and the world shall be cleansed under my rule, the world will NEVER be the same."''
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::''Magnus laughs again before turning his back to them (with an attack at this juncture provoking the encounter) and says to them:''
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::''"The world is beyond saving, its vile filth overpowering the just. It is up to us to create the world as it should be." He turns back to the party. "Shall you join me?"''
  
 
==== Setup: ====
 
==== Setup: ====
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From this point, characters are left to decide their next course of action.
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Should they choose to accept his offer, Magnus will wave his hand over each of the players eyes, causing them to see the world in a tint.  This causes their alignment to change negatively (good to neutral, neutral to evil) with no effect on evil players. Magnus will say the following:
  
::''Not far from the strange rock, you find what appears to be the entranceWhat used to be polished marble is now overgrown rock caked with dirt and debris.  The surrounding area has been cleared, but appears to need some tidying to make presentable. As you approach, you notice several horrific statues among the outskirts of the tomb entrance, similar to those you saw at the outpost.  They do not seem to be moving, and many have their backs to you.''
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''"It is good that you have seen reasonMy power can not be stopped. Your purpose is to find the tree. I will have my agents find you (if asked, he has written a magic "beacon" on the backs of their eyes that is only removed by changing the text) and begin the initiation (if questioned, Magnus will send his followers to have them sell their souls in return for their servitude).''
  
This is for revenge and to bolster confidence before going into the tomb. Let the party get as meticulous as they like.
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He will dissipate into the darkness, leaving the party to themselves. (NOTE: The World Tree is not meant to be an evil campaign.  This is mentioned for those who wish to feign loyalty. Nefaria can restore the alignment change and words, but will need to be persuaded that they can be trusted).
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Should they refuse his offer, Magnus will stand in silence for a moment before forming a fist in his hand.
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''"You have chosen unwisely, fools. Let me show you your folly!"''
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He draws his sword and begins the encounter.
  
 
==== Tactics: ====
 
==== Tactics: ====
The gargoyle's goal is to surviveShould more than half of the gargoyles be slain, the gargoyles will make a DC 10 Wisdom saving throw or be terrified of the party, fleeing into the woodsShould any survive, the Scarlet Eye will be prepared for them in Act # Scene #. If the party is defeated, the gargoyles will flee to the Scarlet Eye, joining them in Act # Scene #.
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Magnus' goal is not to kill the players, but to show them his powerHe will attack players and try to humiliate them, not kill them (example: throwing a strong character, outrunning a fast character, spotting hidden characters, etc). Magnus still believes they will join themWhen he reaches his bloodied amount, Magnus will begin to cast his powerful spells.  Pay close attention to the extended tactics in [[The World Tree/Act_1/Scene Levels|Scene Levels]] for more information of how this fight is to be finished.
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Magnus will also allow any character to flee without consequence, accepting this as the most humiliating defeat. Should the party be defeated, proceed to [[The World Tree/Act_2#Scene_1|Act 2 Scene 1]].
  
 
==== Features of the Area: ====
 
==== Features of the Area: ====
Illumination: Bright for day, dim for night..
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Illumination: Dim at the outpost and outside.  Bright lighting depends on added illumination by the players.
  
Terrain Features: Fallen pillars and brush get in creatures way. Should a creature sprint through "Grasping Vines", they must make a DC 10 Strength saving throw or be restrained.  See [[The World Tree/Act 1/Scene Levels|Scene Levels]].
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Terrain Features: See [[The World Tree/Act 1/Scene Levels|Scene Levels]].
  
 
Treasure: 0 gp
 
Treasure: 0 gp
  
 
==== Conclusion: ====
 
==== Conclusion: ====
Play out what the characters would like to do. Resting outside of the tomb will bring the Scarlet Eye to them during their rest.  
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Play out what the characters would like to do from here (unless they were defeated). Allow them a rest to regain their bearings. It is not important of how far they run or where they end up, but it is important that they are well rested before continuing with the next act.
  
The gargoyles will flee to Daerum and seek out the Scarlet Eye, warning them of your survival and your presence at the tomb.
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Magnus is no longer at their previous location, having teleported away after the encounter.  The Thal Council is also not at the Thal, should the characters decide that route, due to their traveling to Daerum.  The belltower's meeting room is merely a room with cogs, no table and chairs like before (unless the party came to this scene non-linearly).  Proceed to the next act when the characters are ready.
  
==Scene IV==
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==Experience Total==
===Setup===
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'''With a Little Help from the Thal''' (XXXX xp)<br/>
[[Image:Ashen Warrior Tomb Interior.jpg|right|300px|The Ashen Warrior's Tomb: Interior]]''Passing through the doorway, you notice that the tomb within is dark, but something recently has been here.  Vines hang in front of your face as you pass through for several steps until the tomb opens into stone corridors and high ceilings. In its prime, the tomb would seem immaculate, a place nicer than most homes in the area. You can't help but notice that this is truly a wonderful place that has been left to squalor and ruin over the ages.  As you pass, clouds of dust swirl around your feet and rise into the air, making it difficult to see at times. The smell of dust, mildew, and must fills your nostrils as you take in the view. Ancient torches sit in their holders with dark smoke stains surrounding them and occasional cracks and gouges in the wall leave a pile of rubble below them, making the corridors difficult to pass through.''
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:::''The Thal Council (XXXX xp)''
 
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:::''The Tsar Outpost (XXXX xp)''
For ease of formatting and understanding, refer to [[The World Tree/Act 2/Scene Levels|Scene Levels]] for more information about the tomb and its contents.
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'''The Unexpected Visitors''' (≈XXXX xp)
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:::''Magnus Encounter (≈XXXX xp)''
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:::''Surviving Magnus' Will (≈XXXX xp)''
  
==Experience Total==
 
'''Of Loot and Vagabonds''' or '''...ESPECIALLY loot'''(XXXX xp)<br/>
 
:::''Nefaria (XXXX xp)''
 
:::''Ael'Dea (XXXX xp)''
 
'''The Abandoned Shrine: Ground Floor''' (≈XXXX xp)
 
:::''Tomb Entrance (≈XXXX xp)''
 
:::''One Encounter (≈XXXX xp)''
 
:::''Two Encounters (≈XXXX xp)''
 
:::''Three Encounters (≈XXXX xp)''
 
:::''Four Encounters (≈XXXX xp)''
 
:::''Five Encounters (≈XXXX xp)''
 
:::''Six Encounters (≈XXXX xp)''
 
:::''Seven Encounters (≈XXXX xp)''
 
:::''Eight Encounters (≈XXXX xp)''
 
:::''Wandering Monsters (≈XXXX xp)''
 
'''The Abandoned Shrine: West''' (≈XXXX xp)
 
'''The Abandoned Shrine: East''' (≈XXXX xp)
 
  
 
Previous XP amount: 101,250 xp <br/>
 
Previous XP amount: 101,250 xp <br/>
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'''Total XP Progression:''' XXXX <br/>
 
'''Total XP Progression:''' XXXX <br/>
 
'''Current Level:''' 12 <br/>
 
'''Current Level:''' 12 <br/>
'''Act Loot:''' XXXXXXXXXXXX
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'''Act Loot:''' 5d4 + 10 gp total. 50 xp for good role-play.
  
 
== NPCs and Organizations ==
 
== NPCs and Organizations ==
[[The_World_Tree/Nefaria|Nefaria]]: A representative and caretaker of the World Tree. Nefaria is overly dramatic and sassy, but will do what it takes to keep Ra-Orn and the tree alive.
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[[The_World_Tree/Orland_Earcoro | Orland Earcoro]]: Oldest member of the Thal Council, Orland holds the greater good as his ideal, no matter what it may take.  He tends to overlook social rules and edicate, with Intelligence being his high score and Strength being his low score.  During the Thal Council Meeting, he holds the majority of information about history, Magnus, the Time of Chaos. Regardless of how the PCs are towards them, he believes they are able to complete the mission. ([[The_World_Tree/Orland_Earcoro#Statblock|Orland Earcoro Stat Block]])
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[[The_World_Tree/Larenlothrin_A'maelamin|Larenlothrin]]: Expert of '''Ra-Orn''' knowledge and history.  She is attuned to the ways of nature and the surrounding life force, speaking slowly and kindly.  She responds best to those who approach conversation with a "bigger picture" mind set. ([[The_World_Tree/Larenlothrin_A'maelamin#Statblock|Larenlothrin A'maelamin Stat Block]])
  
[[The World Tree/Borik Reginald|Borik Reginald]]: Temporary leader of Ael'Dea, Borik is a good man who holds human life above all else. Borik knows the location of the Ashen Warrior's tomb, and will only show the party if they can prove their worth.
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[[The World Tree/Aeraland_Elearo|Aeraland]]: Tactician and realist of the Thal Council. Aeraland believes that the cannibals are as much of a pressing threat as the World Tree, and tends to get annoyed when the conversation travels elsewhere. He speaks brashly and gruffly due to his military background and hold honor and duty above all other ideals. ([[The_World_Tree/Aeraland_Elearo#Statblock|Aeraland Elearo Stat Block]])
  
[[The World Tree/Ashen Warrior|The Ashen Warrior]]: A great warrior from the [[The World Tree/Time of Chaos|Time of Chaos]] that defeated [[The World Tree/Magnus|Magnus]]. The warrior is said to hold two magical items, the Bane of Magnus and the Ashen Mace.
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[[The World Tree/Magnus|Magnus]]: Magnus is the primary antagonist to the campaign, sent from an unknown plane to destroy '''[[The World Tree/Ra-Orn|Ra-Orn]]''' and effectively ending life of all things within the world.  Magnus is eloquent and terrifying. ([[The World Tree/Magnus#Statblock|Magnus Statblock]])
  
 
[[The_World_Tree/Scarlet_Eye|Scarlet Eye]]: At this juncture, the Scarlet Eye is a mercenary group that is usually hired by patrons to assassinate, smuggle, or blackmail.  Their symbol is a red inked iris and eyelashes.
 
[[The_World_Tree/Scarlet_Eye|Scarlet Eye]]: At this juncture, the Scarlet Eye is a mercenary group that is usually hired by patrons to assassinate, smuggle, or blackmail.  Their symbol is a red inked iris and eyelashes.
  
[[The_World_Tree/Blood Bound|Blood Bound]]: Organization or cult that slayed a hydra within the Tomb of the Ashen Warrior.
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[[The_World_Tree/Thal_Council|The Thal Council]]: Refered to as the Thal, governmental structure for Thal and the surrounding port communities.
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[[The_World_Tree/Tsar Outpost|Tsar Outpost]]: An elven outpost outside of '''Thal'''. Only those who bear the mark of the Thal Council can enter the premises of the mansion made fortress.
  
[[The_World_Tree/Ashen Warrior/Tomb|The Ashen Warrior's Tomb]]: Burial ground and shrine dedicated to the Ashen Warrior. The city of [[The World Tree/Thal|Thal]] decided it best to protect the remains of the tomb by placing mysterious traps and dangerous beasts, keeping dark forces from resurrecting her for their ill purpose.
 
 
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