Editing The World Tree/Prologue/Scene Levels
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===The Tavern=== | ===The Tavern=== | ||
− | + | This is where combat is most likely to take place, where the initial meeting with Glorik takes place. This room as a lot of difficult terrain creating elements, such as knocking over a table or chair. Be sure you have tokens or markers to show where these take place, should a creature do so. There is also a dual sided fireplace in the center, facing north and south and a bar that runs along the center of the west wall. A stairwell and storage room are also on this floor, although it is not very likely that they will be used should combat take place here. | |
As far as other NPCs, there is the tavern owner and other sailors and traders who have decided to stay, roughly filling 3/4 of its total capacity. They will avoid danger and should only be considered if their immediate harm is imminent, causing any NPC that exits to contact the law. | As far as other NPCs, there is the tavern owner and other sailors and traders who have decided to stay, roughly filling 3/4 of its total capacity. They will avoid danger and should only be considered if their immediate harm is imminent, causing any NPC that exits to contact the law. | ||
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This encounter provides a lot of cover between buildings and behind the well and potential horses. Have tokens ready for horses and possible guards, should an NPC escape to the south. | This encounter provides a lot of cover between buildings and behind the well and potential horses. Have tokens ready for horses and possible guards, should an NPC escape to the south. | ||
− | === Tactics === | + | === Tactics: === |
− | [[Image:The Salty Dog GF.jpg|thumb|right|375px|The Salty Dog Ground Floor Interior]] | + | [[Image:The Salty Dog GF.jpg|thumb|right|375px|The Salty Dog Ground Floor Interior]]Once combat has begun, '''Glorik''' will attack ferociously, using his first turn to break a leg off of a chair using Sailor's Rage. He will then use this makeshift club (simple club) on the nearest target. '''Glorik’s''' friends will attack a party member that is not engaged using their fists against them. Should a player draw a weapon against an unarmed sailor, they will disengage and flee to find the law. |
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− | Once combat has begun, '''Glorik''' will attack ferociously, using his first turn to break a leg off of a chair using Sailor's Rage. He will then use this makeshift club (simple club) on the nearest target. '''Glorik’s''' friends will attack a party member that is not engaged using their fists against them. Should a player draw a weapon against an unarmed sailor, they will disengage and flee to find the law. | ||
=== Features of the Area: === | === Features of the Area: === |