Editing The World Tree/Prologue

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''"Oy...you think you are going to walk away from me when I'm talking to you?" a stout dwarf says. You can see his bandanna that covers his tattooed head as he stands up and folds his arms. "You didn't pay for that! Now...do I have to beat it out of you or are you going to cough it up? I know you just got paid handsomely."''
 
''"Oy...you think you are going to walk away from me when I'm talking to you?" a stout dwarf says. You can see his bandanna that covers his tattooed head as he stands up and folds his arms. "You didn't pay for that! Now...do I have to beat it out of you or are you going to cough it up? I know you just got paid handsomely."''
  
[[Image:Glorik_Mastbreaker.jpg|right|300px|Glorik Mastbreaker]]At this point, the entire tavern is quiet. Several of his friends stand up to join him, barring the exit and looking menacing.  '''Glorik''' cannot be intimidated by a showing of skill, but his friends can be through the use of deception or authority.  A successful DC 19 Intimidation check in this manner will render his friends to a DC 12 Wisdom saving throw, either leaving or sitting down on a failure. '''Glorik''' can be deceived with a DC 15 Deception check, but will still require a fight or money to leave. The others in the tavern will refuse to take sides, and the bartender will not stand up to the sailors.  Players who are able to convince '''Glorik''' that he is outnumbered or that his friends do not believe in his accusation will be able to pass this encounter.  The checks for these should be difficult due to his low intelligence, but not impossible for those who have no training in the skills required.
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At this point, the entire tavern is quiet. Several of his friends stand up to join him, barring the exit and looking menacing.  '''Glorik''' cannot be intimidated by a showing of skill, but his friends can be through the use of deception or authority.  A successful DC 19 Intimidation check in this manner will render his friends to a DC 12 Wisdom saving throw, either leaving or sitting down on a failure. '''Glorik''' can be deceived with a DC 15 Deception check, but will still require a fight or money to leave. The others in the tavern will refuse to take sides, and the bartender will not stand up to the sailors.  Players who are able to convince '''Glorik''' that he is outnumbered or that his friends do not believe in his accusation will be able to pass this encounter.  The checks for these should be difficult due to his low intelligence, but not impossible for those who have no training in the skills required.
  
 
If the players choose to pay, he will require the same amount of gold given by the courier combined for all the players +2d4. If the players choose to fight, combat begins.  Refer to ([[The_World_Tree/Prologue/Scene_Levels|Scene Levels]]) for the battle map.
 
If the players choose to pay, he will require the same amount of gold given by the courier combined for all the players +2d4. If the players choose to fight, combat begins.  Refer to ([[The_World_Tree/Prologue/Scene_Levels|Scene Levels]]) for the battle map.

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