Editing The World Tree/Prologue

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 37: Line 37:
 
When the players are ready to begin, read the following:
 
When the players are ready to begin, read the following:
  
''The smell of smoked fish and garlic fills the air as you sit at the table.  As the crisp sea air breezes through the open window, the smell of the water is a refreshing break from the smell of cooking food, which usually is a curse as the sea spray chills you to the bone. As you finish your drink, you can see that many are drinking a house special of red ale, due to the setting sun rays streaking through their glasses.  Like many of the taverns located on the coast, The Salty Dog begins to form into a scene of drunken stupor and boisterous voices as the sun begins to fade behind the horizon.''
+
''The smell of smoked fish and garlic fills the air as you sit at the table.  As the crisp sea air breezes through the open window, the smell of the water is a refreshing break from the smell of cooking food, which usually is a curse as the sea spray chills you to the bone. As you finish your drink, you can see that many are drinking a house special of red ale, due to the setting sun rays streaking through the tavern.  Like many of the taverns located on the coast, The Salty Dog begins to form into a scene of drunken stupor and boisterous voices as the sun begins to fade behind the horizon.''
  
 
[[Image:The_Salty_Dog_Interior.jpg|left|300px|The Salty Dog Interior]]'''''Valea''' sits upon a stone bluff overlooking the merchants along the port. Those who live in '''Valea''' live on the outskirts, keeping fair distance from the sea port and their seedy company. At the port, it is commonplace to see humans, dwarves, elves, and halflings either taking a break from their duties at sea or are taking advantage of the sailors as they stretch their sea legs, however at this time, the port is closing up.  Sailors can be seen walking toward the '''Salty Dog''' or are returning to their ship to sleep.  They keep to themselves but speak loudly and gruffly, as if though they are sharing their thoughts with the entire tavern. The front door of the tavern is swinging open and close and open again for the occupants of the tavern.''  
 
[[Image:The_Salty_Dog_Interior.jpg|left|300px|The Salty Dog Interior]]'''''Valea''' sits upon a stone bluff overlooking the merchants along the port. Those who live in '''Valea''' live on the outskirts, keeping fair distance from the sea port and their seedy company. At the port, it is commonplace to see humans, dwarves, elves, and halflings either taking a break from their duties at sea or are taking advantage of the sailors as they stretch their sea legs, however at this time, the port is closing up.  Sailors can be seen walking toward the '''Salty Dog''' or are returning to their ship to sleep.  They keep to themselves but speak loudly and gruffly, as if though they are sharing their thoughts with the entire tavern. The front door of the tavern is swinging open and close and open again for the occupants of the tavern.''  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)