Editing The World Tree/Prologue

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When the players travel in a direction other than to Thal or if the law has been summoned during the previous scene, they are stopped by a group of 20 guards with a carriage. As they surround you, one of the guards reads a decree that you are to be arrested for your crimes against Orland, including counts of arson, burglary, blackmail, and vandalism. If the players explain their purpose for violence in The Salty Dog and pass a DC 8 Persuasion, the guards will forgo the charges of violence, but will insist you to join them, even explaining to the PCs that they have been sent by Orland due to him being in grave danger.  If the party is able to talk their way out of the imprisonment, the guards will follow behind the PCs until they know they will go to Valea, allowing them to continue their journey.
 
When the players travel in a direction other than to Thal or if the law has been summoned during the previous scene, they are stopped by a group of 20 guards with a carriage. As they surround you, one of the guards reads a decree that you are to be arrested for your crimes against Orland, including counts of arson, burglary, blackmail, and vandalism. If the players explain their purpose for violence in The Salty Dog and pass a DC 8 Persuasion, the guards will forgo the charges of violence, but will insist you to join them, even explaining to the PCs that they have been sent by Orland due to him being in grave danger.  If the party is able to talk their way out of the imprisonment, the guards will follow behind the PCs until they know they will go to Valea, allowing them to continue their journey.
  
If the party refuses, the guards will use force, sparking combat.  The PCs will either escape or be captured.  If captured, skip to [[The World Tree/Act 1#Scene I_.28XXXX_xp.29| Act I Scene I]] where they are being unloaded from the wagon.
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If the party refuses, the guards will use force, sparking combat.  The PCs will either escape or be captured.  If captured, skip to [[The World Tree/Act 1#Scene I| Act I Scene I]] where they are being unloaded from the wagon.
  
Should the PCs escape this obligation by killing all the guards or escaping in some way, skip to [[The World Tree/Act_1#Scene_III_.28XXXX_xp.29|Act I Scene III]].
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Should the PCs escape this obligation by killing all the guards or escaping in some way, skip to [[The World Tree/Act 1#Scene III|Act I Scene III]].
  
 
==Experience Total==
 
==Experience Total==

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