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The Isle of Dread is one of the three primary islands of the [[The World Tree/Trinity Islands|Trinity Islands]], giving refuge to the bandits and smugglers that reside there. The '''Isle of Dread''' contains an entire miniature empire, profitizing in the sale of illegal or villainous items and services while allowing a loosely controlled community of freedom.
 
The Isle of Dread is one of the three primary islands of the [[The World Tree/Trinity Islands|Trinity Islands]], giving refuge to the bandits and smugglers that reside there. The '''Isle of Dread''' contains an entire miniature empire, profitizing in the sale of illegal or villainous items and services while allowing a loosely controlled community of freedom.
  
=Government=
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==Government==
 
The Isle of Dread has come a long way since the [[The World Tree/Time of Chaos|Time of Chaos]], establishing its own government system with laws, order, and assistance and protection of its citizens, although they may not be at the same level as the surrounding greater powers.
 
The Isle of Dread has come a long way since the [[The World Tree/Time of Chaos|Time of Chaos]], establishing its own government system with laws, order, and assistance and protection of its citizens, although they may not be at the same level as the surrounding greater powers.
  
==Law==
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===Law===
 
Throughout the entire island, a simple code is used to keep all of the citizens, organizations, and political members in check. The code is the premise of each guild or group's tenants, adding minor additions to accomodate their beliefs and ideals. The code states:
 
Throughout the entire island, a simple code is used to keep all of the citizens, organizations, and political members in check. The code is the premise of each guild or group's tenants, adding minor additions to accomodate their beliefs and ideals. The code states:
 
*Pay dues and taxes to the island and your membership (10 gp per year).
 
*Pay dues and taxes to the island and your membership (10 gp per year).
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The zoning of the Island of Dread has caused an honor system among thieves, feeding the individual needs of its citizens while avoiding wrongful harm to others. Thieves with no criminal records and have enough "cred" can transfer to other zones, but this can only be done with an appropriate council member signature, cred level, and proof of criminal actions for the required zone change. The easiest way to do this is accept tasks from a guild or organization, due to their legality with the code and marks belonging outside of the island or on visitors. Proof is easily reported to officials through the organization and allows for individuals to ascend through the separate zones. However, if reviewed by a high council, proof can be reported outside of guild affiliation as long as a.) the crime in question did not break the laws of the islands juristiction and b.) was not committed against a citizen of the island, regardless of location. Cred scores can only be viewed under heavy surveillance with a representative. Any attempts to forge, steal, or change the leger in anyway is met with immediate execution.
 
The zoning of the Island of Dread has caused an honor system among thieves, feeding the individual needs of its citizens while avoiding wrongful harm to others. Thieves with no criminal records and have enough "cred" can transfer to other zones, but this can only be done with an appropriate council member signature, cred level, and proof of criminal actions for the required zone change. The easiest way to do this is accept tasks from a guild or organization, due to their legality with the code and marks belonging outside of the island or on visitors. Proof is easily reported to officials through the organization and allows for individuals to ascend through the separate zones. However, if reviewed by a high council, proof can be reported outside of guild affiliation as long as a.) the crime in question did not break the laws of the islands juristiction and b.) was not committed against a citizen of the island, regardless of location. Cred scores can only be viewed under heavy surveillance with a representative. Any attempts to forge, steal, or change the leger in anyway is met with immediate execution.
  
==Order==
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===Order===
 
With the code in place order is kept at a higher level than camps and hideouts of typical bandits and thieves, even surpassing some of the villages in the surrounding powers, but is not by any means organized or balanced. The zones each have their own dynamics, ranging from the civil customs found in other cities to sever anarchy and debauchery and to ironfisted justice and order.
 
With the code in place order is kept at a higher level than camps and hideouts of typical bandits and thieves, even surpassing some of the villages in the surrounding powers, but is not by any means organized or balanced. The zones each have their own dynamics, ranging from the civil customs found in other cities to sever anarchy and debauchery and to ironfisted justice and order.
  
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What this means for citizens is an interesting dynamic of order, keeping and saving a fair amount of "bribe money" in case a citizen is wrongly accused and needs to out bribe the perpatrator. Traveling light is a necessity and must include an easily reachable blade of some sort. Those who walk without arms is either very brave or very foolish. Many citizens are also of a shady disposition, which allows for brawls, duels, verbal abuse, and conning to be a part of the normal day to day. Those who hide their colors, however, are immediately taken in for questioning and authentication. In short, the Isle of Dread is a dangerous place and, although stable, is a town of treachery and chaos.
 
What this means for citizens is an interesting dynamic of order, keeping and saving a fair amount of "bribe money" in case a citizen is wrongly accused and needs to out bribe the perpatrator. Traveling light is a necessity and must include an easily reachable blade of some sort. Those who walk without arms is either very brave or very foolish. Many citizens are also of a shady disposition, which allows for brawls, duels, verbal abuse, and conning to be a part of the normal day to day. Those who hide their colors, however, are immediately taken in for questioning and authentication. In short, the Isle of Dread is a dangerous place and, although stable, is a town of treachery and chaos.
==Assistance and Protection==
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===Assistance and Protection===
 
The common action of citizens of the island is to either buy a way into the XXXXXXXXXXXXXXXXXXX zone or join one of the guilds or organizations that allows for protection.  
 
The common action of citizens of the island is to either buy a way into the XXXXXXXXXXXXXXXXXXX zone or join one of the guilds or organizations that allows for protection.  
  
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For the lower levels, this is not a viable option. Once in a while, a citizen will afford to purchase a dwelling in XXXXXXXXXXXXXXXXXXXX zone only to be ransacked of their belongings after moving in due to the outrageous prices of protection. Citizens of the lower levels are left with two options: fend for themselves or join a guild. XXXXXXXXXXXXXXXXXXXXx guild and XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX guild run as the greater powers of this city, acting more as political parties than true guilds. Their profits rise from their membership fees and for their services of protection. Although they claim other virtures, these guilds are largely propoganda, with each hoping to spring at the chance to take the king's throne, should the opportunity arise.
 
For the lower levels, this is not a viable option. Once in a while, a citizen will afford to purchase a dwelling in XXXXXXXXXXXXXXXXXXXX zone only to be ransacked of their belongings after moving in due to the outrageous prices of protection. Citizens of the lower levels are left with two options: fend for themselves or join a guild. XXXXXXXXXXXXXXXXXXXXx guild and XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX guild run as the greater powers of this city, acting more as political parties than true guilds. Their profits rise from their membership fees and for their services of protection. Although they claim other virtures, these guilds are largely propoganda, with each hoping to spring at the chance to take the king's throne, should the opportunity arise.
  
=Culture=
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==Difference from the commonplace==
=Zoning=
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==Cutter's Row==
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==Culture==
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==Zoning==
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===Cutter's Row===
 
Cutter's Row (also known as Paradise) is the area surrounding the entrance to the settlement, holding the largest amount of immigrants, visitors, and traders of the islands inhabitants. This part of the island also holds the largest amount of questionable activity for all guilds and cutpurses alike. This zone is also the only zone that does not require a zoning symbol and also allows for all other zones to practice questionable acts freely.
 
Cutter's Row (also known as Paradise) is the area surrounding the entrance to the settlement, holding the largest amount of immigrants, visitors, and traders of the islands inhabitants. This part of the island also holds the largest amount of questionable activity for all guilds and cutpurses alike. This zone is also the only zone that does not require a zoning symbol and also allows for all other zones to practice questionable acts freely.
  
 
Primarily, this area of the island is an open ground for guilds and families to prove their worth and gain an easy income from the visitors and "new blood" of the island.
 
Primarily, this area of the island is an open ground for guilds and families to prove their worth and gain an easy income from the visitors and "new blood" of the island.
  
==The Shambles==
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===The Shambles===
 
Low Zone
 
Low Zone
==Silent Street==
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===Silent Street===
Also known as the "quietest street on the island", Silent Street is where the guilds are located, spanning from Cutter's Row to The Score and dividing the Shambles from Providence.
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Guild Zone
===The Three Crows===
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====The Three Crows====
 
Class Levels:Initiates, Elite, Elder <br>
 
Class Levels:Initiates, Elite, Elder <br>
 
Class Assignment: By Cred and by Skill <br>
 
Class Assignment: By Cred and by Skill <br>
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Architecture: Abandoned or darkened buildings.  <br>
 
Architecture: Abandoned or darkened buildings.  <br>
 
<br>
 
<br>
===The Whispermen===
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====The Whispermen====
 
Class Levels: Boss, Inner Circle, Specialties, Initiates
 
Class Levels: Boss, Inner Circle, Specialties, Initiates
 
Class Assignment: By blood and/or skill
 
Class Assignment: By blood and/or skill
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*Always ask the top.
 
*Always ask the top.
 
-Does not apply to boss.
 
-Does not apply to boss.
-Visibly equipped weapons within family houses are considered disrespectful. <br>
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-Visibly equipped weapons within family houses are considered disrespectful.
-Major Export: Burglary, smuggling, and protection. <br>
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-Major Export: Burglary, smuggling, and protection.
-Guild seeks to have total control of questionable act in Cutter's Row to increase revenue and cred. The family wishes to overtake the island. <br>
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-Guild seeks to have total control of questionable act in Cutter's Row to increase revenue and cred. The family wishes to overtake the island.
 
-Architecture: A show of muscle and money (only if it is not a secret).
 
-Architecture: A show of muscle and money (only if it is not a secret).
  
===The Embers===
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====The Embers====
 
-Class Levels: Worker, Elite <br>
 
-Class Levels: Worker, Elite <br>
 
-Class Assignment: By Merit for workers, consensus among Elite for Elite class <br>
 
-Class Assignment: By Merit for workers, consensus among Elite for Elite class <br>
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-Architecture: Commonplaces include temples with altars and torches of fire that burn nonstop. For undercover acts, sources of previous arson or buildings with a chimney are prime choices.  <br>
 
-Architecture: Commonplaces include temples with altars and torches of fire that burn nonstop. For undercover acts, sources of previous arson or buildings with a chimney are prime choices.  <br>
  
===The Ring of Serpents===
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====The Ring of Serpents====
 
-Class Levels: Tribesman, Elder  <br>
 
-Class Levels: Tribesman, Elder  <br>
 
-Class Assignment: By service to a religion or length of time in practice  <br>
 
-Class Assignment: By service to a religion or length of time in practice  <br>
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*Taboos: Interacting with non-citizens of the island, wearing bright or flashy clothing
 
*Taboos: Interacting with non-citizens of the island, wearing bright or flashy clothing
 
*Visuals: Brand on right forearm
 
*Visuals: Brand on right forearm
*Verbals: "Praise be to Gagaur/Nazuma", "Swift blades|Swift Vengeance"
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*Verbals: "Praise be to Gagaur/Lolth", "Swift blades|Swift Vengeance"
 
'''Complexities''' <br>
 
'''Complexities''' <br>
 
-Although not kind, strangers are tolerated should they be interested in the guild (as long as they keep to themselves). Not tolerant to behavior that is against their law. <br>
 
-Although not kind, strangers are tolerated should they be interested in the guild (as long as they keep to themselves). Not tolerant to behavior that is against their law. <br>
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-Major Export: Contract killing, bounty hunting. <br>
 
-Major Export: Contract killing, bounty hunting. <br>
 
-Guild seeks to continuously improve the quality of service, through upgraded weapons and schools of magic. <br>
 
-Guild seeks to continuously improve the quality of service, through upgraded weapons and schools of magic. <br>
-Architecture: Buildings with statues to Gagaur or Nazuma or green paint or dye smeared over the doorway. <br>
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-Architecture: Buildings with statues to Gagaur or Lolth or green paint or dye smeared over the doorway. <br>
 
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====Crimson Cards====
===Crimson Cards===
 
 
-Class Levels: No Class <br>
 
-Class Levels: No Class <br>
 
-Class Assignment: By initiation (called the trial) <br>
 
-Class Assignment: By initiation (called the trial) <br>
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-Architecture: Torches on poles are often seen outside of the guild. Some sort of threat to keep outsiders away are usually used as well. <br>
 
-Architecture: Torches on poles are often seen outside of the guild. Some sort of threat to keep outsiders away are usually used as well. <br>
  
===The Unnamed===
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====Unnamed Guild====
 
-Class Levels: Receptionist|Diplomat/Keepers|Gatherers/Couriers|Infiltration/Simple Forgers|Advanced Forgers/Stage Crew|Organizers/Enforcers|Leaders <br>
 
-Class Levels: Receptionist|Diplomat/Keepers|Gatherers/Couriers|Infiltration/Simple Forgers|Advanced Forgers/Stage Crew|Organizers/Enforcers|Leaders <br>
 
-Class Assignment: Merit and Seniority determines separate divisions <br>
 
-Class Assignment: Merit and Seniority determines separate divisions <br>
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:Displayed forgery = 15 gp
 
:Displayed forgery = 15 gp
 
:Successful Job Completion = 10% of income
 
:Successful Job Completion = 10% of income
-Major Export: Forgery, fencing, and occasional sabotage. <br>
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-Major Export: Forgery, fencing, and occaisional sabotage. <br>
 
-The guild seeks to keep its secrets, hoping to establish some of its members into the kingdoms, securing a foothold. <br>
 
-The guild seeks to keep its secrets, hoping to establish some of its members into the kingdoms, securing a foothold. <br>
 
-Architecture: Large warehouses or large abandoned buildings. The entrance is almost always an illusion or fake. <br>
 
-Architecture: Large warehouses or large abandoned buildings. The entrance is almost always an illusion or fake. <br>
  
==Providence==
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===Providence===
 
Upper Zone
 
Upper Zone
==Eagle's Nest==
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===Eagle's Nest===
 
Royal Zone
 
Royal Zone
  
  
=Points of Interest=
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==Points of Interest==
==Prison Tower==
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Prison Tower<br>
==The Score==
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The Score<br>
The Score, also know as The Pit and Feuder's End, is where any person on the island may challenge another of their same zone to a duel or brawl. The Score is managed by the Overseer, who is usually a member of the Eagle's Nest. Those who wish to enter must claim the boundaries and rules of the encounter. The challenger is then informed and sets a day and time to begin within a week.
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Palace<br>
 
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Port<br>
These duels rarely end with blood, used primarily as a gambling circuit for tavern brawlers. However, there have been many a guild challenge another for claim of an area or job.
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The Gates<br>
==Palace==
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Shady Off Limit zone/structure<br>
==The Gates and Outer Walls==
 
  
=Population=
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==Population==

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