Editing The World Tree
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* '''[[The World Tree/Yardron|Yardron]]''': "Western Thunder", settled along the mighty Kagrish river, built over the ancient library of the long lost Vorshon Tribe of the water genasi. | * '''[[The World Tree/Yardron|Yardron]]''': "Western Thunder", settled along the mighty Kagrish river, built over the ancient library of the long lost Vorshon Tribe of the water genasi. | ||
β | ==='''[[The World Tree/ | + | ==='''[[The World Tree/Undgrin Ankor]]'''=== |
The dwarven kingdom of '''Ikhael''', '''Undgrin Ankor''' (roughly translated to "underground passage") is where the great cities of the dwarves hold claim, with mines stretching deep to the edges of the underdark to mine the rare minerals and ores found within. '''Undgrin Ankor''' holds a self contained environment, with a unified structure stretching throughout the entire kingdom, allowing for laws to hold value between the passages to them. The cities of '''Undgrin Ankor''' hold a variety of architectural wonders as well as direct passage to '''Ethir''', but they hold risks of their own. Before claiming the mountains as their home, many of the denizens within are left untouched within the forgotten mines or natural cave systems that web from the main travels. Getting lost can be common due to lack of direction and defensive structure of many of the passageways, with the cities only allowing true dwarves and gnomes into their lower sanctums. Eager for their gold and ores, the dwarves mine dangerously into portions of the Underdark, where creatures may seek new prey as their homes are opened to the cities. A place of wonder and mystery, '''Undgrin Ankor''' holds a true subterranean world. | The dwarven kingdom of '''Ikhael''', '''Undgrin Ankor''' (roughly translated to "underground passage") is where the great cities of the dwarves hold claim, with mines stretching deep to the edges of the underdark to mine the rare minerals and ores found within. '''Undgrin Ankor''' holds a self contained environment, with a unified structure stretching throughout the entire kingdom, allowing for laws to hold value between the passages to them. The cities of '''Undgrin Ankor''' hold a variety of architectural wonders as well as direct passage to '''Ethir''', but they hold risks of their own. Before claiming the mountains as their home, many of the denizens within are left untouched within the forgotten mines or natural cave systems that web from the main travels. Getting lost can be common due to lack of direction and defensive structure of many of the passageways, with the cities only allowing true dwarves and gnomes into their lower sanctums. Eager for their gold and ores, the dwarves mine dangerously into portions of the Underdark, where creatures may seek new prey as their homes are opened to the cities. A place of wonder and mystery, '''Undgrin Ankor''' holds a true subterranean world. | ||