Editing The World Tree

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 191: Line 191:
  
 
==='''[[The World Tree/Kelmorn|Kelmorn]]'''===
 
==='''[[The World Tree/Kelmorn|Kelmorn]]'''===
βˆ’
[[Image:Ikhael Map.jpg|left|300px|Map of the Surface Kingdom of Ikhael]]'''Kelmorn''', as the gnomes call it, is the surface world of the country of '''Ikhael''', housing several rivers, a mountain range, and island encompassed within its government, excluding the underground cities. '''Kelmorn''' is a land of rich mineral deposits and dense forestland, providing a perfect environment for the large density of gnomes living within this region. '''Kelmorn''' holds a large amount of coast land as well, but trade is limited to large vehicles, due to '''Old Axas''' bordering its western borders, and the Wilds and inhospitable mountain and desert lands bordering the North. The major exports of '''Kelmorn''' include trinkets and inventions and unique mechanical items and minerals, causing resources to be largely used within, exporting as much as possible while importing only necessities not found within '''Ikhael's''' borders. This land is rich with opportunity, but lacks the manpower to centralize the government of the cities, due to the dense forests and wildlife they contain. Many corrupted officials take complete control of many of the cities, with unique taxes and laws. Bandits lay claim to the gnome inventions, turning them against the civilized people to profit at maximum. The forests cause travel to be dangerous, for the charlatans and commoners alike, due to the fauna that makes the woodland as its home.
+
'''Kelmorn''', as the gnomes call it, is the surface world of the country of '''Ikhael''', housing several rivers, a mountain range, and island encompassed within its government, excluding the underground cities. '''Kelmorn''' is a land of rich mineral deposits and dense forestland, providing a perfect environment for the large density of gnomes living within this region. '''Kelmorn''' holds a large amount of coast land as well, but trade is limited to large vehicles, due to '''Old Axas''' bordering its western borders, and the Wilds and inhospitable mountain and desert lands bordering the North. The major exports of '''Kelmorn''' include trinkets and inventions and unique mechanical items and minerals, causing resources to be largely used within, exporting as much as possible while importing only necessities not found within '''Ikhael's''' borders. This land is rich with opportunity, but lacks the manpower to centralize the government of the cities, due to the dense forests and wildlife they contain. Many corrupted officials take complete control of many of the cities, with unique taxes and laws. Bandits lay claim to the gnome inventions, turning them against the civilized people to profit at maximum. The forests cause travel to be dangerous, for the charlatans and commoners alike, due to the fauna that makes the woodland as its home.
  
 
====Points of Interest====
 
====Points of Interest====

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)