Editing The World Tree

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* '''[[The World Tree/Barakundi|Barakundi]]''': Translated to "Fortified Door Guard" in the common tongue, serves as the only above ground city of the dwarven empire where '''Ikhael''' council members meet and pass laws. Barakundi is carved into the mountainside with troughs and gutters of water form a unique architectural work of art.
 
* '''[[The World Tree/Barakundi|Barakundi]]''': Translated to "Fortified Door Guard" in the common tongue, serves as the only above ground city of the dwarven empire where '''Ikhael''' council members meet and pass laws. Barakundi is carved into the mountainside with troughs and gutters of water form a unique architectural work of art.
 
* '''[[The World Tree/Baridaz Wastes|Baridaz Wastes]]''': Also known as "The Wastes", the stretch of land dividing Ikhael and Ethir that holds severely dangerous terrain.
 
* '''[[The World Tree/Baridaz Wastes|Baridaz Wastes]]''': Also known as "The Wastes", the stretch of land dividing Ikhael and Ethir that holds severely dangerous terrain.
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* '''[[The World Tree/Bluetin|Bluetin]]''': Known as the capitol of invention, aptly named for its rich deposits of blue shaded tin found within many other resources that are rich within the area.
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* '''[[The World Tree/Bluetin|Bluetin]]''':
 
* '''[[The World Tree/Carnit Crossing|Carnit Crossing]]''': A small village holding the only access to Felgrim.
 
* '''[[The World Tree/Carnit Crossing|Carnit Crossing]]''': A small village holding the only access to Felgrim.
 
* '''[[The World Tree/Felgrim|Felgrim]]''': The only charted island along '''Ikhael's''' coastline, serves as a "playground" for nobility and wealthy.
 
* '''[[The World Tree/Felgrim|Felgrim]]''': The only charted island along '''Ikhael's''' coastline, serves as a "playground" for nobility and wealthy.

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