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[[Image:The World Tree.jpg|thumb|c|right|500px|The World Tree]]''"More sacred than Gods and Goddesses is the embodiment of nature itself: The World Tree.  But the Tree's destruction is at hand.  Ancient dark forces from universes far beyond are seeking its destruction.  Cannibal tribes rise from the south, threatening the stronghold of Daerum and all of Ethir!  Never-ending dungeons, monstrous villains, bloody encounters, and action of epic proportions await you!  Save the world (or more importantly, your skin)!
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''"More sacred than Gods and Goddesses is the embodiment of nature itself: The World Tree.  But the Tree's destruction is at hand.  Ancient dark forces from universes far beyond are seeking its destruction.  Cannibal tribes rise from the south, threatening the stronghold of Daerum and all of Ethir!  Never-ending dungeons, monstrous villains, bloody encounters, and action of epic proportions await you!  Save the world (or more importantly, your skin)!
  
''Prepare yourself adventurer.  The world lies within your hands."'' -The World Tree Campaign Introduction
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Prepare yourself adventurer.  The world lies within your hands."'' -World Tree Introduction
  
The World Tree is a massive campaign built originally for D&D 4e in 2013 by user [[User:Tank7563|Tank7563]].  Now, it is a complete adventure for 5e filled with 14 potential "acts" or modules that make a single cohesive story surrounding the '''[[The World Tree/Ra-Orn|World Tree]]''' and [[The World Tree/Magnus|Magnus']] evil forces.
+
The World Tree is a massive campaign built originally for D&D 4e in 2013 by user Tank7563.  Now, it is a complete adventure for 5e filled with 14 potential "acts" or modules that make a single cohesive story surrounding the World Tree and Magnus' evil forces.
  
=Plot Summary=
 
The World Tree is set within its own campaign setting, but holds true to D&D's setting of planes and race desprictions (with an exception to the Drow, being descendants of the moon). In The World Tree, the adventurers encounter a number of decision points and problems while attempting to locate the World Tree and trying to stop Magnus. As the scenario begins, the players are told that a powerful necromancer named Magnus is attempting to find and destroy the World Tree, effectively destroying all life on the Material Plane.  Player characters must survive the wrath of Magnus, the cannibals from the southern powers, and other dark organizations to save all life in the world.
 
  
The module is divided into 16 story arcs (described as acts) and 48 scenes, beginning with a summoning of the characters and ending with the saving of The World Tree, should the players succeed.
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==The World and the Planes==
 +
In the World Tree adventure, there are only a few characteristics that are different from the campaign.  This concept is to be able to release the Dungeon Master and the players from the exact history of the realm by rewriting it, but allows for other adventures to be involved within the setting.
  
=The World and the Planes=
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===Religion and Deities===
In the World Tree adventure, there are only a few characteristics that are different from the D&D setting.  This concept is to be able to release the Dungeon Master and the players from the exact history of the realm by rewriting it, but allows for other adventures to be involved within the setting.
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Worship of the gods has been a less than common occurrence, with only simple holidays to celebrate the greater deities.  These deities have been described in different regions as being related to one another, with '''Katasis''', goddess of the sun, and '''Vareus''', god of moonlight creating them.  Here is an excerpt from the lore:
 
 
==[[The World Tree/Religion|Religion and Deities]]==
 
Worship of the gods has been a less than common occurrence, with only simple holidays to celebrate the greater deities.  These deities have been described in different regions as being related to one another, with '''Katasis''', goddess of the sun, and '''Vareus''', god of moonlight creating them.  The following is an excerpt from the lore:
 
 
<blockquote>
 
<blockquote>
  ''"'''Katasis''' and '''Vareus''' fought for ownership of the skies for ten centuries; the sparks of their blades creating the stars in the dark sky.  After the passing of the ten-day, they defeated one another, with the pieces of their spirits forming the sun and moon, greater and lesser deities, and the soul of the sentient beings."''
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  ''"Katasis and Vareus fought for ownership of the skies for ten centuries; the sparks of their blades creating the stars in the dark sky.  After the passing of the ten-day, they defeated one another, with the pieces of their spirits forming the sun and moon, greater and lesser deities, and the soul of the sentient beings."''
 
</blockquote>
 
</blockquote>
These deities are divided into three categories: The Great Divine, The Warspawn, and The Lesser Five.
 
===The Great Divine===
 
 
The second generation of gods, created from the will and drive of '''Katasis''' and '''Vareus'''. This category holds all gods and goddesses who were either formed from these two (except for '''Penur''', son of '''Althum''' and '''Hasdum'''). These deities have little to no impact on the Material Plane or echo planes, sending their Warspawn, Lesser Five, or devout followers to do their bidding.
 
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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! Name !! Description !! Alignment !! Description
 
! Name !! Description !! Alignment !! Description
 
|-
 
|-
| '''[[The_World_Tree/Penur|Penur]]''' || God of Justice || Lawful, Good || Pictured as a large man with six arms, bald, and covered in glowing tattoos. It is said he can read the hearts of all beings. Worshiped by paladins, guards, military figures, some clerics, monks, and fighters.
+
| Penur || God of Justice || Lawful, Good || Pictured as a large man with six arms, bald, and covered in glowing tattoos. It is said he can read the hearts of all beings. Worshiped by paladins, guards, military figures, some clerics, monks, and fighters.
|-
 
| '''[[The_World_Tree/Gielel|Gielel]]''' || Goddess of Fate || Neutral || Pictured as a woman with writhing gray hairs of tentacles. She is also sometimes pictured as a large wasp.  Those who handle money are commonly associated worshiping '''Gielel'''; however, many others of all backgrounds worship her.
 
|-
 
| '''[[The_World_Tree/Hasdum|Hasdum]]''' || Goddess of Healing || Good || Said to be a maiden with indigo eyes and white skin in human form. Doctors, alchemists, and some clerics, paladins, and druids worship Hasdum.
 
|-
 
| '''[[The_World_Tree/Adriel|Adriel]]''' || Goddess of Magic || Chaotic, Neutral || '''Adriel''' is often said to be a variety of beings, most often a cloud. Those who worship her are often associated as sorcerers and others who have "the gift" naturally occurring inside them.
 
|-
 
| '''[[The_World_Tree/Althum|Althum]]''' || God of War || Lawful, Evil || Pictured as a large man in bright armor, often depicted next to '''Penur'''. He wears an amulet and carries an ax made of bear bones. His worship is associated with nations in war time and those who have an "inner-battle" to fight.
 
|-
 
| '''[[The_World_Tree/Gagaur|Gagaur]]''' || God of the Underworld || Evil || '''Gagaur''' is depicted as having the head of a lizard carrying a skull. Worshiped by creatures of the Underdark and the Shadowfell.
 
|-
 
| '''[[The_World_Tree/Nazuma|Nazuma]]''' || Goddess of Trickery || Chaotic, Evil || Also known as the Deceiver, '''Nazuma''' is one of '''Vareus'''' true selves. She is worshiped by thieves, charlatans, and some drow.
 
|-
 
| '''[[The_World_Tree/Nimrielye|Nimrielye]]''' || Goddess of Time || Good || '''Nimrielye''' is believed to be invisible.  She is never depicted with the other gods, but is often found within the border or the key of the deities' depiction.
 
|-
 
| '''[[The_World_Tree/Ra-Orn|Ra-Orn]]''' || Spirit of Nature || Neutral || The embodiment of the world tree, rather than the physical tree itself.  ''Animus Mundi'' or spirit of the World.
 
|}
 
 
 
===The Warspawn===
 
 
 
The Warspawn are any deity that have been created by one of the Great Divines. Powerful and sentient, these beings follow their creators will or raise arms against them, striking deals with other deities to further their advances. Rarely do they mingle with the affairs of mortals, it is said the Warspawn will bring about the new age.
 
{| class="wikitable sortable"
 
|-
 
! Name !! Description !! Alignment !! Description !! Creator
 
|-
 
| '''[[The_World_Tree/Law|Law]]''' || Demigod of Unity and Order || Lawful, Good || Once a philosopher, '''Law''' is the first ruler of the known world and brought order and unity to the sentient races. || '''[[The World Tree/Penur|Penur]]'''
 
|-
 
| '''[[The_World_Tree/Courage|Courage]]''' || Demigod of Honor and Courage || Chaotic, Good || Once a warrior, '''Courage''' banished '''Adonizar''' to Pandemonium and is commander of '''Penur's''' armies. || '''[[The World Tree/Penur|Penur]]'''
 
|-
 
| '''[[The_World_Tree/Adonizar|Adonizar]]''' || God of Chaos || Chaotic, Evil || '''Althum's''' only free creation, '''Adonizar''' created the realms of Limbo, Pandemonium, and the Abyss and twisted the minds of goblinoids, orcs, ogres, and giants in the Material Plain. || '''[[The World Tree/Althum|Althum]]'''
 
|-
 
| '''[[The_World_Tree/Krazak|Krazak]]''' || God of Destruction || Evil || Dwelling within Acheron, '''Krazak''' is the brunt of '''Althum's''' forces. He created the Tarrasque and the Kraken. || '''[[The World Tree/Gagaur|Gagaur]]'''
 
|-
 
| '''[[The_World_Tree/Golammor|Golammor]]''' || God of Tyranny and Domination || Lawful, Evil || '''Golammor''' is the forger of '''Althum's''' armies and lord of the Nine Hells. It is said that he created Beholders and Mindflayers.|| '''[[The World Tree/Gagaur|Gagaur]]'''
 
|-
 
| '''[[The_World_Tree/Muriel|Muriel]]''' || God of Hunting || Neutral || Often pictured as a tiger, '''Muriel''' has cat-like eyes, camouflage skin, and a sling. Druids, barbarians, and rangers worship him. || '''[[The World Tree/Ra-Orn|Ra-Orn]]'''
 
|-
 
| '''[[The_World_Tree/Turrux|Turrux]]''' || God of Stone and Earth || Neutral || '''Turrux''' is the creator of the land and seas, filling them with minerals and resources. Also creator of earth and water elementals, '''Barrundin''', and '''Alamah'''. Guardian of the Elemental Chaos. || '''[[The World Tree/Ra-Orn|Ra-Orn]]'''
 
|-
 
| '''[[The_World_Tree/Reviril|Reviril]]''' || Goddess of the Sky || Chaotic, Neutral || '''Reviril''' is the creator of the new sun, new moon, and sky and scavenged the pieces of '''Katasis''' and '''Vareus'''. She also created '''Sanus''' and '''Aluna''' and keeps them spinning in the sky. || '''[[The World Tree/Ra-Orn|Ra-Orn]]'''
 
|-
 
| '''[[The_World_Tree/Dravum|Dravum]]''' || Demigod of Murder || Evil || '''Dravum''' is the son of '''Nazuma''' after she tricked and killed his orc father. He protects the Underdark and '''Nazuma'''. || '''[[The World Tree/Nazuma|Nazuma]]'''
 
|-
 
| '''[[The_World_Tree/Vuralum|Vuralum]]''' || Demigod of Deceit || Chaotic, Evil || The first Rakshasa, '''Vuralum''' twists '''Enweg's''' words to '''Nazuma's''' will. He is also the only deity to know where '''Nimrielye''' is located. || '''[[The World Tree/Nazuma|Nazuma]]'''
 
 
|-
 
|-
| '''[[The_World_Tree/Dania|Dania]]''' || Goddess of Love and Beauty || Good || '''Dania''' is one of Gielel's creation and is the creator of Devas and Angels. || '''[[The World Tree/Gielel|Gielel]]'''
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| Gielel || Goddess of Luck || Neutral || Pictured as a woman with writhing gray hairs of tentacles. She is also sometimes pictured as a large wasp.  Those who handle money are commonly associated worshiping Gielel; however, many others of all backgrounds worship her.
 
|-
 
|-
| '''[[The_World_Tree/Morahk|Morahk]]''' || Titan of Pain and Disaster || Evil || A creature of perpetual pain and suffering, '''Morahk''' harbors plague and disease. He is the creator of kobolds, gnolls, kuo-toas, sahuagin, and lycanthropes. || '''[[The World Tree/Gielel|Gielel]]'''
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| Hasdum || Goddess of Healing || Good || Said to be a maiden with indigo eyes and white skin in human form. Doctors, alchemists, and some clerics, paladins, and druids worship Hasdum.
 
|-
 
|-
| '''[[The_World_Tree/Belvarax|Belvarax]]''' || Abomination of Fear || Chaotic, Evil || A creature of the underworld, '''Belvaraz''' holds dominion over Carceri and created the first demons. || '''[[The World Tree/Gagaur|Gagaur]]'''
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| Muriel || God of Hunting || Neutral || Often pictured as a tiger, Muriel has cat-like eyes, camouflage skin, and a sling. Druids, barbarians, and rangers worship him.
 
|-
 
|-
| '''[[The_World_Tree/Tobarum|Tobarum]]''' || God of Death || Lawful, Evil || '''Gagaur's''' pet, '''Tobarum''' rules over Gehenna, where he creates his undead hordes of banshees, ghosts, and wraiths, and also created the first vampires. || '''[[The World Tree/Gagaur|Gagaur]]'''
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| Adriel || Goddess of Magic || Neutral || Adriel is often said to be a variety of beings, most often a cloud. Those who worship her are often associated as sorcerers and others who have "the gift" naturally occurring inside them.
 
|-
 
|-
| '''[[The_World_Tree/Enweg|Enweg]]''' || Lesser God of Knowledge || Good || '''Enweg''' is pictured draped in a robe of scrolls working as a scribe. He is pictured within colleges and guilds where knowledge holds values, but is never depicted with the primary gods. Worshipers of him include wizards and those who seek training and knowledge of crafts or magic. || '''[[The_World_Tree/Adriel|Adriel]]'''
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| Althum || God of War || Lawful, Evil || Pictured as a large man in bright armor, often depicted next to Penur. He wears an amulet and carries an ax made of bear bones. His worship is associated with nations in war time and those who have an "inner-battle" to fight.  
|}
 
 
 
===The Lesser Five===
 
Also known as the Mortal Five, The Lesser Five are creations of the Warspawn, often rarely respected or worshiped by followers of the modern age. Although powerful, they are often involved in the affairs of mortals from a distance, manipulating the Material Plane to invoke prosperity or destruction and all the while gaining power to further their status' among the Warspawn and Great Divine.
 
{| class="wikitable sortable"
 
 
|-
 
|-
! Name !! Description !! Alignment !! Description !! Creator
+
| Gagaur || God of the Underworld || Chaotic, Evil || Gagaur is depicted as having the head of a lizard carrying a skull. Worshiped by creatures of the Underdark and the Shadowfell.
 
|-
 
|-
| '''[[The_World_Tree/Alamah|Alamah]]''' || Goddess of Winter and Water || Chaotic, Neutral || '''Alamah''' controls winter and spring to keep '''Barrundin''' from becoming too powerful. || '''[[The World Tree/Turrux|Turrux]]'''
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| Lolth || Goddess of Deceit || Chaotic, Evil || An ancient goddess with many names, she is pictured as a woman with the body of a spider. She is worshiped by thieves, criminals, and some drow. (Note: in this setting, drow are said to be direct descendants of '''Vareus''', not Lolth.
 
|-
 
|-
| '''[[The_World_Tree/Barrundin|Barrundin]]''' || God of Agriculture and Civilization || Lawful, Neutral || Also known as the "God of Prosperity", '''Barrundin''' helps the sentient races to a civilized future and keeps '''Alamah''' from claiming total dominion. He controls summer and autumn. || '''[[The World Tree/Turrux|Turrux]]'''
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| Nimrielye || Goddess of Time || Good || Nimrielye is believed to be invisible.  She is never depicted with the other gods, but is often found within the border or the key of the deities' depiction.
 
|-
 
|-
| '''[[The_World_Tree/Sanus|Sanus]]''' || God of the New Sun || Neutral || '''Sanus''' provides light and fire for the Material Plane, providing balance for '''Aluna''' || '''[[The World Tree/Reviril|Reviril]]'''
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| Ra-Orn || Spirit of Nature || Neutral || The embodiment of the world tree, rather than the physical tree itself.  ''Animus Mundi'' or spirit of the World.
 
|-
 
|-
| '''[[The_World_Tree/Aluna|Aluna]]''' || Goddess of the New Moon || Neutral || Keeper of Darkness, '''Aluna''' provides darkness to the Material Plane, keeping '''Sanus''' balanced with herself. || '''[[The World Tree/Reviril|Reviril]]'''
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| Enweg || Lesser God of Knowledge || Good || Enweg is pictured draped in a robe of scrolls working as a scribe. He is pictured within colleges and guilds where knowledge holds values, but is never depicted with the primary gods. Worshipers of him include wizards and those who seek training and knowledge of crafts or magic.
|-
 
| '''[[The_World_Tree/Zorum|Zorum]]''' || Titan of Shadow || Chaotic, Evil || A gift for '''Nazuma''', '''Zorum''' is the keeper of shadows and haze. His home is within the Underdark, but spies on the surface for '''Nazuma's''' rising. || '''[[The World Tree/Aluna|Aluna]]'''
 
 
|}
 
|}
  
==[[The World Tree/Feywild|The Feywild]]==
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==Characters==
 
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Races in the World Tree campaign are identical to races found within 5th edition, except for the history of the Drow (which are said to be decendents of Vareus, or "moon people"). Racism is not very significant in this campaign, with orcs being considered sentient beings (though many tribes are evil, not all share this alignment).  
The parallel plane to the Material, the Feywild is a dangerous place, of everlasting twilight with the world colored with hues of yellow, except for the realms of the twisted Unseelie. This realm is ruled by the Seelie court by a fairy by the name of Queen Titiana, located between the mountains passing to the "Sea of Grass".
 
 
 
==The Old World Crusaders==
 
Totaling five in number, the Old World Crusaders were the original settlers of the continent, each settling their respective areas around the same time. Demedor, Tiefling of the
 
  
=Race=
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Within this adventure, a skill is added to the character sheet labeled ''History.'' This skill is based off of Intelligence and classes or backgrounds that would study history (such as Lore Bards, Knowledge Domain Clerics, Acolytes, etc.) gain proficiency in the skill.  
Races in the World Tree campaign are identical to races found within 5th edition, except for the history of the Drow (which are said to be descendants of '''Vareus''', or "moon people").
 
  
=Setting=
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==Setting==
 
Primarily, this campaign is centered between four "powers" or nations with smaller self governed lands.  The World Tree begins within the country of '''[[The_World_Tree/Ethir|Ethir]]''', centralized in the continent of the "known world" (with the ability to add other continents and areas).
 
Primarily, this campaign is centered between four "powers" or nations with smaller self governed lands.  The World Tree begins within the country of '''[[The_World_Tree/Ethir|Ethir]]''', centralized in the continent of the "known world" (with the ability to add other continents and areas).
==[[The_World_Tree/Kusha|Kusha]]==
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===Kusha===
[[Image:Kusha Map.jpg|left|300px|Map of Kusha]]The northern most continent of the four, '''Kusha''' is known as the "land of merchants".  Based loosely off of ancient middle eastern culture, the landscape is primarily comprised of desert and coastal landscapes with grasslands along the Ethirian border.  Predominant races in this region include in order of population size: Humans, Tieflings, Half-elfs, Aarakocra, and Half-orcs. All other races are part of an extreme minority due to climate and emphasis on social values.
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The northern most continent of the four, '''[[The_World_Tree/Kusha|Kusha]]''' is known as the "land of merchants".  Based loosely off of ancient middle eastern culture, the landscape is primarily comprised of desert and coastal landscapes with grasslands along the Ethirian border.  Predominant races in this region include in order of population size: Humans, Half-elfs, Half-orcs, Tieflings, and Aarakocra. All other races are part of an extreme minority due to climate and emphasis on social values. More information will be added to this country as play continues in the area.
  
'''Kusha''' is divided between three areas, known as '''[[The World Tree/New Haven|New haven]]''', the '''[[The World Tree/Shade Lands|Shade Lands]]''', and the '''[[The World Tree/Tan Sheng Flats|Tan Sheng Flats]]'''. These areas hold different ecological differences from one another but each are loosely under the rule of the capitol.
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==== Points of Interest ====
 
 
==='''[[The World Tree/New Haven|New haven]]'''===
 
Located west of the Tallaia Mountains, '''New Haven''' is the most recent acquisition of '''Kusha''', after signing a peace treaty with the Aarakocran tribes that dwell within the mountains. After discovering land west of the mountains, '''New Haven''' has become the frontier for trade and produce, dealing with many unique situations of their own. This area is teeming with rivers, natural minerals, and coastal lands, but struggles to survive due to poor farm ground, dangerous beasts, and some hostile Aarakocran tribes, who refuse to allow "outsiders" to settle there.
 
==='''[[The World Tree/Shade Lands|Shade Lands]]'''===
 
Located centrally of the country, the '''Shade Lands''' holds the largest expanse of desert region in the area, with villages and settlements working together to survive in the hostile lands. Holding the capitol of '''Kusha''', this land is rich with trade from distant lands, skilled craftsmen, and unique agriculture. Life here is difficult, but the '''Shade Lands''' hold a hardy people that hold teamwork and acceptance as their highest ideas.  Where villages and settlements may be safe from the elements, this land struggles with traveling and caravans, losing many to the harsh storms, lack of water, and ferocious desert beasts.
 
====History====
 
Originally settled by the Azer, the Shade Lands was paramount in its trade with the Old World, crafting and trading many of the needed weapons and materials to fight with the Great Freeze. As the Azer expanded, large amounts of bronze and electrum were found buried beneath its sands, causing the other natives, the Efreeti, to claim a dynasty over the region and to submit the Azer to mining these goods for their building of the "City of Brass" in the elemental plane of fire. After a failed holy crusade by Demedor of the Old World Crusaders, the Efreeti ruled the Shadelands for over 300 years, mining the bronze beneath its land, until the Azer were nothing but a memory. Their greed, however, blinded them from the others in this world. Fire giants from the Tajzina Mountains invaded from the mountain and claimed the Shadelands by force, banishing the Efreeti to the Plane of Fire. These fire giants ruled for almost five centuries, using the forges of the Efreeti and using their created salamanders as its fuel. It was in this moment, when Kusha seemed hopeless, that Demedor traded with the long forgotten Azer of a way to survive the land and to smite the fire giants from where they came. One by one, the mighty army of Demedor captured each of its cities. It was not until Ar'dabh fell, that the fire giants surrendered and agreed to leave the Shade Lands.
 
==='''[[The World Tree/Tan Sheng Flats|Tan Sheng Flats]]'''===
 
Located east of the Tajzina Mountains, the '''Tan Sheng Flats''' is a land formerly under its own rule, uniting with '''Kusha''' for its unique trade and goods. These flats return an oasis from the harsh lands of '''Kusha''' with the settlements within housing a paradise far from the ways of the growing powers. The '''Tan Sheng Flats''' hold unique architecture, coastal lands, and peaceful people, sharing and giving to one another as equals. This "paradise", however, does not come without its flaws. The people are kind but ignorant to the ways of manipulation and corruption, with the Jinchou woods said to hold great evils yet to be banished from their lands. The settlements require their own protection, usually housing monks or priests armed with combat and magic to protect them. This protection, however, is based within ancient studies, easily stopped by modern inventions and tools.
 
 
 
<br style="clear:both" />
 
===== Points of Interest =====
 
* '''[[The_World_Tree/Abiq|Abiq]]''': Located near the foot of the Tallaia Mountains, Abiq is a largely tiefling city with high political intrigue.
 
* '''[[The_World_Tree/Ahkar|Ahkar]]'''
 
* '''[[The_World_Tree/Ain Dara|Ain Dara]]'''
 
* '''[[The_World_Tree/Ar'dabh|Ar'dabh]]'''
 
* '''[[The_World_Tree/Bazadh|Bazadh]]'''
 
* '''[[The_World_Tree/Damiya|Damiya]]'''
 
* '''[[The_World_Tree/Dhobai|Dhobai]]'''
 
* '''[[The_World_Tree/Ebir-Nari|Ebir-Nari]]'''
 
* '''[[The_World_Tree/Ebla|Ebla]]'''
 
* '''[[The_World_Tree/Fujiken|Fujiken]]'''
 
* '''[[The_World_Tree/Ha'zam|Ha'zam]]''': "Jewel of the Shadelands", Ha'zam is the largest city in '''Kusha''', holding claim to a melting pot of all races and trade goods.
 
* '''[[The_World_Tree/Habai|Habai]]'''
 
* '''[[The_World_Tree/Jezadh|Jezzadh]]'''
 
* '''[[The_World_Tree/Jiban|Jiban]]'''
 
* '''[[The_World_Tree/Khabhuk|Khabhuk]]'''
 
* '''[[The_World_Tree/Khutaf|Khutaf]]'''
 
* '''[[The_World_Tree/Masad|Masad]]'''
 
* '''[[The_World_Tree/Medah|Medah]]'''
 
* '''[[The_World_Tree/Murasame|Murasame]]'''
 
* '''[[The_World_Tree/Naku|Naku]]'''
 
* '''[[The_World_Tree/Nimokita|Nimokita]]'''
 
* '''[[The_World_Tree/Nu|Nu]]'''
 
* '''[[The_World_Tree/Raku|Raku]]'''
 
* '''[[The_World_Tree/Sakna|Sakna]]'''
 
* '''[[The_World_Tree/Sali|Sali]]'''
 
* '''[[The_World_Tree/Saman|Saman]]'''
 
* '''[[The_World_Tree/Serjilla|Serjilla]]'''
 
* '''[[The_World_Tree/Shahejar|Shahejar]]'''
 
* '''[[The_World_Tree/Tarzzan|Tarzzan]]'''
 
 
* '''[[The_World_Tree/Tribe_of_the_Sunbrothers|Tribe of the Sunbrothers]]''': Located on the western shores of '''Kusha''', next to the '''[[The_World_Tree/Trinity_Islands|Trinity Islands]]'''.  The Aarakocra tribe itself is very large, ranging from 30-45 members, led by chieftan [[The_World_Tree/Thraaka_Sunbrother|Thraaka Sunbrother]] and shaman [[The_World_Tree/Kekko_Sunsister|Kekko Sunsister]].
 
* '''[[The_World_Tree/Tribe_of_the_Sunbrothers|Tribe of the Sunbrothers]]''': Located on the western shores of '''Kusha''', next to the '''[[The_World_Tree/Trinity_Islands|Trinity Islands]]'''.  The Aarakocra tribe itself is very large, ranging from 30-45 members, led by chieftan [[The_World_Tree/Thraaka_Sunbrother|Thraaka Sunbrother]] and shaman [[The_World_Tree/Kekko_Sunsister|Kekko Sunsister]].
* '''[[The_World_Tree/Yagardah|Yagardah]]'''
 
* '''[[The_World_Tree/Yazafji|Yazafji]]'''
 
* '''[[The_World_Tree/Zarhat|Zarhat]]'''
 
* '''[[The_World_Tree/Zorha|Zorha]]'''
 
  
== [[The World Tree/Ethir|Ethir]] ==
+
=== Ethir ===
The trading hub of the four powers, '''Ethir''' has been laid victim to more natural and man-made disasters than of the other powers combined.  '''Ethir''' is landlocked except for its western border, with '''Kusha''' to the north, '''[[The_World_Tree/Axas|Old Axas]]''' to the south west, '''[[The_World_Tree/Ikhael|Ikhael]]''' to the south east, and unsettled territory passed the '''[[The_World_Tree/Khim Mountains|Khim Mountains]]''' that divides the country.  '''Ethir''' is closely related to the typical campaign social ideas, populations, culture, and government systems, containing the extensive '''[[The_World_Tree/Shunarai_Woods|Shunarai Woods]]''', miles of grassland, frozen mountain peaks, and inhospitable lava pits.
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The trading hub of the four powers, '''Ethir''' has been laid victim to more natural and man-made disasters than of the other powers combined.  '''Ethir''' is landlocked except for its western border, with '''Kusha''' to the north, '''[[The_World_Tree/Old_Axas|Old Axas]]''' to the south west, Ikhael to the south east, and unsettled territory passed the Khim mountains that divides the country.  Ethir is closely related to the typical campaign social ideas, populations, culture, and government systems, containing the extensive Shunarai Woods, miles of grassland, frozen mountain peaks, and inhospitable lava pits.
  
=== Points of Interest ===
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==== Points of Interest ====
[[Image:Ethir Map.jpg|right|300px|Map of Ethir]]
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* Daerum: The nations capitol as of the year 600. Daerum is located next to the grasslands and deserts southwest of the Khim Mountains, containing the largest magic college in the known world-the Daerum Wizards College.
* '''[[The_World_Tree/Ael'Dea|Ael'Dea]]''': Founded town after '''Daerum''' was the capitol in 603.  Primarily elven and human based, but there are also large populations of dwarves and gnomes present. Serves as a safe haven between the coastal cities and the capital.
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* Ael'Dea: Founded town after Daerum was the capitol in 603.  Primarily elven and human based, but there are also large populations of dwarves and gnomes present. Serves as a safe haven between the coastal cities and the capital.
* '''[[The_World_Tree/Blackbriar|Blackbriar]]''': Ethir's most southerly city, Blackbriar is one of the largest producers of livestock and crops in Ethir.
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* Thal: Location of the previous capitol and homeplace of the Thal Council (sometimes referred to as The Thal)Serves as a "utility city" between inland services and sea ports.
* '''[[The_World_Tree/Coaldust|Coaldust]]''': One of the few cities in Ethir to be located among the Khim Mountains, Coaldust is largely a dwarven community with mines stretching deep into the mountains.
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* Huion: Per resident, Huion holds the highest crime rate and also holds the second highest population in Ethir (with the capital surpassing it).  Huion is primarily known for its excellent artisan guilds and dark criminal undergrounds.
* '''[[The_World_Tree/Daerum|Daerum]]''': The nations capitol as of the year 600'''Daerum''' is located next to the grasslands and deserts southwest of the '''Khim Mountains''', containing the largest magic college in the known world, the [[The_World_Tree/Daerum_Wizards_College|Daerum Wizards College]], and '''Gielel's''' major temple.
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* Valea: Beginning segment of the adventure, Valea is a small sea port on the western shores of Ethir.  Those who visit this town do so for family and friends or for the Salty Dog Inn.
* '''[[The_World_Tree/Danarus_Pass|Danarus Pass]]''': The "pit of the mountain range" allows for travelers to easily travel over the mountain to the small villages of '''Ethir'''.  Also is claimed to be a commonplace for the [[The_World_Tree/Gray_Company|Gray Company]].
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* Grayhedge: An industrialized city, Grayhedge was carved by ancient dwarves and humans working side by side.  Presently, Grayhedge is home to many poor and shady services and citizens.
* '''[[The_World_Tree/Goldcrest|Goldcrest]]''': Per resident, '''Goldcrest''' holds the highest crime rate and also holds the second highest population in '''Ethir''' (with the capital surpassing it).  '''Goldcrest''' is primarily known for its excellent artisan guilds and dark criminal undergrounds. Home to '''Nazuma's''' largest temple (labeled as Huion).
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* Westernhaven: A small elven village west of Grayhedge, Westernhaven is known for its Festival of the Proud, where performers and participants gather from all over the four powers.
* '''[[The_World_Tree/Grayhedge|Grayhedge]]''': An industrialized city, '''Grayhedge''' was carved by ancient dwarves and humans working side by side.  Presently, '''Grayhedge''' is home to many poor and shady services and citizens.
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* Kelvarland: A small village of druidic elves. Not much is known of them, but few have been allowed to study along with them, gleaning as much knowledge as they deem necessary.
*'''[[The World Tree/Kelvarland|Kelvarland]]''': A small village of druidic elves. Not much is known of them, but few have been allowed to study along with them, gleaning as much knowledge as they deem necessary. Holds '''Ra-Orn's''' secret temple.
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* Saltvale: Located southeast of the Danarus Pass, Saltvale is a small village of dwarves and humans, mining the salt from the heart of the Khim mountains and selling them to local traders and merchants.
* '''[[The_World_Tree/Khim_Mountains|Khim Mountains]]''': A mountain range in the center of the capital, forming a 3-armed star.  Those who wish to travel over must be willing to suffer the negative degrees of cold.
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* Danarus Pass: The "pit of the mountain range" allows for travelers to easily travel over the mountain to the small villages of Ethir.  Also is claimed to be a commonplace for the Gray Company
* '''[[The_World_Tree/Rivermouth|Rivermouth]]''': A small merchant village just before the borders of Kusha. Rivermouth is also known at "the last on the route to Kusha".
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* Shunarai Woods: A forest with perpetual darkness.  It is said that many who attempt to travel through the darkness will never see the light again.
* '''[[The_World_Tree/Saltvale|Saltvale]]''': Located southeast of the '''Danarus Pass''', '''Saltvale''' is a small village of dwarves and humans, mining the salt from the heart of the '''Khim Mountains''' and selling them to local traders and merchants.
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* Khim Mountains: A mountain range in the center of the capital, forming a 3-armed starThose who wish to travel over must be willing to suffer the negative degress of cold.
* '''[[The_World_Tree/Shunarai_Woods|Shunarai Woods]]''': A forest with perpetual darkness.  It is said that many who attempt to travel through the darkness will never see the light again.
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* Tsar Outpost: An elven outpost outside of Thal.  Only those who bear the mark of the Thal council can enter the premises of the mansion made fortress.
* '''[[The_World_Tree/Thal|Thal]]''': Location of the previous capitol and homeplace of the [[The_World_Tree/Thal_Council|Thal Council]] (sometimes referred to as The Thal)Serves as a "utility city" between inland services and sea ports.
 
* '''[[The_World_Tree/Tsar_Outpost|Tsar Outpost]]''': An elven outpost outside of '''Thal'''.  Only those who bear the mark of the Thal Council can enter the premises of the mansion made fortress.
 
* '''[[The_World_Tree/Valea|Valea]]''': Beginning segment of the adventure, '''Valea''' is a small sea port on the western shores of '''Ethir'''.  Those who visit this town do so for family and friends or for the [[The_World_Tree/The_Salty_Dog|The Salty Dog]].
 
* '''[[The_World_Tree/Waterbright|Waterbright]]''': Primarily a human community, Waterbright lies on the western shores of Ethir.  The finest shipwrights in the world are said to reside here, producing vessels for Kusha and Ethir.
 
* '''[[The_World_Tree/Westernhaven|Westernhaven]]''': A small elven village west of '''Grayhedge''', '''Westernhaven''' is known for its [[The_World_Tree/Festival_of_the_Proud|Festival of the Proud]], where performers and participants gather from all over the four powers.
 
  
== [[The World Tree/Ikhael|Ikhael]] ==
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=== Ikhael ===
The innovation and craft of the four powers, '''Ikhael''' is home primarily to dwarves and gnomes of all kinds, with specific interest on technological advances and master architectural cities. The country itself is into a three dimensional domain, with gnomes and surface dwellers occupying the surface world (or '''[[The World Tree/Kelmorn|Kelmorn]]'''), and dwarves occupying their secretive kingdoms under the Khim Mountains (known as '''[[The World Tree/Undgrin Ankor|Undgrin Ankor]]''').
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The innovation and craft of the four powers, Ikhael is home primarily to dwarves, gnomes, and drow of all kinds, with specific interest on technological advances and master architectural cities.
  
==='''[[The World Tree/Kelmorn|Kelmorn]]'''===
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==== Points of Interest ====
[[Image:Ikhael Map.jpg|left|300px|Map of the Surface Kingdom of Ikhael]]'''Kelmorn''', as the gnomes call it, is the surface world of the country of '''Ikhael''', housing several rivers, a mountain range, and island encompassed within its government, excluding the underground cities. '''Kelmorn''' is a land of rich mineral deposits and dense forestland, providing a perfect environment for the large density of gnomes living within this region. '''Kelmorn''' holds a large amount of coast land as well, but trade is limited to large vehicles, due to '''Old Axas''' bordering its western borders, and the Wilds and inhospitable mountain and desert lands bordering the North. The major exports of '''Kelmorn''' include trinkets and inventions and unique mechanical items and minerals, causing resources to be largely used within, exporting as much as possible while importing only necessities not found within '''Ikhael's''' borders. This land is rich with opportunity, but lacks the manpower to centralize the government of the cities, due to the dense forests and wildlife they contain. Many corrupted officials take complete control of many of the cities, with unique taxes and laws. Bandits lay claim to the gnome inventions, turning them against the civilized people to profit at maximum. The forests cause travel to be dangerous, for the charlatans and commoners alike, due to the fauna that makes the woodland as its home.
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* None to be discovered yet.
  
====Points of Interest====
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=== Axas ===
* '''[[The World Tree/Araven|Araven]]''': Translated to "Twisted Birds", is one of the frontier cities nearest to The Wilds. Built upon a spiral with the Windriver estate atop the village.
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Referred to as "Old Axas", Axas was predominately a war-like nation, being home to many orcs, goblins, gnoll, cannibals, lichs, and others who feast on sentient humanoid flesh. During the Time of Chaos, Axas was laid to waste by the armies of the Ashen Warrior, effectively annihilating this power into a wasteland, still unclaimed by the other three powers.
* '''[[The World Tree/Barakundi|Barakundi]]''': Translated to "Fortified Door Guard" in the common tongue, serves as the only above ground city of the dwarven empire where '''Ikhael''' council members meet and pass laws. Barakundi is carved into the mountainside with troughs and gutters of water form a unique architectural work of art.
 
* '''[[The World Tree/Baridaz Wastes|Baridaz Wastes]]''': Also known as "The Wastes", the stretch of land dividing Ikhael and Ethir that holds severely dangerous terrain.
 
* '''[[The World Tree/Bluetin|Bluetin]]''': Known as the capitol of invention, aptly named for its rich deposits of blue shaded tin found within many other resources that are rich within the area.
 
* '''[[The World Tree/Carnit Crossing|Carnit Crossing]]''': A small village holding the only access to Felgrim.
 
* '''[[The World Tree/Felgrim|Felgrim]]''': The only charted island along '''Ikhael's''' coastline, serves as a "playground" for nobility and wealthy.
 
* '''[[The World Tree/Glomir|Glomir]]''': Named after Glom Brightforge, holds claim as a proving ground for the country, where many established combat legends have made ties to. Headquarter's of '''Penur's''' temples.
 
* '''[[The World Tree/Gromzhuf|Gromzhuf]]''': "Power River" in the common tongue, has developed into a religious devotion to '''[[The World Tree/Courage|Courage]]''' and his tenets to protect the surrounding land from wild beasts and oppression.
 
* '''[[The World Tree/Guzharr|Guzharr]]''': One of the only towns located upon the Elderblood River, purifier of the water for the rest of Kelmorn.
 
* '''[[The World Tree/Hazelmyre|Hazelmyre]]''': A newer sanctioned town, built primarily for the large amount of hazel spice harvesting and iron.
 
* '''[[The World Tree/Kaldur|Kaldur]]''': Translated to "Strong/Rock Ale", one of the biggest exporters of "Kaldurian Ale" and "Dusted Oak" for many of the taverns in the area
 
* '''[[The World Tree/Karazruvalk|Karazruvalk]]''': caters to the frontier's needs, a small city that is currently ruled by a group of paladins.
 
* '''[[The World Tree/Kolzank|Kolzank]]''': Capital of Kelmorn, primarily uses endothermic vents and Elderblood's boiling river. Also houses '''Hasdum's''' central temples.
 
* '''[[The World Tree/Miria|Miria]]''': Built upon the prospering platinum mines found deep within, claimed to be cursed for its greed for the precious minerals.
 
* '''[[The World Tree/Rhunvarf|Rhunvarf]]''': The largest collection of magic resources, specializes in enchantments and spell experimentation.
 
* '''[[The World Tree/Silverthorn|Silverthorn]]''': Another newly found village within the country, largely export the silver thorn plants.
 
* '''[[The World Tree/Skarrenrik|Skarrenrik]]''': Also known as the "Blue King" of the region, sits on the southern coast and the Thundervairnen River.
 
* '''[[The World Tree/Steza|Steza]]''': "Water Sight", Steza is a sea port of the south western borders of Ikhael, once housing the popular Myconid Mines, which has been abandoned for many years.
 
* '''[[The World Tree/Stromez-Elgram|Stromez-Elgram]]''': Located over the Peryton Gorge, home to Onyxarm's Construction and Mining as well as unique gambling games. "Weak Stream (Stream Weak)"
 
* '''[[The World Tree/Yardron|Yardron]]''': "Western Thunder", settled along the mighty Kagrish river, built over the ancient library of the long lost Vorshon Tribe of the water genasi.
 
 
 
==='''[[The World Tree/Undgrin Ankor|Undgrin Ankor]]'''===
 
The dwarven kingdom of '''Ikhael''', '''Undgrin Ankor''' (roughly translated to "underground passage") is where the great cities of the dwarves hold claim, with mines stretching deep to the edges of the underdark to mine the rare minerals and ores found within. '''Undgrin Ankor''' holds a self contained environment, with a unified structure stretching throughout the entire kingdom, allowing for laws to hold value between the passages to them. The cities of '''Undgrin Ankor''' hold a variety of architectural wonders as well as direct passage to '''Ethir''', but they hold risks of their own.  Before claiming the mountains as their home, many of the denizens within are left untouched within the forgotten mines or natural cave systems that web from the main travels. Getting lost can be common due to lack of direction and defensive structure of many of the passageways, with the cities only allowing true dwarves and gnomes into their lower sanctums. Eager for their gold and ores, the dwarves mine dangerously into portions of the Underdark, where creatures may seek new prey as their homes are opened to the cities. A place of wonder and mystery, '''Undgrin Ankor''' holds a true subterranean world.
 
  
 
==== Points of Interest ====
 
==== Points of Interest ====
* '''[[The World Tree/Aethal|Aethal]]''':
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* None to be discovered yet.  
* '''[[The World Tree/Delmazon|Delmazon]]''': Undergound dwarven city located under '''Mordan Drin'''.
 
* '''[[The World Tree/Gorogdum Pass|Gorogdum Pass]]''': Known as the "Western Blockade", this large ravine uses a unique pulley system to allow those passage to the cities below, with visiting races needing permission before crossing.
 
* '''[[The World Tree/Karagrim|Karagrim]]''':
 
* '''[[The World Tree/Kazaruf|Kazaruf]]''': "The Fortified Dome"
 
* '''[[The World Tree/Koltavash|Koltavash]]''': "The Unbalanced City", built into the cavern itself.
 
* '''[[The World Tree/Mordan Drin|Mordan Drin]]''': Underground dwarven city located under the cave lake of [[The World Tree/Kolthragh|Kolthragh]] in the Khim Mountains. Glowing fungus and insects shine through the lake into the glass that illuminates the entire city.  
 
* '''[[The World Tree/Norngrum|Norngrum]]''':
 
* '''[[The World Tree/Thadurum|Thadurum]]''':
 
* '''[[The World Tree/Theidan|Theidan]]''':
 
  
==[[The_World_Tree/Axas|Axas]]==
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=== The Trinity Islands ===
Referred to as "'''[[The_World_Tree/Axas|Old Axas]]'''", '''Axas''' was predominately a war-like nation, being home to many orcs, goblins, gnoll, cannibals, lichs, and others who feast on sentient humanoid fleshDuring the [[The_World_Tree/Time_of_Chaos|Time of Chaos]], '''Axas''' was laid to waste by the armies of the [[The_World_Tree/Ashen_Warrior|Ashen Warrior]], effectively annihilating this power into a wasteland, still unclaimed by the other three powers.
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A small cluster of three hospitable islands located in the bay between Ethir and KushaThe trinity islands are self governed, with each island varying from one another.
  
=== Points of Interest ===
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==== The Isle of Dread ====
* '''[[The World Tree/Braknash|Braknash]]'''
 
* '''[[The World Tree/Durzol|Durzol]]'''
 
* '''[[The World Tree/Gash'nul|Gash'nul]]'''
 
* '''[[The World Tree/Grushnag|Grushnag]]'''
 
* '''[[The World Tree/Krog|Krog]]'''
 
* '''[[The World Tree/Malakoft|Malakoft]]''': An ancient orc city in '''Axas''' laid to ruin during the Time of Chaos by Magnus.
 
* '''[[The World Tree/Oakheart|Oakheart]]''': Site of first and only battle with Magnus during the Time of Chaos.  Magnus and the Ashen Warrior were defeated here.
 
* '''[[The World Tree/Ogug|Ogug]]'''
 
* '''[[The World Tree/Uggrug|Uggrug]]'''
 
* '''[[The World Tree/Urkdum|Urkdum]]'''
 
* '''[[The World Tree/Varok|Varok]]'''
 
 
 
==[[The_World_Tree/Trinity_Islands|The Trinity Islands]]==
 
A small cluster of three hospitable islands located in the bay between '''Ethir''' and '''Kusha'''.  The '''Trinity Islands''' are self governed, with each island varying from one another.
 
 
 
===== [[The World Tree/Trinity Islands/Isle of Dread|The Isle of Dread]] =====
 
 
A magnet for criminals and charlatans, this island is home to many pirate kings, criminal organizations, and refugees.
 
A magnet for criminals and charlatans, this island is home to many pirate kings, criminal organizations, and refugees.
  
===== [[The World Tree/Trinity Islands/Isle of Life|The Isle of Life]] =====
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==== The Isle of Life ====
 
 
===== [[The World Tree/Trinity Islands/Isle of Banishment|The Isle of Banishment]]=====
 
  
==[[The World Tree/Underdarks|The Underdark]]==
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==== The Isle of Banishment ====
The_World_Tree/Underdark
 
  
=Act listing=
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==Act listing==
 
*[[The_World_Tree/Prologue|Prologue]]
 
*[[The_World_Tree/Prologue|Prologue]]
*[[The_World_Tree/Act 1|Act I]]
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*Act I
*[[The_World_Tree/Act 2|Act II]]
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*Act II
*[[The_World_Tree/Act 3|Act III]]
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*Act III
*[[The_World_Tree/Act 4|Act IV]]
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*Act IV
*[[The_World_Tree/Act 5|Act V]]
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*Act V
*[[The_World_Tree/Act 6|Act VI]]
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*Act VI
*[[The_World_Tree/Act 7|Act VII]]
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*Act VII
*[[The_World_Tree/Act 8|Act VIII]]
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*Act VIII
*[[The_World_Tree/Act 9|Act IX]]
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*Act IX
*[[The_World_Tree/Act 10|Act X]]
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*Act X
*[[The_World_Tree/Act 11|Act XI]]
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*Act XI
*[[The_World_Tree/Act 12|Act XII]]
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*Act XII
*[[The_World_Tree/Act 13|Act XIII]]
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*Act XIII
*[[The_World_Tree/Act 14|Act XIV]]
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*Act XIV
*[[The_World_Tree/Conclusion|Conclusion]]
+
*Conclusion

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