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[[Image:The World Tree.jpg|thumb|c|right|500px|The World Tree]]''"More sacred than Gods and Goddesses is the embodiment of nature itself: The World Tree. But the Tree's destruction is at hand. Ancient dark forces from universes far beyond are seeking its destruction. Cannibal tribes rise from the south, threatening the stronghold of Daerum and all of Ethir! Never-ending dungeons, monstrous villains, bloody encounters, and action of epic proportions await you! Save the world (or more importantly, your skin)! | [[Image:The World Tree.jpg|thumb|c|right|500px|The World Tree]]''"More sacred than Gods and Goddesses is the embodiment of nature itself: The World Tree. But the Tree's destruction is at hand. Ancient dark forces from universes far beyond are seeking its destruction. Cannibal tribes rise from the south, threatening the stronghold of Daerum and all of Ethir! Never-ending dungeons, monstrous villains, bloody encounters, and action of epic proportions await you! Save the world (or more importantly, your skin)! | ||
− | + | Prepare yourself adventurer. The world lies within your hands."'' -The World Tree Campaign Introduction | |
− | The World Tree is a massive campaign built originally for D&D 4e in 2013 by user [[User:Tank7563|Tank7563]]. Now, it is a complete adventure for 5e filled with 14 potential "acts" or modules that make a single cohesive story surrounding the '''[[The World Tree/Ra-Orn| | + | The World Tree is a massive campaign built originally for D&D 4e in 2013 by user [[User:Tank7563|Tank7563]]. Now, it is a complete adventure for 5e filled with 14 potential "acts" or modules that make a single cohesive story surrounding the '''[[The World Tree/Ra-Orn|Ra-Orn]]''' World Tree and [[The World Tree/Magnus|Magnus']] evil forces. |
− | =Plot Summary= | + | ==Plot Summary== |
The World Tree is set within its own campaign setting, but holds true to D&D's setting of planes and race desprictions (with an exception to the Drow, being descendants of the moon). In The World Tree, the adventurers encounter a number of decision points and problems while attempting to locate the World Tree and trying to stop Magnus. As the scenario begins, the players are told that a powerful necromancer named Magnus is attempting to find and destroy the World Tree, effectively destroying all life on the Material Plane. Player characters must survive the wrath of Magnus, the cannibals from the southern powers, and other dark organizations to save all life in the world. | The World Tree is set within its own campaign setting, but holds true to D&D's setting of planes and race desprictions (with an exception to the Drow, being descendants of the moon). In The World Tree, the adventurers encounter a number of decision points and problems while attempting to locate the World Tree and trying to stop Magnus. As the scenario begins, the players are told that a powerful necromancer named Magnus is attempting to find and destroy the World Tree, effectively destroying all life on the Material Plane. Player characters must survive the wrath of Magnus, the cannibals from the southern powers, and other dark organizations to save all life in the world. | ||
The module is divided into 16 story arcs (described as acts) and 48 scenes, beginning with a summoning of the characters and ending with the saving of The World Tree, should the players succeed. | The module is divided into 16 story arcs (described as acts) and 48 scenes, beginning with a summoning of the characters and ending with the saving of The World Tree, should the players succeed. | ||
− | =The World and the Planes= | + | ==The World and the Planes== |
In the World Tree adventure, there are only a few characteristics that are different from the D&D setting. This concept is to be able to release the Dungeon Master and the players from the exact history of the realm by rewriting it, but allows for other adventures to be involved within the setting. | In the World Tree adventure, there are only a few characteristics that are different from the D&D setting. This concept is to be able to release the Dungeon Master and the players from the exact history of the realm by rewriting it, but allows for other adventures to be involved within the setting. | ||
− | == | + | ===Religion and Deities=== |
− | Worship of the gods has been a less than common occurrence, with only simple holidays to celebrate the greater deities. These deities have been described in different regions as being related to one another, with '''Katasis''', goddess of the sun, and '''Vareus''', god of moonlight creating them. | + | Worship of the gods has been a less than common occurrence, with only simple holidays to celebrate the greater deities. These deities have been described in different regions as being related to one another, with '''Katasis''', goddess of the sun, and '''Vareus''', god of moonlight creating them. Here is an excerpt from the lore: |
<blockquote> | <blockquote> | ||
''"'''Katasis''' and '''Vareus''' fought for ownership of the skies for ten centuries; the sparks of their blades creating the stars in the dark sky. After the passing of the ten-day, they defeated one another, with the pieces of their spirits forming the sun and moon, greater and lesser deities, and the soul of the sentient beings."'' | ''"'''Katasis''' and '''Vareus''' fought for ownership of the skies for ten centuries; the sparks of their blades creating the stars in the dark sky. After the passing of the ten-day, they defeated one another, with the pieces of their spirits forming the sun and moon, greater and lesser deities, and the soul of the sentient beings."'' | ||
</blockquote> | </blockquote> | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| '''[[The_World_Tree/Penur|Penur]]''' || God of Justice || Lawful, Good || Pictured as a large man with six arms, bald, and covered in glowing tattoos. It is said he can read the hearts of all beings. Worshiped by paladins, guards, military figures, some clerics, monks, and fighters. | | '''[[The_World_Tree/Penur|Penur]]''' || God of Justice || Lawful, Good || Pictured as a large man with six arms, bald, and covered in glowing tattoos. It is said he can read the hearts of all beings. Worshiped by paladins, guards, military figures, some clerics, monks, and fighters. | ||
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− | | '''[[The_World_Tree/Gielel|Gielel]]''' || Goddess of | + | | '''[[The_World_Tree/Gielel|Gielel]]''' || Goddess of Luck || Neutral || Pictured as a woman with writhing gray hairs of tentacles. She is also sometimes pictured as a large wasp. Those who handle money are commonly associated worshiping '''Gielel'''; however, many others of all backgrounds worship her. |
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| '''[[The_World_Tree/Hasdum|Hasdum]]''' || Goddess of Healing || Good || Said to be a maiden with indigo eyes and white skin in human form. Doctors, alchemists, and some clerics, paladins, and druids worship Hasdum. | | '''[[The_World_Tree/Hasdum|Hasdum]]''' || Goddess of Healing || Good || Said to be a maiden with indigo eyes and white skin in human form. Doctors, alchemists, and some clerics, paladins, and druids worship Hasdum. | ||
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− | | '''[[The_World_Tree/Adriel|Adriel]]''' || Goddess of Magic || | + | | '''[[The_World_Tree/Muriel|Muriel]]''' || God of Hunting || Neutral || Often pictured as a tiger, '''Muriel''' has cat-like eyes, camouflage skin, and a sling. Druids, barbarians, and rangers worship him. |
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+ | | '''[[The_World_Tree/Adriel|Adriel]]''' || Goddess of Magic || Neutral || '''Adriel''' is often said to be a variety of beings, most often a cloud. Those who worship her are often associated as sorcerers and others who have "the gift" naturally occurring inside them. | ||
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| '''[[The_World_Tree/Althum|Althum]]''' || God of War || Lawful, Evil || Pictured as a large man in bright armor, often depicted next to '''Penur'''. He wears an amulet and carries an ax made of bear bones. His worship is associated with nations in war time and those who have an "inner-battle" to fight. | | '''[[The_World_Tree/Althum|Althum]]''' || God of War || Lawful, Evil || Pictured as a large man in bright armor, often depicted next to '''Penur'''. He wears an amulet and carries an ax made of bear bones. His worship is associated with nations in war time and those who have an "inner-battle" to fight. | ||
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| '''[[The_World_Tree/Gagaur|Gagaur]]''' || God of the Underworld || Evil || '''Gagaur''' is depicted as having the head of a lizard carrying a skull. Worshiped by creatures of the Underdark and the Shadowfell. | | '''[[The_World_Tree/Gagaur|Gagaur]]''' || God of the Underworld || Evil || '''Gagaur''' is depicted as having the head of a lizard carrying a skull. Worshiped by creatures of the Underdark and the Shadowfell. | ||
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− | | '''[[The_World_Tree/ | + | | '''[[The_World_Tree/Lolth|Lolth]]''' || Goddess of Deceit || Chaotic, Evil || An ancient goddess with many names, she is pictured as a woman with the body of a spider. She is worshiped by thieves, criminals, and some drow. (Note: in this setting, drow are said to be direct descendants of '''Vareus''', not '''Lolth'''). |
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| '''[[The_World_Tree/Nimrielye|Nimrielye]]''' || Goddess of Time || Good || '''Nimrielye''' is believed to be invisible. She is never depicted with the other gods, but is often found within the border or the key of the deities' depiction. | | '''[[The_World_Tree/Nimrielye|Nimrielye]]''' || Goddess of Time || Good || '''Nimrielye''' is believed to be invisible. She is never depicted with the other gods, but is often found within the border or the key of the deities' depiction. | ||
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| '''[[The_World_Tree/Ra-Orn|Ra-Orn]]''' || Spirit of Nature || Neutral || The embodiment of the world tree, rather than the physical tree itself. ''Animus Mundi'' or spirit of the World. | | '''[[The_World_Tree/Ra-Orn|Ra-Orn]]''' || Spirit of Nature || Neutral || The embodiment of the world tree, rather than the physical tree itself. ''Animus Mundi'' or spirit of the World. | ||
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− | + | | '''[[The_World_Tree/Enweg|Enweg]]''' || Lesser God of Knowledge || Good || '''Enweg''' is pictured draped in a robe of scrolls working as a scribe. He is pictured within colleges and guilds where knowledge holds values, but is never depicted with the primary gods. Worshipers of him include wizards and those who seek training and knowledge of crafts or magic. | |
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− | | '''[[The_World_Tree/Enweg|Enweg]]''' || Lesser God of Knowledge || Good || '''Enweg''' is pictured draped in a robe of scrolls working as a scribe. He is pictured within colleges and guilds where knowledge holds values, but is never depicted with the primary gods. Worshipers of him include wizards and those who seek training and knowledge of crafts or magic. | ||
|} | |} | ||
− | == | + | ==Characters== |
− | + | Races in the World Tree campaign are identical to races found within 5th edition, except for the history of the Drow (which are said to be descendants of '''Vareus''', or "moon people"). Racism is not very significant in this campaign, with orcs being considered sentient beings (though many tribes are evil, not all share this alignment). | |
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− | + | Within this adventure, a skill is added to the character sheet labeled ''History.'' This skill keys off of Intelligence ability scores. Classes or backgrounds that would study history (such as Lore Bards, Knowledge Domain Clerics, Acolytes, etc.) gain proficiency in the skill. | |
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− | =Setting= | + | ==Setting== |
Primarily, this campaign is centered between four "powers" or nations with smaller self governed lands. The World Tree begins within the country of '''[[The_World_Tree/Ethir|Ethir]]''', centralized in the continent of the "known world" (with the ability to add other continents and areas). | Primarily, this campaign is centered between four "powers" or nations with smaller self governed lands. The World Tree begins within the country of '''[[The_World_Tree/Ethir|Ethir]]''', centralized in the continent of the "known world" (with the ability to add other continents and areas). | ||
− | == | + | ===Kusha=== |
− | + | The northern most continent of the four, '''[[The_World_Tree/Kusha|Kusha]]''' is known as the "land of merchants". Based loosely off of ancient middle eastern culture, the landscape is primarily comprised of desert and coastal landscapes with grasslands along the Ethirian border. Predominant races in this region include in order of population size: Humans, Half-elfs, Half-orcs, Tieflings, and Aarakocra. All other races are part of an extreme minority due to climate and emphasis on social values. More information will be added to this country as play continues in the area. | |
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===== Points of Interest ===== | ===== Points of Interest ===== | ||
− | * '''[[The_World_Tree/Abiq|Abiq]]''' | + | * '''[[The_World_Tree/Abiq|Abiq]]''' |
* '''[[The_World_Tree/Ahkar|Ahkar]]''' | * '''[[The_World_Tree/Ahkar|Ahkar]]''' | ||
* '''[[The_World_Tree/Ain Dara|Ain Dara]]''' | * '''[[The_World_Tree/Ain Dara|Ain Dara]]''' | ||
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* '''[[The_World_Tree/Bazadh|Bazadh]]''' | * '''[[The_World_Tree/Bazadh|Bazadh]]''' | ||
* '''[[The_World_Tree/Damiya|Damiya]]''' | * '''[[The_World_Tree/Damiya|Damiya]]''' | ||
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* '''[[The_World_Tree/Ebir-Nari|Ebir-Nari]]''' | * '''[[The_World_Tree/Ebir-Nari|Ebir-Nari]]''' | ||
* '''[[The_World_Tree/Ebla|Ebla]]''' | * '''[[The_World_Tree/Ebla|Ebla]]''' | ||
* '''[[The_World_Tree/Fujiken|Fujiken]]''' | * '''[[The_World_Tree/Fujiken|Fujiken]]''' | ||
− | * '''[[The_World_Tree/Ha'zam|Ha'zam]]''' | + | * '''[[The_World_Tree/Ha'zam|Ha'zam]]''' |
* '''[[The_World_Tree/Habai|Habai]]''' | * '''[[The_World_Tree/Habai|Habai]]''' | ||
* '''[[The_World_Tree/Jezadh|Jezzadh]]''' | * '''[[The_World_Tree/Jezadh|Jezzadh]]''' | ||
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* '''[[The_World_Tree/Zorha|Zorha]]''' | * '''[[The_World_Tree/Zorha|Zorha]]''' | ||
− | == | + | === Ethir === |
The trading hub of the four powers, '''Ethir''' has been laid victim to more natural and man-made disasters than of the other powers combined. '''Ethir''' is landlocked except for its western border, with '''Kusha''' to the north, '''[[The_World_Tree/Axas|Old Axas]]''' to the south west, '''[[The_World_Tree/Ikhael|Ikhael]]''' to the south east, and unsettled territory passed the '''[[The_World_Tree/Khim Mountains|Khim Mountains]]''' that divides the country. '''Ethir''' is closely related to the typical campaign social ideas, populations, culture, and government systems, containing the extensive '''[[The_World_Tree/Shunarai_Woods|Shunarai Woods]]''', miles of grassland, frozen mountain peaks, and inhospitable lava pits. | The trading hub of the four powers, '''Ethir''' has been laid victim to more natural and man-made disasters than of the other powers combined. '''Ethir''' is landlocked except for its western border, with '''Kusha''' to the north, '''[[The_World_Tree/Axas|Old Axas]]''' to the south west, '''[[The_World_Tree/Ikhael|Ikhael]]''' to the south east, and unsettled territory passed the '''[[The_World_Tree/Khim Mountains|Khim Mountains]]''' that divides the country. '''Ethir''' is closely related to the typical campaign social ideas, populations, culture, and government systems, containing the extensive '''[[The_World_Tree/Shunarai_Woods|Shunarai Woods]]''', miles of grassland, frozen mountain peaks, and inhospitable lava pits. | ||
− | === Points of Interest === | + | ===== Points of Interest ===== |
[[Image:Ethir Map.jpg|right|300px|Map of Ethir]] | [[Image:Ethir Map.jpg|right|300px|Map of Ethir]] | ||
* '''[[The_World_Tree/Ael'Dea|Ael'Dea]]''': Founded town after '''Daerum''' was the capitol in 603. Primarily elven and human based, but there are also large populations of dwarves and gnomes present. Serves as a safe haven between the coastal cities and the capital. | * '''[[The_World_Tree/Ael'Dea|Ael'Dea]]''': Founded town after '''Daerum''' was the capitol in 603. Primarily elven and human based, but there are also large populations of dwarves and gnomes present. Serves as a safe haven between the coastal cities and the capital. | ||
− | * '''[[The_World_Tree/Blackbriar|Blackbriar]]''': Ethir's most southerly city, Blackbriar is one of the largest producers of | + | * '''[[The_World_Tree/Blackbriar|Blackbriar]]''': Ethir's most southerly city, Blackbriar is one of the largest producers of produce and crops in Ethir. |
* '''[[The_World_Tree/Coaldust|Coaldust]]''': One of the few cities in Ethir to be located among the Khim Mountains, Coaldust is largely a dwarven community with mines stretching deep into the mountains. | * '''[[The_World_Tree/Coaldust|Coaldust]]''': One of the few cities in Ethir to be located among the Khim Mountains, Coaldust is largely a dwarven community with mines stretching deep into the mountains. | ||
− | * '''[[The_World_Tree/Daerum|Daerum]]''': The nations capitol as of the year 600. '''Daerum''' is located next to the grasslands and deserts southwest of the '''Khim Mountains''', containing the largest magic college in the known world, the [[The_World_Tree/Daerum_Wizards_College|Daerum Wizards College]] | + | * '''[[The_World_Tree/Daerum|Daerum]]''': The nations capitol as of the year 600. '''Daerum''' is located next to the grasslands and deserts southwest of the '''Khim Mountains''', containing the largest magic college in the known world, the [[The_World_Tree/Daerum_Wizards_College|Daerum Wizards College]]. |
* '''[[The_World_Tree/Danarus_Pass|Danarus Pass]]''': The "pit of the mountain range" allows for travelers to easily travel over the mountain to the small villages of '''Ethir'''. Also is claimed to be a commonplace for the [[The_World_Tree/Gray_Company|Gray Company]]. | * '''[[The_World_Tree/Danarus_Pass|Danarus Pass]]''': The "pit of the mountain range" allows for travelers to easily travel over the mountain to the small villages of '''Ethir'''. Also is claimed to be a commonplace for the [[The_World_Tree/Gray_Company|Gray Company]]. | ||
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* '''[[The_World_Tree/Grayhedge|Grayhedge]]''': An industrialized city, '''Grayhedge''' was carved by ancient dwarves and humans working side by side. Presently, '''Grayhedge''' is home to many poor and shady services and citizens. | * '''[[The_World_Tree/Grayhedge|Grayhedge]]''': An industrialized city, '''Grayhedge''' was carved by ancient dwarves and humans working side by side. Presently, '''Grayhedge''' is home to many poor and shady services and citizens. | ||
− | *'''[[The World Tree/Kelvarland|Kelvarland]]''': A small village of druidic elves. Not much is known of them, but few have been allowed to study along with them, gleaning as much knowledge as they deem necessary | + | * '''[[The_World_Tree/Huion|Huion]]''': Per resident, '''Huion''' holds the highest crime rate and also holds the second highest population in '''Ethir''' (with the capital surpassing it). '''Huion''' is primarily known for its excellent artisan guilds and dark criminal undergrounds. |
+ | *'''[[The World Tree/Kelvarland|Kelvarland]]''': A small village of druidic elves. Not much is known of them, but few have been allowed to study along with them, gleaning as much knowledge as they deem necessary. | ||
* '''[[The_World_Tree/Khim_Mountains|Khim Mountains]]''': A mountain range in the center of the capital, forming a 3-armed star. Those who wish to travel over must be willing to suffer the negative degrees of cold. | * '''[[The_World_Tree/Khim_Mountains|Khim Mountains]]''': A mountain range in the center of the capital, forming a 3-armed star. Those who wish to travel over must be willing to suffer the negative degrees of cold. | ||
* '''[[The_World_Tree/Rivermouth|Rivermouth]]''': A small merchant village just before the borders of Kusha. Rivermouth is also known at "the last on the route to Kusha". | * '''[[The_World_Tree/Rivermouth|Rivermouth]]''': A small merchant village just before the borders of Kusha. Rivermouth is also known at "the last on the route to Kusha". | ||
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* '''[[The_World_Tree/Westernhaven|Westernhaven]]''': A small elven village west of '''Grayhedge''', '''Westernhaven''' is known for its [[The_World_Tree/Festival_of_the_Proud|Festival of the Proud]], where performers and participants gather from all over the four powers. | * '''[[The_World_Tree/Westernhaven|Westernhaven]]''': A small elven village west of '''Grayhedge''', '''Westernhaven''' is known for its [[The_World_Tree/Festival_of_the_Proud|Festival of the Proud]], where performers and participants gather from all over the four powers. | ||
− | == | + | === Ikhael === |
− | The innovation and craft of the four powers, | + | The innovation and craft of the four powers, Ikhael is home primarily to dwarves, gnomes, and drow of all kinds, with specific interest on technological advances and master architectural cities. |
− | ==='''[[The World Tree/ | + | ===== Points of Interest ===== |
− | [[ | + | * '''[[The World Tree/Araven|Araven]]''' |
+ | * '''[[The World Tree/Barakundi|Barakundi]]''' | ||
+ | * '''[[The World Tree/Bluetin|Bluetin]]''' | ||
+ | * '''[[The World Tree/Felgrim|Felgrim]]''' | ||
+ | * '''[[The World Tree/Glomir|Glomir]]''' | ||
+ | * '''[[The World Tree/Gromzhuf|Gromzhuf]]''' | ||
+ | * '''[[The World Tree/Guzharr|Guzharr]]''' | ||
+ | * '''[[The World Tree/Hazelmyre|Hazelmyre]]''' | ||
+ | * '''[[The World Tree/Kaldur|Kaldur]]''' | ||
+ | * '''[[The World Tree/Karazruvalk|Karazruvalk]]''' | ||
+ | * '''[[The World Tree/Karagrim|Karagrim]]''' | ||
+ | * '''[[The World Tree/Kazaruf|Kazaruf]]''' | ||
+ | * '''[[The World Tree/Kolzank|Kolzank]]''' | ||
+ | * '''[[The World Tree/Miria|Miria]]''' | ||
+ | * '''[[The World Tree/Rhunvarf|Rhunvarf]]''' | ||
+ | * '''[[The World Tree/Silverthorn|Silverthorn]]''' | ||
+ | * '''[[The World Tree/Skarrenrik|Skarrenrik]]''' | ||
+ | * '''[[The World Tree/Steza|Steza]]''' | ||
+ | * '''[[The World Tree/Stromez-Elgram|Stromez-Elgram]]''' | ||
+ | * '''[[The World Tree/Yardron|Yardron]]''' | ||
− | === | + | === Axas === |
− | + | Referred to as "'''[[The_World_Tree/Axas|Old Axas]]'''", '''[[The_World_Tree/Axas|Axas]]''' was predominately a war-like nation, being home to many orcs, goblins, gnoll, cannibals, lichs, and others who feast on sentient humanoid flesh. During the [[The_World_Tree/Time_of_Chaos|Time of Chaos]], '''Axas''' was laid to waste by the armies of the [[The_World_Tree/Ashen_Warrior|Ashen Warrior]], effectively annihilating this power into a wasteland, still unclaimed by the other three powers. | |
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− | = | + | ===== Points of Interest ===== |
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− | ==== Points of Interest == | ||
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* '''[[The World Tree/Braknash|Braknash]]''' | * '''[[The World Tree/Braknash|Braknash]]''' | ||
* '''[[The World Tree/Durzol|Durzol]]''' | * '''[[The World Tree/Durzol|Durzol]]''' | ||
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* '''[[The World Tree/Varok|Varok]]''' | * '''[[The World Tree/Varok|Varok]]''' | ||
− | == | + | === The Trinity Islands === |
− | A small cluster of three hospitable islands located in the bay between '''Ethir''' and '''Kusha'''. The '''Trinity Islands''' are self governed, with each island varying from one another. | + | A small cluster of three hospitable islands located in the bay between '''Ethir''' and '''Kusha'''. The '''[[The_World_Tree/Trinity_Islands|Trinity Islands]]''' are self governed, with each island varying from one another. |
− | ===== | + | ===== The Isle of Dread ===== |
A magnet for criminals and charlatans, this island is home to many pirate kings, criminal organizations, and refugees. | A magnet for criminals and charlatans, this island is home to many pirate kings, criminal organizations, and refugees. | ||
− | ===== | + | ===== The Isle of Life ===== |
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− | == | + | ===== The Isle of Banishment ===== |
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− | =Act listing= | + | ==Act listing== |
*[[The_World_Tree/Prologue|Prologue]] | *[[The_World_Tree/Prologue|Prologue]] | ||
*[[The_World_Tree/Act 1|Act I]] | *[[The_World_Tree/Act 1|Act I]] |