Editing The World Tree
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
The World Tree is a massive campaign built originally for D&D 4e in 2013 by user [[User:Tank7563|Tank7563]]. Now, it is a complete adventure for 5e filled with 14 potential "acts" or modules that make a single cohesive story surrounding the '''[[The World Tree/Ra-Orn|World Tree]]''' and [[The World Tree/Magnus|Magnus']] evil forces. | The World Tree is a massive campaign built originally for D&D 4e in 2013 by user [[User:Tank7563|Tank7563]]. Now, it is a complete adventure for 5e filled with 14 potential "acts" or modules that make a single cohesive story surrounding the '''[[The World Tree/Ra-Orn|World Tree]]''' and [[The World Tree/Magnus|Magnus']] evil forces. | ||
− | =Plot Summary= | + | ==Plot Summary== |
The World Tree is set within its own campaign setting, but holds true to D&D's setting of planes and race desprictions (with an exception to the Drow, being descendants of the moon). In The World Tree, the adventurers encounter a number of decision points and problems while attempting to locate the World Tree and trying to stop Magnus. As the scenario begins, the players are told that a powerful necromancer named Magnus is attempting to find and destroy the World Tree, effectively destroying all life on the Material Plane. Player characters must survive the wrath of Magnus, the cannibals from the southern powers, and other dark organizations to save all life in the world. | The World Tree is set within its own campaign setting, but holds true to D&D's setting of planes and race desprictions (with an exception to the Drow, being descendants of the moon). In The World Tree, the adventurers encounter a number of decision points and problems while attempting to locate the World Tree and trying to stop Magnus. As the scenario begins, the players are told that a powerful necromancer named Magnus is attempting to find and destroy the World Tree, effectively destroying all life on the Material Plane. Player characters must survive the wrath of Magnus, the cannibals from the southern powers, and other dark organizations to save all life in the world. | ||
The module is divided into 16 story arcs (described as acts) and 48 scenes, beginning with a summoning of the characters and ending with the saving of The World Tree, should the players succeed. | The module is divided into 16 story arcs (described as acts) and 48 scenes, beginning with a summoning of the characters and ending with the saving of The World Tree, should the players succeed. | ||
− | =The World and the Planes= | + | ==The World and the Planes== |
In the World Tree adventure, there are only a few characteristics that are different from the D&D setting. This concept is to be able to release the Dungeon Master and the players from the exact history of the realm by rewriting it, but allows for other adventures to be involved within the setting. | In the World Tree adventure, there are only a few characteristics that are different from the D&D setting. This concept is to be able to release the Dungeon Master and the players from the exact history of the realm by rewriting it, but allows for other adventures to be involved within the setting. | ||
− | == | + | ===Religion and Deities=== |
Worship of the gods has been a less than common occurrence, with only simple holidays to celebrate the greater deities. These deities have been described in different regions as being related to one another, with '''Katasis''', goddess of the sun, and '''Vareus''', god of moonlight creating them. The following is an excerpt from the lore: | Worship of the gods has been a less than common occurrence, with only simple holidays to celebrate the greater deities. These deities have been described in different regions as being related to one another, with '''Katasis''', goddess of the sun, and '''Vareus''', god of moonlight creating them. The following is an excerpt from the lore: | ||
<blockquote> | <blockquote> | ||
Line 19: | Line 19: | ||
</blockquote> | </blockquote> | ||
These deities are divided into three categories: The Great Divine, The Warspawn, and The Lesser Five. | These deities are divided into three categories: The Great Divine, The Warspawn, and The Lesser Five. | ||
− | ===The Great Divine=== | + | ====The Great Divine==== |
The second generation of gods, created from the will and drive of '''Katasis''' and '''Vareus'''. This category holds all gods and goddesses who were either formed from these two (except for '''Penur''', son of '''Althum''' and '''Hasdum'''). These deities have little to no impact on the Material Plane or echo planes, sending their Warspawn, Lesser Five, or devout followers to do their bidding. | The second generation of gods, created from the will and drive of '''Katasis''' and '''Vareus'''. This category holds all gods and goddesses who were either formed from these two (except for '''Penur''', son of '''Althum''' and '''Hasdum'''). These deities have little to no impact on the Material Plane or echo planes, sending their Warspawn, Lesser Five, or devout followers to do their bidding. | ||
Line 33: | Line 33: | ||
| '''[[The_World_Tree/Hasdum|Hasdum]]''' || Goddess of Healing || Good || Said to be a maiden with indigo eyes and white skin in human form. Doctors, alchemists, and some clerics, paladins, and druids worship Hasdum. | | '''[[The_World_Tree/Hasdum|Hasdum]]''' || Goddess of Healing || Good || Said to be a maiden with indigo eyes and white skin in human form. Doctors, alchemists, and some clerics, paladins, and druids worship Hasdum. | ||
|- | |- | ||
− | | '''[[The_World_Tree/Adriel|Adriel]]''' || Goddess of Magic || | + | | '''[[The_World_Tree/Adriel|Adriel]]''' || Goddess of Magic || Neutral || '''Adriel''' is often said to be a variety of beings, most often a cloud. Those who worship her are often associated as sorcerers and others who have "the gift" naturally occurring inside them. |
|- | |- | ||
| '''[[The_World_Tree/Althum|Althum]]''' || God of War || Lawful, Evil || Pictured as a large man in bright armor, often depicted next to '''Penur'''. He wears an amulet and carries an ax made of bear bones. His worship is associated with nations in war time and those who have an "inner-battle" to fight. | | '''[[The_World_Tree/Althum|Althum]]''' || God of War || Lawful, Evil || Pictured as a large man in bright armor, often depicted next to '''Penur'''. He wears an amulet and carries an ax made of bear bones. His worship is associated with nations in war time and those who have an "inner-battle" to fight. | ||
Line 39: | Line 39: | ||
| '''[[The_World_Tree/Gagaur|Gagaur]]''' || God of the Underworld || Evil || '''Gagaur''' is depicted as having the head of a lizard carrying a skull. Worshiped by creatures of the Underdark and the Shadowfell. | | '''[[The_World_Tree/Gagaur|Gagaur]]''' || God of the Underworld || Evil || '''Gagaur''' is depicted as having the head of a lizard carrying a skull. Worshiped by creatures of the Underdark and the Shadowfell. | ||
|- | |- | ||
− | | '''[[The_World_Tree/Nazuma|Nazuma]]''' || Goddess of | + | | '''[[The_World_Tree/Nazuma|Nazuma]]''' || Goddess of Deceit || Chaotic, Evil || Also known as the Deceiver, '''Nazuma''' is one of '''Vareus'''' true selves. She is worshiped by thieves, charlatans, and some drow. (Note: in this setting, drow are said to be direct descendants of '''Vareus''', not '''Nazuma'''). |
|- | |- | ||
| '''[[The_World_Tree/Nimrielye|Nimrielye]]''' || Goddess of Time || Good || '''Nimrielye''' is believed to be invisible. She is never depicted with the other gods, but is often found within the border or the key of the deities' depiction. | | '''[[The_World_Tree/Nimrielye|Nimrielye]]''' || Goddess of Time || Good || '''Nimrielye''' is believed to be invisible. She is never depicted with the other gods, but is often found within the border or the key of the deities' depiction. | ||
Line 46: | Line 46: | ||
|} | |} | ||
− | ===The Warspawn=== | + | ====The Warspawn==== |
− | The Warspawn are any deity that have been created by one of the Great Divines. Powerful and sentient, these beings | + | The Warspawn are any deity that have been created by one of the Great Divines. Powerful and sentient, these beings |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 55: | Line 55: | ||
| '''[[The_World_Tree/Law|Law]]''' || Demigod of Unity and Order || Lawful, Good || Once a philosopher, '''Law''' is the first ruler of the known world and brought order and unity to the sentient races. || '''[[The World Tree/Penur|Penur]]''' | | '''[[The_World_Tree/Law|Law]]''' || Demigod of Unity and Order || Lawful, Good || Once a philosopher, '''Law''' is the first ruler of the known world and brought order and unity to the sentient races. || '''[[The World Tree/Penur|Penur]]''' | ||
|- | |- | ||
− | | '''[[The_World_Tree/Courage|Courage]]''' || Demigod of Honor and Courage || | + | | '''[[The_World_Tree/Courage|Courage]]''' || Demigod of Honor and Courage || Neutral || Once a warrior, '''Courage''' banished '''Adonizar''' to Pandemonium and is commander of '''Penur's''' armies. || '''[[The World Tree/Penur|Penur]]''' |
|- | |- | ||
− | | '''[[The_World_Tree/Adonizar|Adonizar]]''' || God of Chaos || | + | | '''[[The_World_Tree/Adonizar|Adonizar]]''' || God of Chaos || Good || '''Althum's''' only free creation, '''Adonizar''' created the realms of Limbo, Pandemonium, and the Abyss and twisted the minds of goblinoids, orcs, ogres, and giants in the Material Plain. || '''[[The World Tree/Althum|Althum]]''' |
|- | |- | ||
− | | '''[[The_World_Tree/Krazak|Krazak]]''' || God of Destruction || | + | | '''[[The_World_Tree/Krazak|Krazak]]''' || God of Destruction || Good || Dwelling within Acheron, '''Krazak''' is the brunt of '''Althum's''' forces. He created the Tarrasque and the Kraken. || '''[[The World Tree/Gagaur|Gagaur]]''' |
|- | |- | ||
− | | '''[[The_World_Tree/Golammor|Golammor]]''' || God of Tyranny and Domination || | + | | '''[[The_World_Tree/Golammor|Golammor]]''' || God of Tyranny and Domination || Good || '''Golammor''' is the forger of '''Althum's''' armies and lord of the Nine Hells. It is said that he created Beholders and Mindflayers.|| '''[[The World Tree/Gagaur|Gagaur]]''' |
|- | |- | ||
| '''[[The_World_Tree/Muriel|Muriel]]''' || God of Hunting || Neutral || Often pictured as a tiger, '''Muriel''' has cat-like eyes, camouflage skin, and a sling. Druids, barbarians, and rangers worship him. || '''[[The World Tree/Ra-Orn|Ra-Orn]]''' | | '''[[The_World_Tree/Muriel|Muriel]]''' || God of Hunting || Neutral || Often pictured as a tiger, '''Muriel''' has cat-like eyes, camouflage skin, and a sling. Druids, barbarians, and rangers worship him. || '''[[The World Tree/Ra-Orn|Ra-Orn]]''' | ||
Line 67: | Line 67: | ||
| '''[[The_World_Tree/Turrux|Turrux]]''' || God of Stone and Earth || Neutral || '''Turrux''' is the creator of the land and seas, filling them with minerals and resources. Also creator of earth and water elementals, '''Barrundin''', and '''Alamah'''. Guardian of the Elemental Chaos. || '''[[The World Tree/Ra-Orn|Ra-Orn]]''' | | '''[[The_World_Tree/Turrux|Turrux]]''' || God of Stone and Earth || Neutral || '''Turrux''' is the creator of the land and seas, filling them with minerals and resources. Also creator of earth and water elementals, '''Barrundin''', and '''Alamah'''. Guardian of the Elemental Chaos. || '''[[The World Tree/Ra-Orn|Ra-Orn]]''' | ||
|- | |- | ||
− | | '''[[The_World_Tree/Reviril|Reviril]]''' || Goddess of the Sky || | + | | '''[[The_World_Tree/Reviril|Reviril]]''' || Goddess of the Sky || Lawful, Evil || '''Reviril''' is the creator of the new sun, new moon, and sky and scavenged the pieces of '''Katasis''' and '''Vareus'''. She also created '''Sanus''' and '''Aluna''' and keeps them spinning in the sky. || '''[[The World Tree/Ra-Orn]]''' |
|- | |- | ||
| '''[[The_World_Tree/Dravum|Dravum]]''' || Demigod of Murder || Evil || '''Dravum''' is the son of '''Nazuma''' after she tricked and killed his orc father. He protects the Underdark and '''Nazuma'''. || '''[[The World Tree/Nazuma|Nazuma]]''' | | '''[[The_World_Tree/Dravum|Dravum]]''' || Demigod of Murder || Evil || '''Dravum''' is the son of '''Nazuma''' after she tricked and killed his orc father. He protects the Underdark and '''Nazuma'''. || '''[[The World Tree/Nazuma|Nazuma]]''' | ||
Line 75: | Line 75: | ||
| '''[[The_World_Tree/Dania|Dania]]''' || Goddess of Love and Beauty || Good || '''Dania''' is one of Gielel's creation and is the creator of Devas and Angels. || '''[[The World Tree/Gielel|Gielel]]''' | | '''[[The_World_Tree/Dania|Dania]]''' || Goddess of Love and Beauty || Good || '''Dania''' is one of Gielel's creation and is the creator of Devas and Angels. || '''[[The World Tree/Gielel|Gielel]]''' | ||
|- | |- | ||
− | | '''[[The_World_Tree/Morahk|Morahk]]''' || Titan of | + | | '''[[The_World_Tree/Morahk|Morahk]]''' || Titan of Beast and Disaster || Neutral || A creature of perpetual pain and suffering, '''Morahk''' harbors plague and disease. He is the creator of kobolds, gnolls, kuo-toas, sahuagin, and lycanthropes. || '''[[The World Tree/Gielel]]''' |
|- | |- | ||
− | | '''[[The_World_Tree/Belvarax| | + | | '''[[The_World_Tree/Belvarax|Belvaraz]]''' || Abomination of Fear || Neutral || A creature of the underworld, '''Belvaraz''' holds dominion over Carceri and created the first demons. || '''[[The World Tree/Gagaur|Gagaur]]''' |
|- | |- | ||
− | | '''[[The_World_Tree/Tobarum|Tobarum]]''' || God of Death || | + | | '''[[The_World_Tree/Tobarum|Tobarum]]''' || God of Death || Neutral || '''Gagaur's''' pet, '''Tobarum''' rules over Gehenna, where he creates his undead hordes of banshees, ghosts, and wraiths, and also created the first vampires. || '''[[The World Tree/Gagaur|Gagaur]]''' |
|- | |- | ||
− | | '''[[The_World_Tree/Enweg|Enweg]]''' || Lesser God of Knowledge || Good || '''Enweg''' is pictured draped in a robe of scrolls working as a scribe. He is pictured within colleges and guilds where knowledge holds values, but is never depicted with the primary gods. Worshipers of him include wizards and those who seek training and knowledge of crafts or magic. | + | | '''[[The_World_Tree/Enweg|Enweg]]''' || Lesser God of Knowledge || Good || '''Enweg''' is pictured draped in a robe of scrolls working as a scribe. He is pictured within colleges and guilds where knowledge holds values, but is never depicted with the primary gods. Worshipers of him include wizards and those who seek training and knowledge of crafts or magic. |
|} | |} | ||
− | ===The Lesser Five=== | + | ====The Lesser Five==== |
− | + | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Name !! Description !! Alignment !! Description !! Creator | ! Name !! Description !! Alignment !! Description !! Creator | ||
|- | |- | ||
− | | '''[[The_World_Tree/Alamah|Alamah]]''' || Goddess of Winter and Water || | + | | '''[[The_World_Tree/Alamah|Alamah]]''' || Goddess of Winter and Water || Lawful, Good || '''Alamah''' controls winter and spring to keep '''Barrundin''' from becoming too powerful. || '''[[The World Tree/Turrux|Turrux]]''' |
|- | |- | ||
− | | '''[[The_World_Tree/Barrundin|Barrundin]]''' || God of Agriculture and Civilization || | + | | '''[[The_World_Tree/Barrundin|Barrundin]]''' || God of Agriculture and Civilization || Neutral || Also known as the "God of Prosperity, '''Barrundin''' helps the sentient races to a civilized future and keeps '''Alamah''' from claiming total dominion. He controls summer and autumn. || '''[[The World Tree/Turrux|Turrux]]''' |
|- | |- | ||
− | | '''[[The_World_Tree/Sanus|Sanus]]''' || God of the New Sun || | + | | '''[[The_World_Tree/Sanus|Sanus]]''' || God of the New Sun || Good || '''Sanus''' provides light and fire for the Material Plane, providing balance for '''Aluna''' || '''[[The World Tree/Reviril|Reviril]]''' |
|- | |- | ||
| '''[[The_World_Tree/Aluna|Aluna]]''' || Goddess of the New Moon || Neutral || Keeper of Darkness, '''Aluna''' provides darkness to the Material Plane, keeping '''Sanus''' balanced with herself. || '''[[The World Tree/Reviril|Reviril]]''' | | '''[[The_World_Tree/Aluna|Aluna]]''' || Goddess of the New Moon || Neutral || Keeper of Darkness, '''Aluna''' provides darkness to the Material Plane, keeping '''Sanus''' balanced with herself. || '''[[The World Tree/Reviril|Reviril]]''' | ||
|- | |- | ||
− | | '''[[The_World_Tree/Zorum|Zorum]]''' || Titan of Shadow || | + | | '''[[The_World_Tree/Zorum|Zorum]]''' || Titan of Shadow || Neutral || A gift for '''Nazuma''', '''Zorum''' is the keeper of shadows and haze. His home is within the Underdark, but spies on the surface for '''Nazuma's''' rising. || '''[[The World Tree/Aluna|Aluna]]''' |
|} | |} | ||
− | == | + | ==Race and Skills== |
− | + | Races in the World Tree campaign are identical to races found within 5th edition, except for the history of the Drow (which are said to be descendants of '''Vareus''', or "moon people"). Racism is not very significant in this campaign, with orcs being considered sentient beings (though many tribes are evil, not all share this alignment). The races of the world have been mixed for hundreds of years, with only minor racism existing between the elves and dwarves. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Races in the World Tree campaign are identical to races found within 5th edition, except for the history of the Drow (which are said to be descendants of '''Vareus''', or "moon people"). | ||
− | =Setting= | + | ==Setting== |
Primarily, this campaign is centered between four "powers" or nations with smaller self governed lands. The World Tree begins within the country of '''[[The_World_Tree/Ethir|Ethir]]''', centralized in the continent of the "known world" (with the ability to add other continents and areas). | Primarily, this campaign is centered between four "powers" or nations with smaller self governed lands. The World Tree begins within the country of '''[[The_World_Tree/Ethir|Ethir]]''', centralized in the continent of the "known world" (with the ability to add other continents and areas). | ||
− | ==[[The_World_Tree/Kusha|Kusha]]== | + | ===[[The_World_Tree/Kusha|Kusha]]=== |
− | [[Image:Kusha Map.jpg|left|300px|Map of Kusha]]The northern most continent of the four, '''Kusha''' is known as the "land of merchants". Based loosely off of ancient middle eastern culture, the landscape is primarily comprised of desert and coastal landscapes with grasslands along the Ethirian border. Predominant races in this region include in order of population size: Humans | + | [[Image:Kusha Map.jpg|left|300px|Map of Kusha]]The northern most continent of the four, '''Kusha''' is known as the "land of merchants". Based loosely off of ancient middle eastern culture, the landscape is primarily comprised of desert and coastal landscapes with grasslands along the Ethirian border. Predominant races in this region include in order of population size: Humans, Half-elfs, Half-orcs, Tieflings, and Aarakocra. All other races are part of an extreme minority due to climate and emphasis on social values. More information will be added to this country as play continues in the area. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br style="clear:both" /> | <br style="clear:both" /> | ||
===== Points of Interest ===== | ===== Points of Interest ===== | ||
− | * '''[[The_World_Tree/Abiq|Abiq]]''' | + | * '''[[The_World_Tree/Abiq|Abiq]]''' |
* '''[[The_World_Tree/Ahkar|Ahkar]]''' | * '''[[The_World_Tree/Ahkar|Ahkar]]''' | ||
* '''[[The_World_Tree/Ain Dara|Ain Dara]]''' | * '''[[The_World_Tree/Ain Dara|Ain Dara]]''' | ||
Line 139: | Line 120: | ||
* '''[[The_World_Tree/Ebla|Ebla]]''' | * '''[[The_World_Tree/Ebla|Ebla]]''' | ||
* '''[[The_World_Tree/Fujiken|Fujiken]]''' | * '''[[The_World_Tree/Fujiken|Fujiken]]''' | ||
− | * '''[[The_World_Tree/Ha'zam|Ha'zam]]''' | + | * '''[[The_World_Tree/Ha'zam|Ha'zam]]''' |
* '''[[The_World_Tree/Habai|Habai]]''' | * '''[[The_World_Tree/Habai|Habai]]''' | ||
* '''[[The_World_Tree/Jezadh|Jezzadh]]''' | * '''[[The_World_Tree/Jezadh|Jezzadh]]''' | ||
Line 164: | Line 145: | ||
* '''[[The_World_Tree/Zorha|Zorha]]''' | * '''[[The_World_Tree/Zorha|Zorha]]''' | ||
− | == [[The World Tree/Ethir|Ethir]] == | + | === [[The World Tree/Ethir|Ethir]] === |
The trading hub of the four powers, '''Ethir''' has been laid victim to more natural and man-made disasters than of the other powers combined. '''Ethir''' is landlocked except for its western border, with '''Kusha''' to the north, '''[[The_World_Tree/Axas|Old Axas]]''' to the south west, '''[[The_World_Tree/Ikhael|Ikhael]]''' to the south east, and unsettled territory passed the '''[[The_World_Tree/Khim Mountains|Khim Mountains]]''' that divides the country. '''Ethir''' is closely related to the typical campaign social ideas, populations, culture, and government systems, containing the extensive '''[[The_World_Tree/Shunarai_Woods|Shunarai Woods]]''', miles of grassland, frozen mountain peaks, and inhospitable lava pits. | The trading hub of the four powers, '''Ethir''' has been laid victim to more natural and man-made disasters than of the other powers combined. '''Ethir''' is landlocked except for its western border, with '''Kusha''' to the north, '''[[The_World_Tree/Axas|Old Axas]]''' to the south west, '''[[The_World_Tree/Ikhael|Ikhael]]''' to the south east, and unsettled territory passed the '''[[The_World_Tree/Khim Mountains|Khim Mountains]]''' that divides the country. '''Ethir''' is closely related to the typical campaign social ideas, populations, culture, and government systems, containing the extensive '''[[The_World_Tree/Shunarai_Woods|Shunarai Woods]]''', miles of grassland, frozen mountain peaks, and inhospitable lava pits. | ||
− | === Points of Interest === | + | ===== Points of Interest ===== |
[[Image:Ethir Map.jpg|right|300px|Map of Ethir]] | [[Image:Ethir Map.jpg|right|300px|Map of Ethir]] | ||
* '''[[The_World_Tree/Ael'Dea|Ael'Dea]]''': Founded town after '''Daerum''' was the capitol in 603. Primarily elven and human based, but there are also large populations of dwarves and gnomes present. Serves as a safe haven between the coastal cities and the capital. | * '''[[The_World_Tree/Ael'Dea|Ael'Dea]]''': Founded town after '''Daerum''' was the capitol in 603. Primarily elven and human based, but there are also large populations of dwarves and gnomes present. Serves as a safe haven between the coastal cities and the capital. | ||
− | * '''[[The_World_Tree/Blackbriar|Blackbriar]]''': Ethir's most southerly city, Blackbriar is one of the largest producers of | + | * '''[[The_World_Tree/Blackbriar|Blackbriar]]''': Ethir's most southerly city, Blackbriar is one of the largest producers of produce and crops in Ethir. |
* '''[[The_World_Tree/Coaldust|Coaldust]]''': One of the few cities in Ethir to be located among the Khim Mountains, Coaldust is largely a dwarven community with mines stretching deep into the mountains. | * '''[[The_World_Tree/Coaldust|Coaldust]]''': One of the few cities in Ethir to be located among the Khim Mountains, Coaldust is largely a dwarven community with mines stretching deep into the mountains. | ||
− | * '''[[The_World_Tree/Daerum|Daerum]]''': The nations capitol as of the year 600. '''Daerum''' is located next to the grasslands and deserts southwest of the '''Khim Mountains''', containing the largest magic college in the known world, the [[The_World_Tree/Daerum_Wizards_College|Daerum Wizards College]] | + | * '''[[The_World_Tree/Daerum|Daerum]]''': The nations capitol as of the year 600. '''Daerum''' is located next to the grasslands and deserts southwest of the '''Khim Mountains''', containing the largest magic college in the known world, the [[The_World_Tree/Daerum_Wizards_College|Daerum Wizards College]]. |
* '''[[The_World_Tree/Danarus_Pass|Danarus Pass]]''': The "pit of the mountain range" allows for travelers to easily travel over the mountain to the small villages of '''Ethir'''. Also is claimed to be a commonplace for the [[The_World_Tree/Gray_Company|Gray Company]]. | * '''[[The_World_Tree/Danarus_Pass|Danarus Pass]]''': The "pit of the mountain range" allows for travelers to easily travel over the mountain to the small villages of '''Ethir'''. Also is claimed to be a commonplace for the [[The_World_Tree/Gray_Company|Gray Company]]. | ||
− | |||
* '''[[The_World_Tree/Grayhedge|Grayhedge]]''': An industrialized city, '''Grayhedge''' was carved by ancient dwarves and humans working side by side. Presently, '''Grayhedge''' is home to many poor and shady services and citizens. | * '''[[The_World_Tree/Grayhedge|Grayhedge]]''': An industrialized city, '''Grayhedge''' was carved by ancient dwarves and humans working side by side. Presently, '''Grayhedge''' is home to many poor and shady services and citizens. | ||
− | *'''[[The World Tree/Kelvarland|Kelvarland]]''': A small village of druidic elves. Not much is known of them, but few have been allowed to study along with them, gleaning as much knowledge as they deem necessary | + | * '''[[The_World_Tree/Huion|Huion]]''': Per resident, '''Huion''' holds the highest crime rate and also holds the second highest population in '''Ethir''' (with the capital surpassing it). '''Huion''' is primarily known for its excellent artisan guilds and dark criminal undergrounds. |
+ | *'''[[The World Tree/Kelvarland|Kelvarland]]''': A small village of druidic elves. Not much is known of them, but few have been allowed to study along with them, gleaning as much knowledge as they deem necessary. | ||
* '''[[The_World_Tree/Khim_Mountains|Khim Mountains]]''': A mountain range in the center of the capital, forming a 3-armed star. Those who wish to travel over must be willing to suffer the negative degrees of cold. | * '''[[The_World_Tree/Khim_Mountains|Khim Mountains]]''': A mountain range in the center of the capital, forming a 3-armed star. Those who wish to travel over must be willing to suffer the negative degrees of cold. | ||
* '''[[The_World_Tree/Rivermouth|Rivermouth]]''': A small merchant village just before the borders of Kusha. Rivermouth is also known at "the last on the route to Kusha". | * '''[[The_World_Tree/Rivermouth|Rivermouth]]''': A small merchant village just before the borders of Kusha. Rivermouth is also known at "the last on the route to Kusha". | ||
Line 187: | Line 168: | ||
* '''[[The_World_Tree/Westernhaven|Westernhaven]]''': A small elven village west of '''Grayhedge''', '''Westernhaven''' is known for its [[The_World_Tree/Festival_of_the_Proud|Festival of the Proud]], where performers and participants gather from all over the four powers. | * '''[[The_World_Tree/Westernhaven|Westernhaven]]''': A small elven village west of '''Grayhedge''', '''Westernhaven''' is known for its [[The_World_Tree/Festival_of_the_Proud|Festival of the Proud]], where performers and participants gather from all over the four powers. | ||
− | == [[The World Tree/Ikhael|Ikhael]] == | + | === [[The World Tree/Ikhael|Ikhael]] === |
− | The innovation and craft of the four powers, | + | The innovation and craft of the four powers, Ikhael is home primarily to dwarves, gnomes, and drow of all kinds, with specific interest on technological advances and master architectural cities. |
− | = | + | ===== Points of Interest ===== |
− | + | * '''[[The World Tree/Araven|Araven]]''': "Twisted Birds" | |
− | |||
− | ====Points of Interest==== | ||
− | * '''[[The World Tree/Araven|Araven]]''': | ||
* '''[[The World Tree/Barakundi|Barakundi]]''': Translated to "Fortified Door Guard" in the common tongue, serves as the only above ground city of the dwarven empire where '''Ikhael''' council members meet and pass laws. Barakundi is carved into the mountainside with troughs and gutters of water form a unique architectural work of art. | * '''[[The World Tree/Barakundi|Barakundi]]''': Translated to "Fortified Door Guard" in the common tongue, serves as the only above ground city of the dwarven empire where '''Ikhael''' council members meet and pass laws. Barakundi is carved into the mountainside with troughs and gutters of water form a unique architectural work of art. | ||
− | + | * '''[[The World Tree/Bluetin|Bluetin]]''': | |
− | * '''[[The World Tree/Bluetin|Bluetin]]''': | + | * '''[[The World Tree/Felgrim|Felgrim]]''': "Dark Chances" |
− | + | * '''[[The World Tree/Glomir|Glomir]]''': "Glorik's Home" | |
− | * '''[[The World Tree/Felgrim|Felgrim]]''': | + | * '''[[The World Tree/Gromzhuf|Gromzhuf]]''': "Power River" |
− | * '''[[The World Tree/Glomir|Glomir]]''': | + | * '''[[The World Tree/Guzharr|Guzharr]]''': "Fire Drink" |
− | * '''[[The World Tree/Gromzhuf|Gromzhuf]]''': "Power River" | + | * '''[[The World Tree/Hazelmyre|Hazelmyre]]''': |
− | * '''[[The World Tree/Guzharr|Guzharr]]''': | + | * '''[[The World Tree/Kaldur|Kaldur]]''': "Strong/Rock Ale" |
− | * '''[[The World Tree/Hazelmyre|Hazelmyre]]''': | + | * '''[[The World Tree/Karazruvalk|Karazruvalk]]''': "Strong River" |
− | * '''[[The World Tree/Kaldur|Kaldur]]''': | + | * '''[[The World Tree/Karagrim|Karagrim]]''': "Unyielding River" |
− | * '''[[The World Tree/Karazruvalk|Karazruvalk]]''': | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | * '''[[The World Tree/ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
* '''[[The World Tree/Kazaruf|Kazaruf]]''': "The Fortified Dome" | * '''[[The World Tree/Kazaruf|Kazaruf]]''': "The Fortified Dome" | ||
− | * '''[[The World Tree/ | + | * '''[[The World Tree/Kolzank|Kolzank]]''': "Black Divide |
+ | * '''[[The World Tree/Miria|Miria]]''': "Mining Home" | ||
* '''[[The World Tree/Mordan Drin|Mordan Drin]]''': Underground dwarven city located under the cave lake of [[The World Tree/Kolthragh|Kolthragh]] in the Khim Mountains. Glowing fungus and insects shine through the lake into the glass that illuminates the entire city. | * '''[[The World Tree/Mordan Drin|Mordan Drin]]''': Underground dwarven city located under the cave lake of [[The World Tree/Kolthragh|Kolthragh]] in the Khim Mountains. Glowing fungus and insects shine through the lake into the glass that illuminates the entire city. | ||
− | * '''[[The World Tree/ | + | * '''[[The World Tree/Rhunvarf|Rhunvarf]]''': "Rune Hound" |
− | * '''[[The World Tree/ | + | * '''[[The World Tree/Silverthorn|Silverthorn]]''': |
− | * '''[[The World Tree/ | + | * '''[[The World Tree/Skarrenrik|Skarrenrik]]''': "Blue King" |
+ | * '''[[The World Tree/Steza|Steza]]''': "Water Sight", Steza is a sea port of the south western borders of Ikhael, once housing the popular Myconid Mines, which has been abandoned for many years. | ||
+ | * '''[[The World Tree/Stromez-Elgram|Stromez-Elgram]]''': "Weak Stream (Stream Weak)" | ||
+ | * '''[[The World Tree/Yardron|Yardron]]''': "Western Thunder" | ||
− | ==[[The_World_Tree/Axas|Axas]]== | + | ===[[The_World_Tree/Axas|Axas]]=== |
Referred to as "'''[[The_World_Tree/Axas|Old Axas]]'''", '''Axas''' was predominately a war-like nation, being home to many orcs, goblins, gnoll, cannibals, lichs, and others who feast on sentient humanoid flesh. During the [[The_World_Tree/Time_of_Chaos|Time of Chaos]], '''Axas''' was laid to waste by the armies of the [[The_World_Tree/Ashen_Warrior|Ashen Warrior]], effectively annihilating this power into a wasteland, still unclaimed by the other three powers. | Referred to as "'''[[The_World_Tree/Axas|Old Axas]]'''", '''Axas''' was predominately a war-like nation, being home to many orcs, goblins, gnoll, cannibals, lichs, and others who feast on sentient humanoid flesh. During the [[The_World_Tree/Time_of_Chaos|Time of Chaos]], '''Axas''' was laid to waste by the armies of the [[The_World_Tree/Ashen_Warrior|Ashen Warrior]], effectively annihilating this power into a wasteland, still unclaimed by the other three powers. | ||
− | === Points of Interest === | + | ===== Points of Interest ===== |
* '''[[The World Tree/Braknash|Braknash]]''' | * '''[[The World Tree/Braknash|Braknash]]''' | ||
* '''[[The World Tree/Durzol|Durzol]]''' | * '''[[The World Tree/Durzol|Durzol]]''' | ||
Line 246: | Line 210: | ||
* '''[[The World Tree/Varok|Varok]]''' | * '''[[The World Tree/Varok|Varok]]''' | ||
− | ==[[The_World_Tree/Trinity_Islands|The Trinity Islands]]== | + | ===[[The_World_Tree/Trinity_Islands|The Trinity Islands]]=== |
A small cluster of three hospitable islands located in the bay between '''Ethir''' and '''Kusha'''. The '''Trinity Islands''' are self governed, with each island varying from one another. | A small cluster of three hospitable islands located in the bay between '''Ethir''' and '''Kusha'''. The '''Trinity Islands''' are self governed, with each island varying from one another. | ||
Line 256: | Line 220: | ||
===== [[The World Tree/Trinity Islands/Isle of Banishment|The Isle of Banishment]]===== | ===== [[The World Tree/Trinity Islands/Isle of Banishment|The Isle of Banishment]]===== | ||
− | = | + | ==Act listing== |
− | |||
− | |||
− | =Act listing= | ||
*[[The_World_Tree/Prologue|Prologue]] | *[[The_World_Tree/Prologue|Prologue]] | ||
*[[The_World_Tree/Act 1|Act I]] | *[[The_World_Tree/Act 1|Act I]] |