Editing The World of Kung-Fu 2: The Science of Kung Fu: Rules

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''“It is cruel to name a child ‘Kung Fu’”—Confucius, Digressions, Warring States Period, 478 BC.''
 
''“It is cruel to name a child ‘Kung Fu’”—Confucius, Digressions, Warring States Period, 478 BC.''
  
It is suggested that starting characters be built on 350 points. They may spend a maximum of 250 points on advantages and skills that are relevant to combat, excluding IQ and Will. Many cinematic advantages are appropriate as chi abilities, at the GM’s discretion. All martial arts Techniques in which at least one point are spent are performed +1.  
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It is suggested that starting characters be built on 350 points. They may spend a maximum of 250 points on advantages and skills that are relevant to combat. Many cinematic advantages are appropriate as chi abilities, at the GM’s discretion. All martial arts Techniques in which at least one point are spent are performed +1.  
  
 
Characters should train in at least one martial arts style. As players pick a style or styles, they should keep in mind that the way the martial arts world sees their PC will depend on the PC’s martial arts styles. In particular, martial artists will make assumptions about the PCs faction membership and personality based on the martial arts they use. See the Appendix for the primary faction affiliations of each style. MMA fighters are generally assumed to be Infinite Fighting Federation, Maniac Warrior Empire, or Vigilante.
 
Characters should train in at least one martial arts style. As players pick a style or styles, they should keep in mind that the way the martial arts world sees their PC will depend on the PC’s martial arts styles. In particular, martial artists will make assumptions about the PCs faction membership and personality based on the martial arts they use. See the Appendix for the primary faction affiliations of each style. MMA fighters are generally assumed to be Infinite Fighting Federation, Maniac Warrior Empire, or Vigilante.

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