Editing The World of Kung-Fu 2: The Science of Kung Fu: Rules
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''“Learn to be invincible, and in ten-thousand battles, you will never be defeated.”—Sun Tzu, General Advice, Warring States Period, 5th century BC.'' | ''“Learn to be invincible, and in ten-thousand battles, you will never be defeated.”—Sun Tzu, General Advice, Warring States Period, 5th century BC.'' | ||
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Anyone with Trained by a Master or Weapons Master may choose to stun with an attack, rather than do damage. Wound effects are mechanically the same, except that there is no bleeding, a blow that would normally kill will just render a victim unconscious, and recovery will at worst require a few days of bedrest. | Anyone with Trained by a Master or Weapons Master may choose to stun with an attack, rather than do damage. Wound effects are mechanically the same, except that there is no bleeding, a blow that would normally kill will just render a victim unconscious, and recovery will at worst require a few days of bedrest. | ||
− | ''“I didn’t mean you hurt you, dude. / I didn’t mean to make you cry.'' | + | ''“I didn’t mean you hurt you, dude. / I didn’t mean to make you cry.'' |
''I didn’t mean to break your rib. / I need to practice my Muay Thai.”—“My Muay Thai”, John Leelapun, on Imagine, 1970.'' | ''I didn’t mean to break your rib. / I need to practice my Muay Thai.”—“My Muay Thai”, John Leelapun, on Imagine, 1970.'' | ||
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''“It is cruel to name a child ‘Kung Fu’”—Confucius, Digressions, Warring States Period, 478 BC.'' | ''“It is cruel to name a child ‘Kung Fu’”—Confucius, Digressions, Warring States Period, 478 BC.'' | ||
− | It is suggested that starting characters be built on 350 points. They may spend a maximum of 250 points on advantages and skills that are relevant to combat | + | It is suggested that starting characters be built on 350 points. They may spend a maximum of 250 points on advantages and skills that are relevant to combat. Many cinematic advantages are appropriate as chi abilities, at the GM’s discretion. All martial arts Techniques in which at least one point are spent are performed +1. |
Characters should train in at least one martial arts style. As players pick a style or styles, they should keep in mind that the way the martial arts world sees their PC will depend on the PC’s martial arts styles. In particular, martial artists will make assumptions about the PCs faction membership and personality based on the martial arts they use. See the Appendix for the primary faction affiliations of each style. MMA fighters are generally assumed to be Infinite Fighting Federation, Maniac Warrior Empire, or Vigilante. | Characters should train in at least one martial arts style. As players pick a style or styles, they should keep in mind that the way the martial arts world sees their PC will depend on the PC’s martial arts styles. In particular, martial artists will make assumptions about the PCs faction membership and personality based on the martial arts they use. See the Appendix for the primary faction affiliations of each style. MMA fighters are generally assumed to be Infinite Fighting Federation, Maniac Warrior Empire, or Vigilante. | ||
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Because the relationships of practitioners of different martial arts styles is a complex web, it is suggest that points not be charged for style reputations. Characters using styles with particularly negative reputations, like Wushu and Laughing Devils Kung Fu, can be considered to be paying an Unusual Background cost. | Because the relationships of practitioners of different martial arts styles is a complex web, it is suggest that points not be charged for style reputations. Characters using styles with particularly negative reputations, like Wushu and Laughing Devils Kung Fu, can be considered to be paying an Unusual Background cost. | ||
− | All factions recruit from all ethnicities and both genders. The IFF and Maniacs are most likely to doubt that women can fight as well as men, while more traditional martial artists, like the Wulin, are least likely to have such misconceptions | + | All factions recruit from all ethnicities and both genders. The IFF and Maniacs are most likely to doubt that women can fight as well as men, while more traditional martial artists, like the Wulin, are least likely to have such misconceptions. |
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