Editing The Wyzardly Encyclopedia
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
=Calendar= | =Calendar= | ||
− | *[http://forum.rpg.net/showpost.php?p=13353543&postcount=752 OOC III, #752]: [http://wiki.rpg.net/index.php/File:WyzardCalendar.jpg Here] is the calendar for the game-world. In most places the months and days are referred to in an ordinal fashion, the week is eight days long and the eighth day of each week is held aside as a day of rest. In more advanced cultures, each feast day is set aside for some deity, local hero, or other specific ceremony. So, a person might refer to the sixth day of the fourth week of the third month. In some cultures, of course, the months and even the days might bear some individual name. Note that I've regularized the year to be evenly divisible into equal months, and that I've kept the total lunar period to an even number of days. | + | *[http://forum.rpg.net/showpost.php?p=13353543&postcount=752 OOC III, #752]: Months and days are usually referred to in an ordinal fashion, but local customs may vary. |
+ | *[http://forum.rpg.net/showpost.php?p=13353543&postcount=752 OOC III, #752]: [http://wiki.rpg.net/index.php/File:WyzardCalendar.jpg Here] is the calendar for the game-world. In most places the months and days are referred to in an ordinal fashion, the week is eight days long and the eighth day of each week is held aside as a day of rest. In more advanced cultures, each feast day is set aside for some deity, local hero, or other specific ceremony. So, a person might refer to the sixth day of the fourth week of the third month. In some cultures, of course, the months and even the days might bear some individual name. | ||
+ | *[http://forum.rpg.net/showpost.php?p=13353543&postcount=752 OOC III, #752]: Note that I've regularized the year to be evenly divisible into equal months, and that I've kept the total lunar period to an even number of days. I'm aware this is slightly more convenient than the real world. | ||
=Creatures= | =Creatures= | ||
− | + | ==Beastmen== | |
− | + | ==Goblins== | |
− | |||
− | |||
− | |||
− | + | ==Ogres== | |
− | + | *Ogres are around the same earth-normal biochemistry as humans. However, I haven't actually decided if they're primates with a common ancestor to humans (like cave men) or if they're a case of convergent evolution producing a similar body plan. Taking an ogre skull is probably around the same area, morally, as the minotaur skulls. They are distant and inimical enough to humans that it's okay to do so. Taking cave-man skulls would start to get a little weird. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=Food & Water= | =Food & Water= | ||
==Rations== | ==Rations== | ||
− | *[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: Rations weigh 2 lbs/day. Any PC probably has, as part of their rations, a small tin pot they can use to boil beans or produce a corn-meal mush, in addition to some kind of eating utensil. The gigantic stock of food in the wagons probably includes a moderately-sized cauldron as part of its weight. Up to one week's rations and a waterskin can be part of a | + | *[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: Rations weigh 2 lbs/day. |
+ | *[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: Any PC probably has, as part of their rations, a small tin pot they can use to boil beans or produce a corn-meal mush, in addition to some kind of eating utensil. The gigantic stock of food in the wagons probably includes a moderately-sized cauldron as part of its weight. | ||
+ | *[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: Up to one week's rations and a waterskin can be part of a PCs 80-cn "kit" of miscellaneous equipment, without it counting for further encumbrance. | ||
==Water== | ==Water== | ||
Line 88: | Line 24: | ||
==Player Characters== | ==Player Characters== | ||
− | *[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: A PC's pack is generally counted as 80CN for ease of use and avoidance of bean-counting, I up it to 160 or more if I look at it and subjectively think it's a lot of crap. This is almost always far less than their equipment would rally weigh; think of it as a "backpack bonus." However, when this material is hauled on a cart, try to use the weights given below for materials. | + | **[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: A PC's pack is generally counted as 80CN for ease of use and avoidance of bean-counting, I up it to 160 or more if I look at it and subjectively think it's a lot of crap. This is almost always far less than their equipment would rally weigh; think of it as a "backpack bonus." However, when this material is hauled on a cart, try to use the weights given below for materials. |
− | *[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: Adventurers, which includes PCs and adventurer-type NPCs, but not typical hirelings, will have a slightly easier time force-marching and suffer less from terrain. Because they're energetic, determined badasses. While normal soldiers will balk at climbing a mountain or marching through a snake-infested swamp to reach a destination, PCs think mountains are good places to hurl rocks down at their enemies and snakes are fucking delicious. | + | **[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: Adventurers, which includes PCs and adventurer-type NPCs, but not typical hirelings, will have a slightly easier time force-marching and suffer less from terrain. Because they're energetic, determined badasses. While normal soldiers will balk at climbing a mountain or marching through a snake-infested swamp to reach a destination, PCs think mountains are good places to hurl rocks down at their enemies and snakes are fucking delicious. |
==Normal Men== | ==Normal Men== | ||
− | *[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: Normal men can cover 24 miles per day if unarmored and unencumbered. 20 if they march in chain, 16 if they march in plate. This assumes relatively nice terrain to march through. | + | **[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: Normal men can cover 24 miles per day if unarmored and unencumbered. 20 if they march in chain, 16 if they march in plate. This assumes relatively nice terrain to march through. |
=Organizations= | =Organizations= | ||
==Veyan Thieves' Guild== | ==Veyan Thieves' Guild== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=Transportation= | =Transportation= | ||
Line 120: | Line 36: | ||
===Draft Horse=== | ===Draft Horse=== | ||
− | *''' | + | *'''Speed''': 22 miles a day |
*'''Carrying capacity''': 450 lbs. | *'''Carrying capacity''': 450 lbs. | ||
*'''Hauling capacity''': 700 lbs. plus a driver | *'''Hauling capacity''': 700 lbs. plus a driver | ||
Line 129: | Line 45: | ||
*'''Carrying capacity''': 300 lbs. | *'''Carrying capacity''': 300 lbs. | ||
*'''Hauling capacity''': 450 lbs. plus a driver | *'''Hauling capacity''': 450 lbs. plus a driver | ||
− | *[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: A mule can carry 300 pounds and moves like a normal man, roughly. They are well-adapted to harsh terrain, and are a favorite among adventurers for that reason. For a mule pulling a conveyance, it may handle 450 pounds plus a driver. | + | *[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: A mule can carry 300 pounds and moves like a normal man, roughly. They are well-adapted to harsh terrain, and are a favorite among adventurers for that reason. |
+ | *[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: For a mule pulling a conveyance, it may handle 450 pounds plus a driver. | ||
===Namakari=== | ===Namakari=== | ||
− | + | *[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: Namakari are common creatures in Veya and the surrounding area, and are favorites for heavy portage. They have supplanted oxen due to their great strength and easy disposition. A Namakari is an omnivore capable of dining on forage, but can have its diet supplemented by almost anything a human would eat, and also things they wouldn't (carrion.) They are particularly fond of fruit and, when they can be had, giant insects. Some claim they are slightly more intelligent than most domesticated animals, but they are not well-adapted to very cold weather. They move at 20 miles per day, and are somewhat tolerant of difficult terrain, especially swamps or sandy deserts. While they make poor riding animals and can only carry 550 pounds on their backs, they are remarkable draft animals when attached to a cart or wagon. Due to their omnivorous diet and higher calorie requirements, 5 pounds of feed per day are advisable for a Namakari that will be working hard. | |
− | + | *[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: For a namakari pulling a conveyance, it may handle 1200 pounds plus a driver. | |
− | |||
− | *[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: Namakari are common creatures in Veya and the surrounding area, and are favorites for heavy portage. They have supplanted oxen due to their great strength and easy disposition. A Namakari is an omnivore capable of dining on forage, but can have its diet supplemented by almost anything a human would eat, and also things they wouldn't (carrion.) They are particularly fond of fruit and, when they can be had, giant insects. Some claim they are slightly more intelligent than most domesticated animals, but they are not well-adapted to very cold weather. They move at 20 miles per day, and are somewhat tolerant of difficult terrain, especially swamps or sandy deserts. While they make poor riding animals and can only carry 550 pounds on their backs, they are remarkable draft animals when attached to a cart or wagon. Due to their omnivorous diet and higher calorie requirements, 5 pounds of feed per day are advisable for a Namakari that will be working hard. For a namakari pulling a conveyance, it may handle 1200 pounds plus a driver. | ||
*[http://forum.rpg.net/showpost.php?p=13353428&postcount=745 OOC III, #745]: A namakari is a big damn lizard. Imagine a scaled-up iguana. They often have their tails docked and get used as beasts of burden. | *[http://forum.rpg.net/showpost.php?p=13353428&postcount=745 OOC III, #745]: A namakari is a big damn lizard. Imagine a scaled-up iguana. They often have their tails docked and get used as beasts of burden. | ||
− | |||
− | |||
===Riding Horse=== | ===Riding Horse=== | ||
− | |||
− | |||
− | |||
*[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: A riding horse can carry a rider and their personal equipment, more or less. A PC who doesn't wear armor can carry a bit more, a PC who does wear armor shouldn't carry any more than they'd usually schlep around in a dungeon, and should consider putting their pack on another beast if they're going to be wearing plate. An unmounted horse can carry around 300 pounds. In either case, they can move 36 miles per day. Generally speaking, a hard-working horse should have its diet supplemented with oats and so forth, adding up to 3lbs of feed per day. They are not very useful in terms of pulling a cart or wagon, and should not be used for this purpose under normal circumstances. | *[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: A riding horse can carry a rider and their personal equipment, more or less. A PC who doesn't wear armor can carry a bit more, a PC who does wear armor shouldn't carry any more than they'd usually schlep around in a dungeon, and should consider putting their pack on another beast if they're going to be wearing plate. An unmounted horse can carry around 300 pounds. In either case, they can move 36 miles per day. Generally speaking, a hard-working horse should have its diet supplemented with oats and so forth, adding up to 3lbs of feed per day. They are not very useful in terms of pulling a cart or wagon, and should not be used for this purpose under normal circumstances. | ||
==Carts & Wagons== | ==Carts & Wagons== | ||
===Cart=== | ===Cart=== | ||
− | |||
− | |||
− | |||
*[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: A Cart will generally move at 18 miles per day, and is usually pulled by one or two horses, a namakari, or two mules. They are useful in very moderately rough terrain, but no more. | *[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: A Cart will generally move at 18 miles per day, and is usually pulled by one or two horses, a namakari, or two mules. They are useful in very moderately rough terrain, but no more. | ||
===Great Wagon=== | ===Great Wagon=== | ||
− | |||
− | |||
− | |||
*[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: A Great Wagon will move at 16 miles per day, and needs to be pulled by at least six horses or four namakari, and more is common. This is comparable to a conestoga wagon. They are no good at all without flat terrain or a road. A Great Wagon allows a 50% bonus to cargo capacity. A team of six namakari could pull a great wagon with five tons of cargo. | *[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: A Great Wagon will move at 16 miles per day, and needs to be pulled by at least six horses or four namakari, and more is common. This is comparable to a conestoga wagon. They are no good at all without flat terrain or a road. A Great Wagon allows a 50% bonus to cargo capacity. A team of six namakari could pull a great wagon with five tons of cargo. | ||
===Wagon=== | ===Wagon=== | ||
− | |||
− | |||
− | |||
*[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: A Wagon will move at a similar rate, and is usually pulled by at least two horses, four mules, or a namakari. It can be pulled by up to four horses or two namakari. They generally need flat terrain or some kind of path to be useful. | *[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: A Wagon will move at a similar rate, and is usually pulled by at least two horses, four mules, or a namakari. It can be pulled by up to four horses or two namakari. They generally need flat terrain or some kind of path to be useful. | ||
− | |||
− | |||
=About= | =About= | ||
− | This encyclopedia contains information pertaining to | + | This encyclopedia contains information pertaining to the Wyzard's OD&D Campaign. As of the time this wiki entry was created, there were 4 in-character threads and 3 out-of-character threads, so it seemed helpful to create a central repository of world-related information with links to the relevant posts. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |