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− | *Level: 4 | + | *Level: 1 |
| *Class: Psychic | | *Class: Psychic |
− | *XP: 12,039 | + | *XP: 570 |
| *Age: 16 | | *Age: 16 |
| *Languages: | | *Languages: |
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| *Dexterity 10 | | *Dexterity 10 |
| *Constitution 10 | | *Constitution 10 |
− | *Intelligence 9 | + | *Intelligence 14 (+1) |
− | *Wisdom 14 (+1)
| + | *Wisdom 9 |
| *Charisma 14 (+1) | | *Charisma 14 (+1) |
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| ==Skills== | | ==Skills== |
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− | Skill Points: 4
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| Athletics-0 | | Athletics-0 |
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| Leadership-0 | | Leadership-0 |
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− | Perception-1 | + | Perception-0 |
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| Persuade-1 | | Persuade-1 |
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| Psitech-0 | | Psitech-0 |
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− | Religion-1 | + | Religion-0 |
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| Stealth-0 | | Stealth-0 |
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| ==Psychic Powers== | | ==Psychic Powers== |
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− | * Biopsionics 3
| + | Metapsionics 1 |
− | ** Biostasis Level 1
| + | Biopsionics 1 |
− | The biopsionic can maintain the vital life processes of a mortally
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− | wounded teammate with a touch. Th e biopsionic may restore to life
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− | a creature he is touching that has been dead for no more than six
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− | rounds. Th ere is a 100% chance of success if this power is used within
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− | three rounds of death, with the chance decreasing by 25% for each
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− | round afterwards. Th e creature is set to zero hit points and remains
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− | unconscious until it receives medical attention. It will die if it does not
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− | receive such attention within 24 hours. Th is power does not function
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− | on creatures that have been torn apart or otherwise mangled beyond
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− | conventional surgical repair, nor those dead of poison, disease, or old
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− | age. Th is power adds 2 System Strain points to the target if successful.
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− | ** Psychic Succor Level 2
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− | The biopsionic banishes stress, fatigue, and wounds with a touch.
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− | Each activation of this power heals 1d8 hit points in the target,
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− | plus the target’s Constitution modifier. A minimum of 1 hit point is
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− | always healed, and the psychic cannot give a subject more hit points
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− | than their normal maximum. Use of this power adds 1 System Strain
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− | point to the target.
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− | ** Purge Toxin Level 3
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− | The psychic can force the elimination of a disease or poison from a
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− | target. Each invocation of the power on a target allows them to make
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− | an additional Physical Condition saving throw against the illness or
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− | poison at a +2 bonus, plus the target’s Constitution modifi er. If the
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− | target died due to a poison or disease within the last three rounds, a
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− | successful save restores them to life at 1 hit point. Th is power does not
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− | function against genetic illnesses or conditions present from birth.
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− | Use of this power adds 1 System Strain point to the target.
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− | * Metapsionics 3
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− | ** Psychic Harmonization Level 1
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− | On triggering this ability, the psychic becomes resistant to hostile
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− | psionic forces. They gain a +2 bonus to all saving throws versus psionic
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− | effects for the duration of this power. While this ability is active, the
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− | metapsionic can also determine whether or not a person they are
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− | touching has any psychic abilities, though not specific disciplines.
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− | ** Psionic Static Field Level 2
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− | For the duration of this power, activating any psionic ability within
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− | line of sight of the psychic costs psi points as if the power were one
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− | level higher. Th is ability does not affect level 9 powers. Th e psionic
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− | and her allies are not affected by their own static field, and multiple
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− | static fields do not stack in effect.
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− | ** Metapsionic Concert Level 3
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− | On activating this power while touching one or more willing psionic
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− | allies, those involved can freely redistribute their total psi points
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− | amongst all participants. No psychic can be left with more psi
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− | points than their normal maximum, and if a psychic declines the
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− | chosen division they withdraw from the concert with their psi points
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− | unchanged.
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| ==Other Stats== | | ==Other Stats== |
| *Movement Rate: | | *Movement Rate: |
− | *HP: 19 | + | *HP: |
− | *Psi Points: 20 | + | *Psi Points: 2 |
| *System Strain: | | *System Strain: |
| *AC: | | *AC: |
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| ***Stolen artifact | | ***Stolen artifact |
| ***Glowbug | | ***Glowbug |
− | **Vaccsuit | + | **245 credits |
− | **100 credits
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| *'''Stowed''' | | *'''Stowed''' |