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*Level: 4
+
*Level: 1
 
*Class: Psychic
 
*Class: Psychic
*XP: 12,039
+
*XP: 570
 
*Age: 16
 
*Age: 16
 
*Languages:  
 
*Languages:  
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*Dexterity 10
 
*Dexterity 10
 
*Constitution 10  
 
*Constitution 10  
*Intelligence 9
+
*Intelligence 14 (+1)
*Wisdom  14 (+1)
+
*Wisdom  9
 
*Charisma 14 (+1)
 
*Charisma 14 (+1)
  
 
==Skills==
 
==Skills==
 
Skill Points: 4
 
  
 
Athletics-0
 
Athletics-0
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Leadership-0
 
Leadership-0
  
Perception-1
+
Perception-0
  
 
Persuade-1
 
Persuade-1
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Psitech-0
 
Psitech-0
  
Religion-1
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Religion-0
  
 
Stealth-0
 
Stealth-0
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==Psychic Powers==
 
==Psychic Powers==
  
* Biopsionics 3
+
Metapsionics 1
** Biostasis Level 1
+
Biopsionics 1
    The biopsionic can maintain the vital life processes of a mortally
 
    wounded teammate with a touch. Th e biopsionic may restore to life
 
    a creature he is touching that has been dead for no more than six
 
    rounds. Th ere is a 100% chance of success if this power is used within
 
    three rounds of death, with the chance decreasing by 25% for each
 
    round afterwards. Th e creature is set to zero hit points and remains
 
    unconscious until it receives medical attention. It will die if it does not
 
    receive such attention within 24 hours. Th is power does not function
 
    on creatures that have been torn apart or otherwise mangled beyond
 
    conventional surgical repair, nor those dead of poison, disease, or old
 
    age. Th is power adds 2 System Strain points to the target if successful.
 
** Psychic Succor Level 2
 
    The biopsionic banishes stress, fatigue, and wounds with a touch.
 
    Each activation of this power heals 1d8 hit points in the target,
 
    plus the target’s Constitution modifier. A minimum of 1 hit point is
 
    always healed, and the psychic cannot give a subject more hit points
 
    than their normal maximum. Use of this power adds 1 System Strain
 
    point to the target.
 
** Purge Toxin Level 3
 
    The psychic can force the elimination of a disease or poison from a
 
    target. Each invocation of the power on a target allows them to make
 
    an additional Physical Condition saving throw against the illness or
 
    poison at a +2 bonus, plus the target’s Constitution modifi er. If the
 
    target died due to a poison or disease within the last three rounds, a
 
    successful save restores them to life at 1 hit point. Th is power does not
 
    function against genetic illnesses or conditions present from birth.
 
    Use of this power adds 1 System Strain point to the target.
 
 
 
* Metapsionics 3
 
** Psychic Harmonization Level 1
 
    On triggering this ability, the psychic becomes resistant to hostile
 
    psionic forces. They gain a +2 bonus to all saving throws versus psionic
 
    effects for the duration of this power. While this ability is active, the
 
    metapsionic can also determine whether or not a person they are
 
    touching has any psychic abilities, though not specific disciplines.
 
** Psionic Static Field Level 2
 
    For the duration of this power, activating any psionic ability within
 
    line of sight of the psychic costs psi points as if the power were one
 
    level higher. Th is ability does not affect level 9 powers. Th e psionic
 
    and her allies are not affected by their own static field, and multiple
 
    static fields do not stack in effect.
 
** Metapsionic Concert Level 3
 
    On activating this power while touching one or more willing psionic
 
    allies, those involved can freely redistribute their total psi points
 
    amongst all participants. No psychic can be left with more psi
 
    points than their normal maximum, and if a psychic declines the
 
    chosen division they withdraw from the concert with their psi points
 
    unchanged.
 
  
 
==Other Stats==
 
==Other Stats==
 
*Movement Rate:
 
*Movement Rate:
*HP: 19
+
*HP: 8
*Psi Points: 20
+
*Psi Points: 2
 
*System Strain:
 
*System Strain:
 
*AC:
 
*AC:

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