Editing Theogony
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*Pose a closed (''i.e.'', yes/no) question about what your character is attempting. ''Can I land the ship safely?'' ''Do I complete the hack before the IC gets to me?'' Etc. | *Pose a closed (''i.e.'', yes/no) question about what your character is attempting. ''Can I land the ship safely?'' ''Do I complete the hack before the IC gets to me?'' Etc. | ||
*Start with 1 d6 as an Action die. Add another die for every positive Descriptor, Condition, piece of Gear, or other modifier that helps your attempt. Remove a die for every negative Descriptor, Condition, piece of Gear, etc. that hinders your attempt. (This includes not just your character's modifiers, but also the NPC's or location's or scene's - whatever is relevant. When in doubt, I'll have the final word on what applies or doesn't, but fundamentally if I let you in the game I trust your judgment so just be reasonable.) | *Start with 1 d6 as an Action die. Add another die for every positive Descriptor, Condition, piece of Gear, or other modifier that helps your attempt. Remove a die for every negative Descriptor, Condition, piece of Gear, etc. that hinders your attempt. (This includes not just your character's modifiers, but also the NPC's or location's or scene's - whatever is relevant. When in doubt, I'll have the final word on what applies or doesn't, but fundamentally if I let you in the game I trust your judgment so just be reasonable.) | ||
− | **If you're left with a positive number of modifiers, roll that many additional | + | **If you're left with a positive number of modifiers, roll that many additional d6s and take the highest result from all dice. |
− | **If you're left with a negative number of modifiers, roll that many additional | + | **If you're left with a negative number of modifiers, roll that many additional d6s and take the lowest result from all dice. |
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*That result tells you the answer to your question: | *That result tells you the answer to your question: | ||
**6 = Yes, and | **6 = Yes, and |