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[[File:Theogony.jpg|700px]]
 
 
 
=Characters At A Glance=
 
=Characters At A Glance=
==Main Table==
 
  
 
{| class="wikitable"
 
{| class="wikitable"
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! High Concept
 
! High Concept
 
! Player
 
! Player
! Moxie
 
 
! Conditions
 
! Conditions
 +
! FU points
 
|-
 
|-
|'''[[Theogony_Character:_Mac|Erin "Mac" MacAran]]'''
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|TBD
|Black Market Hustler
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|TBD
|''[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]''
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|TBD
|3
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|
 
|
 
|
 
|-
 
|-
|''Missing'' '''[[Theogeny_Character:_CDM|Prof. Crushing Deep Mysteries]]'''
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|TBD
|Neo-Orca Exosolar Researcher
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|TBD
|''[https://forum.rpg.net/index.php?members/mrprim.71711/ MrPrim]''
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|TBD
|2
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|
|Attack Pattern
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|
 
|-
 
|-
|Sylia
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|TBD
|Infiltrator slinking away from her criminal past
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|TBD
|[https://forum.rpg.net/index.php?members/kittlefish.62862/ Kittlefish]
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|TBD
|2
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|
 
|
 
|
 
|-
 
|-
|Starblaze Johnson
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|TBD
|Action-Archaeologist Reality Metacelebrity
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|TBD
|[https://forum.rpg.net/index.php?members/muskrat.144471/ Muskrat]
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|TBD
|2
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|
|Protuberance Sample, Great Footage
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|
 
|-
 
|-
|''Missing'' Eddie Hardshell
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|TBD
|Evangelising NovaCrab Engineer
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|TBD
|[https://forum.rpg.net/index.php?members/dannyk.1750/ DannyK]
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|TBD
|2
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|
 
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|-
 
|-
|}
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|TBD
 
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|TBD
==Relationships==
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|TBD
 
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|
==Character Summary Table==
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|
 
 
 
 
{| class="wikitable"
 
! Character
 
! High Concept
 
! Morph
 
! Mind
 
! Muse
 
! Rep
 
! Edge
 
! Flaw
 
! Gear
 
! Gear
 
|-
 
|'''[[Theogony_Character:_Mac|Erin "Mac" MacAran]]'''
 
|Black Market Hustler
 
|Bio-passing Synth
 
|Computer Brain
 
|Sarcastic Brat
 
|Criminal Enigma
 
|Non-Stop Machine
 
|Hackable
 
|Multiphasic Scanner
 
|Tattered Teddy Bear (anti personel grenade inside)
 
|-
 
|'''[[Theogeny_Character:_CDM|Prof. Crushing Deep Mysteries]]'''
 
|Neo-Orca Exosolar Researcher
 
|Deceptively resilient Ayala caretaker pod
 
|Double doctorates in xenobiology and xenoastrogeography
 
|Studious cuttlefish
 
|Widely-published (r-rep)
 
|Predatory instincts
 
|Uncomfortable in gravity
 
|Autonomous scanner drones
 
|Manipulator cuff
 
|-
 
|Sylia
 
|Infiltrator slinking away from her criminal past
 
|Yoyodyne-Orochitech "Pipe Snake" Low-profile technical Slitheroid with nanofine manipulators
 
|Overclocked lightning processor
 
|Catgirl Friday
 
|Veteran codeslinger (g-rep)
 
|Weakpoint sense
 
|Jumping at shadows
 
|Adaptive Interface
 
|Tail-mounted 'Stingray' Plasma Cutter
 
|-
 
|Starblaze Johnson
 
|Action-Archaeologist Reality Metacelebrity
 
|A Beautiful Olympian Fit for an Action Hero
 
|Brilliant Gatecrashing Xeno-Archaeologist
 
|Starblaze Animated
 
|Long-Time Metacelebrity with a New Lease on Life (f-rep)
 
|Vid and XP Recording Cyberware System
 
|Trouble Separating Fact and Fiction
 
|Medium Pistol
 
|Portable Xeno-Archaeologist’s Lab
 
|-
 
|Eddie Hardshell
 
|Evangelising NovaCrab Engineer
 
|Swiss Army Crab ’its so damn versatile!’
 
|Packed with technical manuals
 
|Sebastian
 
|Work hard, play hard (@-rep)
 
|Flair for Improvisation
 
|Awkward
 
|The Crab Cannon
 
|Tool pouch
 
 
|-
 
|-
 
|}
 
|}
  
=Second Stanza: Nyx=
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=The Current Scene=
 
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===Location===
[[File:Mars_Main.jpg|400px]]
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*Descriptors/Modifiers
 
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===NPC 1===
==Scene 1: Wakeup==
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*Descriptors/Modifiers
===Situation===
 
 
 
*[https://forum.rpg.net/index.php?threads/eclipse-phase-freeform-universal-theogony.904058/post-24713877 IC post with initial situation description]
 
*'''Scene Descriptors''': Reintegration Blues, New Morph - Same As the Old Morph, Too Many Smiles, Missing Team Members
 
*'''Location Descriptors''': Hypermodern Lounge, Open Bar, Corporate Crowd
 
 
 
=Game Information=
 
 
 
*[[Theogony:First_Stanza|First Stanza Information]]
 
 
 
==Clues and Leads==
 
  
 
=Important Links=
 
=Important Links=
*[https://forum.rpg.net/index.php?threads/eclipse-phase-freeform-universal-theogony.904058/ In-character Thread]
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*In-character Thread
*[https://forum.rpg.net/index.php?threads/eclipse-phase-freeform-universal-theogony.904057/ Out-of-character Thread]
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*Out-of-character Thread
*[https://forum.rpg.net/index.php?threads/recruitment-eclipse-phase-using-freeform-universal.903945/ Recruitment Thread]
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*Recruitment Thread
  
 
=Character Creation=
 
=Character Creation=
Character creation in [https://www.perilplanet.com Freeform Universal] is very simple.  There is a [[Theogony:Character_Template | Character Template]] for your convenience, but you aren't required to use it.  (Changeable stats like Conditions and Moxie we will track here on the main page instead of on the character sheets.)
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Character creation in [https://www.perilplanet.com Freeform Universal] is very simple.  There is a [[Theogony:Character_Template | Character Template]] for your convenience, but you aren't required to use it.  (Changeable stats like Conditions and FU Points we will track here on the main page instead of on the character sheets.)
  
 
*First, your character needs a High Concept - this is the kernel of who or what the character is, and should be summed up in just a few words or a phrase. ''Barsoomian Revolutionary'', ''Cephalopod Uplift Pilot,'' something like that.
 
*First, your character needs a High Concept - this is the kernel of who or what the character is, and should be summed up in just a few words or a phrase. ''Barsoomian Revolutionary'', ''Cephalopod Uplift Pilot,'' something like that.
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**Mind - relates to your PC's nonphysical characteristics
 
**Mind - relates to your PC's nonphysical characteristics
 
**Muse - relates to your PC's Muse. If you don't want a Muse, it relates to why you don't have one.
 
**Muse - relates to your PC's Muse. If you don't want a Muse, it relates to why you don't have one.
**Rep - relates to your PC's Rep with a particular network of your choice - which network, and why is it the way that it is (positive or negative)?
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**Rep - relates to your PC's Rep with a particular network - which network, and why is it the way that it is?
 
**Edge - an advantage that your character has.  
 
**Edge - an advantage that your character has.  
 
**Flaw - a disadvantage that your character has.
 
**Flaw - a disadvantage that your character has.
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=Rules Notes=
 
=Rules Notes=
  
==How do I do stuff?==
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=How do I do stuff?=
 
*Pose a closed (''i.e.'', yes/no) question about what your character is attempting. ''Can I land the ship safely?'' ''Do I complete the hack before the IC gets to me?'' Etc.
 
*Pose a closed (''i.e.'', yes/no) question about what your character is attempting. ''Can I land the ship safely?'' ''Do I complete the hack before the IC gets to me?'' Etc.
*Start with 1 d6 as an Action die.  Add another die for every positive Descriptor, Condition, piece of Gear, or other modifier that helps your attempt. Remove a die for every negative Descriptor, Condition, piece of Gear, etc. that hinders your attempt. (This includes not just your character's modifiers, but also the NPC's or location's or scene's - whatever is relevant. When in doubt, I'll have the final word on what applies or doesn't, but fundamentally if I let you in the game I trust your judgment so just be reasonable.)
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*Start with 1 d6 as an Action die.  Add another die for every positive Descriptor, Condition, piece of Gear, or other modifier that helps. Remove a die for every negative Descriptor, Condition, piece of Gear, etc. that hurts.
**If you're left with a positive number of modifiers, roll that many additional Bonus d6s and take the highest result from all dice.  
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**If you're left with a positive number of dice, roll that many d6s and take the highest result.
**If you're left with a negative number of modifiers, roll that many additional Penalty d6s and take the lowest result from all dice.
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**If you're left with a negative number of dice, roll that many d6s and take the lowest result.
**If you're left with no net modifiers, just roll your Action die.
 
**''Examples'': If you have 3 positive modifiers and 2 negative modifiers, you'll roll 1 Action die and 1 Bonus die, for a total of 2 dice and take the higher result.  If you have 2 positive modifiers and 3 negative modifiers, you'll roll 1 Action die and 1 Penalty die and take the lower result.
 
 
*That result tells you the answer to your question:
 
*That result tells you the answer to your question:
 
**6 = Yes, and
 
**6 = Yes, and
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**2 = No
 
**2 = No
 
**1 = No, and
 
**1 = No, and
*The GM will (pending some reasonable negotiation) decide on what the "ands" and "buts" mean.
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*The GM will (pending some reasonable negotiation) decide on what the "ands" and "buts" mean.  
  
==What can I do with Moxie?==
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==What can I do with FU Points?==
*Add a bonus die before the roll
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*Add a bonus die
*Re-roll any one die after seeing the result
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*Re-roll any one die
 
*Elevate a Prop - turn a Prop into Gear for 1 Scene (meaning that it can be added to your die pool when relevant)
 
*Elevate a Prop - turn a Prop into Gear for 1 Scene (meaning that it can be added to your die pool when relevant)
  
==How do I earn Moxie?==
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==How do I earn FU Points?==
*Refresh. When the characters have the chance to take a break, they'll return to 2 Moxie if they had less.
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*Refresh. When the characters have the chance to take a break, they'll return to 2 FU points if they had less.
*Take a hit. Voluntarily accept a "No, and" result before rolling the dice and gain 1 Moxie.
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*Take a hit. Voluntarily accept a "No, and" result on a roll and gain 1 FU point.
*Complete bonus tasks. Every so often, I will offer bonus RP tasks that can be completed to earn Moxie.  I'm doing this as a more objective version of earning Moxie for doing cool things as described in the book.
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*Complete bonus tasks. Every so often, I will offer bonus RP tasks that can be completed to earn FU points.  I'm doing this as a more objective version of earning FU points for doing cool things as described in the book.
 
 
==What are Conditions?==
 
*Conditions are temporary Descriptors that apply to your character and are mechanically important.  They may be Positive or Negative.  Maybe you're ''Concussed'' from a fight with an Uplifted Gorilla.  Or maybe you're wearing a ''Jovian Battlesuit'' for a scene.
 
*From time to time, you'll get Conditions from successes or failures on Roles, or maybe just from the fiction itself.
 
*This is also how teamwork functions: anyone helping out another PC just adds a Descriptor to their roll representing their assistance (E.g., if Eddie is helping Mac distract a guard, Mac might roll with an "Eddie's Help" Descriptor added to her side of the ledger).
 

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