Editing Theogony
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=Characters At A Glance= | =Characters At A Glance= | ||
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{| class="wikitable" | {| class="wikitable" | ||
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! High Concept | ! High Concept | ||
! Player | ! Player | ||
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! Conditions | ! Conditions | ||
+ | ! FU points | ||
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|} | |} | ||
− | = | + | =The Current Scene= |
− | + | ===Location=== | |
− | + | *Descriptors/Modifiers | |
− | + | ===NPC 1=== | |
− | + | *Descriptors/Modifiers | |
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− | * | ||
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− | == | ||
=Important Links= | =Important Links= | ||
− | * | + | *In-character Thread |
− | * | + | *Out-of-character Thread |
− | * | + | *Recruitment Thread |
=Character Creation= | =Character Creation= | ||
− | Character creation in [https://www.perilplanet.com Freeform Universal] is very simple. There is a [[Theogony:Character_Template | Character Template]] for your convenience, but you aren't required to use it. (Changeable stats like Conditions and | + | Character creation in [https://www.perilplanet.com Freeform Universal] is very simple. There is a [[Theogony:Character_Template | Character Template]] for your convenience, but you aren't required to use it. (Changeable stats like Conditions and FU Points we will track here on the main page instead of on the character sheets.) |
*First, your character needs a High Concept - this is the kernel of who or what the character is, and should be summed up in just a few words or a phrase. ''Barsoomian Revolutionary'', ''Cephalopod Uplift Pilot,'' something like that. | *First, your character needs a High Concept - this is the kernel of who or what the character is, and should be summed up in just a few words or a phrase. ''Barsoomian Revolutionary'', ''Cephalopod Uplift Pilot,'' something like that. | ||
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**Mind - relates to your PC's nonphysical characteristics | **Mind - relates to your PC's nonphysical characteristics | ||
**Muse - relates to your PC's Muse. If you don't want a Muse, it relates to why you don't have one. | **Muse - relates to your PC's Muse. If you don't want a Muse, it relates to why you don't have one. | ||
− | **Rep - relates to your PC's Rep with a particular network | + | **Rep - relates to your PC's Rep with a particular network - which network, and why is it the way that it is? |
**Edge - an advantage that your character has. | **Edge - an advantage that your character has. | ||
**Flaw - a disadvantage that your character has. | **Flaw - a disadvantage that your character has. | ||
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==How do I do stuff?== | ==How do I do stuff?== | ||
*Pose a closed (''i.e.'', yes/no) question about what your character is attempting. ''Can I land the ship safely?'' ''Do I complete the hack before the IC gets to me?'' Etc. | *Pose a closed (''i.e.'', yes/no) question about what your character is attempting. ''Can I land the ship safely?'' ''Do I complete the hack before the IC gets to me?'' Etc. | ||
− | *Start with 1 d6 as an Action die. Add another die for every positive Descriptor, Condition, piece of Gear, or other modifier that helps | + | *Start with 1 d6 as an Action die. Add another die for every positive Descriptor, Condition, piece of Gear, or other modifier that helps. Remove a die for every negative Descriptor, Condition, piece of Gear, etc. that hurts. This includes not just your character's modifiers, but also the NPC's or location's or scene's - whatever is relevant. When in doubt, I'll have the final word on what applies or doesn't, but fundamentally if I let you in the game I trust your judgment so just be reasonable. |
− | **If you're left with a positive number of | + | **If you're left with a positive number of dice, roll that many d6s and take the highest result. |
− | **If you're left with a negative number of | + | **If you're left with a negative number of dice, roll that many d6s and take the lowest result. |
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*That result tells you the answer to your question: | *That result tells you the answer to your question: | ||
**6 = Yes, and | **6 = Yes, and | ||
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*The GM will (pending some reasonable negotiation) decide on what the "ands" and "buts" mean. | *The GM will (pending some reasonable negotiation) decide on what the "ands" and "buts" mean. | ||
− | ==What can I do with | + | ==What can I do with FU Points?== |
− | *Add a bonus die | + | *Add a bonus die |
− | *Re-roll any one die | + | *Re-roll any one die |
*Elevate a Prop - turn a Prop into Gear for 1 Scene (meaning that it can be added to your die pool when relevant) | *Elevate a Prop - turn a Prop into Gear for 1 Scene (meaning that it can be added to your die pool when relevant) | ||
− | ==How do I earn | + | ==How do I earn FU Points?== |
− | *Refresh. When the characters have the chance to take a break, they'll return to 2 | + | *Refresh. When the characters have the chance to take a break, they'll return to 2 FU points if they had less. |
− | *Take a hit. Voluntarily accept a "No, and" result | + | *Take a hit. Voluntarily accept a "No, and" result on a roll and gain 1 FU point. |
− | *Complete bonus tasks. Every so often, I will offer bonus RP tasks that can be completed to earn | + | *Complete bonus tasks. Every so often, I will offer bonus RP tasks that can be completed to earn FU points. I'm doing this as a more objective version of earning FU points for doing cool things as described in the book. |
==What are Conditions?== | ==What are Conditions?== | ||
*Conditions are temporary Descriptors that apply to your character and are mechanically important. They may be Positive or Negative. Maybe you're ''Concussed'' from a fight with an Uplifted Gorilla. Or maybe you're wearing a ''Jovian Battlesuit'' for a scene. | *Conditions are temporary Descriptors that apply to your character and are mechanically important. They may be Positive or Negative. Maybe you're ''Concussed'' from a fight with an Uplifted Gorilla. Or maybe you're wearing a ''Jovian Battlesuit'' for a scene. | ||
*From time to time, you'll get Conditions from successes or failures on Roles, or maybe just from the fiction itself. | *From time to time, you'll get Conditions from successes or failures on Roles, or maybe just from the fiction itself. | ||
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