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=Characters At A Glance= | =Characters At A Glance= | ||
==Main Table== | ==Main Table== | ||
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! Conditions | ! Conditions | ||
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==Relationships== | ==Relationships== | ||
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− | + | ===Location=== | |
− | + | *Descriptors/Modifiers | |
− | + | ===NPC 1=== | |
− | + | *Descriptors/Modifiers | |
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=Game Information= | =Game Information= | ||
− | + | ==NPCs== | |
− | + | ==Important Locations== | |
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==Clues and Leads== | ==Clues and Leads== | ||
=Important Links= | =Important Links= | ||
− | * | + | *In-character Thread |
− | * | + | *Out-of-character Thread |
− | * | + | *Recruitment Thread |
=Character Creation= | =Character Creation= | ||
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**Mind - relates to your PC's nonphysical characteristics | **Mind - relates to your PC's nonphysical characteristics | ||
**Muse - relates to your PC's Muse. If you don't want a Muse, it relates to why you don't have one. | **Muse - relates to your PC's Muse. If you don't want a Muse, it relates to why you don't have one. | ||
− | **Rep - relates to your PC's Rep with a particular network | + | **Rep - relates to your PC's Rep with a particular network - which network, and why is it the way that it is? |
**Edge - an advantage that your character has. | **Edge - an advantage that your character has. | ||
**Flaw - a disadvantage that your character has. | **Flaw - a disadvantage that your character has. | ||
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*Pose a closed (''i.e.'', yes/no) question about what your character is attempting. ''Can I land the ship safely?'' ''Do I complete the hack before the IC gets to me?'' Etc. | *Pose a closed (''i.e.'', yes/no) question about what your character is attempting. ''Can I land the ship safely?'' ''Do I complete the hack before the IC gets to me?'' Etc. | ||
*Start with 1 d6 as an Action die. Add another die for every positive Descriptor, Condition, piece of Gear, or other modifier that helps your attempt. Remove a die for every negative Descriptor, Condition, piece of Gear, etc. that hinders your attempt. (This includes not just your character's modifiers, but also the NPC's or location's or scene's - whatever is relevant. When in doubt, I'll have the final word on what applies or doesn't, but fundamentally if I let you in the game I trust your judgment so just be reasonable.) | *Start with 1 d6 as an Action die. Add another die for every positive Descriptor, Condition, piece of Gear, or other modifier that helps your attempt. Remove a die for every negative Descriptor, Condition, piece of Gear, etc. that hinders your attempt. (This includes not just your character's modifiers, but also the NPC's or location's or scene's - whatever is relevant. When in doubt, I'll have the final word on what applies or doesn't, but fundamentally if I let you in the game I trust your judgment so just be reasonable.) | ||
− | **If you're left with a positive number of | + | **If you're left with a positive number of dice, roll that many d6s and take the highest result. |
− | **If you're left with a negative number of | + | **If you're left with a negative number of dice, roll that many d6s and take the lowest result. |
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*That result tells you the answer to your question: | *That result tells you the answer to your question: | ||
**6 = Yes, and | **6 = Yes, and | ||
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==How do I earn Moxie?== | ==How do I earn Moxie?== | ||
*Refresh. When the characters have the chance to take a break, they'll return to 2 Moxie if they had less. | *Refresh. When the characters have the chance to take a break, they'll return to 2 Moxie if they had less. | ||
− | *Take a hit. Voluntarily accept a "No, and" result | + | *Take a hit. Voluntarily accept a "No, and" result on a roll and gain 1 Moxie. |
*Complete bonus tasks. Every so often, I will offer bonus RP tasks that can be completed to earn Moxie. I'm doing this as a more objective version of earning Moxie for doing cool things as described in the book. | *Complete bonus tasks. Every so often, I will offer bonus RP tasks that can be completed to earn Moxie. I'm doing this as a more objective version of earning Moxie for doing cool things as described in the book. | ||
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*Conditions are temporary Descriptors that apply to your character and are mechanically important. They may be Positive or Negative. Maybe you're ''Concussed'' from a fight with an Uplifted Gorilla. Or maybe you're wearing a ''Jovian Battlesuit'' for a scene. | *Conditions are temporary Descriptors that apply to your character and are mechanically important. They may be Positive or Negative. Maybe you're ''Concussed'' from a fight with an Uplifted Gorilla. Or maybe you're wearing a ''Jovian Battlesuit'' for a scene. | ||
*From time to time, you'll get Conditions from successes or failures on Roles, or maybe just from the fiction itself. | *From time to time, you'll get Conditions from successes or failures on Roles, or maybe just from the fiction itself. | ||
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