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! Conditions
 
! Conditions
 
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|-
|'''[[Theogony_Character:_Mac|Erin "Mac" MacAran]]'''
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|TBD
|Black Market Hustler
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|TBD
|''[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]''
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|TBD
|3
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|''Missing'' '''[[Theogeny_Character:_CDM|Prof. Crushing Deep Mysteries]]'''
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|TBD
|Neo-Orca Exosolar Researcher
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|TBD
|''[https://forum.rpg.net/index.php?members/mrprim.71711/ MrPrim]''
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|TBD
|2
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|Attack Pattern
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|Sylia
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|TBD
|Infiltrator slinking away from her criminal past
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|TBD
|[https://forum.rpg.net/index.php?members/kittlefish.62862/ Kittlefish]
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|TBD
|2
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|Starblaze Johnson
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|TBD
|Action-Archaeologist Reality Metacelebrity
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|TBD
|[https://forum.rpg.net/index.php?members/muskrat.144471/ Muskrat]
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|TBD
|2
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|Protuberance Sample, Great Footage
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|''Missing'' Eddie Hardshell
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|TBD
|Evangelising NovaCrab Engineer
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|TBD
|[https://forum.rpg.net/index.php?members/dannyk.1750/ DannyK]
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|TBD
|2
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|TBD
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|TBD
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|TBD
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==Relationships==
 
==Relationships==
  
==Character Summary Table==
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=The Current Scene=
 
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===Location===
 
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*Descriptors/Modifiers
{| class="wikitable"
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===NPC 1===
! Character
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*Descriptors/Modifiers
! High Concept
 
! Morph
 
! Mind
 
! Muse
 
! Rep
 
! Edge
 
! Flaw
 
! Gear
 
! Gear
 
|-
 
|'''[[Theogony_Character:_Mac|Erin "Mac" MacAran]]'''
 
|Black Market Hustler
 
|Bio-passing Synth
 
|Computer Brain
 
|Sarcastic Brat
 
|Criminal Enigma
 
|Non-Stop Machine
 
|Hackable
 
|Multiphasic Scanner
 
|Tattered Teddy Bear (anti personel grenade inside)
 
|-
 
|'''[[Theogeny_Character:_CDM|Prof. Crushing Deep Mysteries]]'''
 
|Neo-Orca Exosolar Researcher
 
|Deceptively resilient Ayala caretaker pod
 
|Double doctorates in xenobiology and xenoastrogeography
 
|Studious cuttlefish
 
|Widely-published (r-rep)
 
|Predatory instincts
 
|Uncomfortable in gravity
 
|Autonomous scanner drones
 
|Manipulator cuff
 
|-
 
|Sylia
 
|Infiltrator slinking away from her criminal past
 
|Yoyodyne-Orochitech "Pipe Snake" Low-profile technical Slitheroid with nanofine manipulators
 
|Overclocked lightning processor
 
|Catgirl Friday
 
|Veteran codeslinger (g-rep)
 
|Weakpoint sense
 
|Jumping at shadows
 
|Adaptive Interface
 
|Tail-mounted 'Stingray' Plasma Cutter
 
|-
 
|Starblaze Johnson
 
|Action-Archaeologist Reality Metacelebrity
 
|A Beautiful Olympian Fit for an Action Hero
 
|Brilliant Gatecrashing Xeno-Archaeologist
 
|Starblaze Animated
 
|Long-Time Metacelebrity with a New Lease on Life (f-rep)
 
|Vid and XP Recording Cyberware System
 
|Trouble Separating Fact and Fiction
 
|Medium Pistol
 
|Portable Xeno-Archaeologist’s Lab
 
|-
 
|Eddie Hardshell
 
|Evangelising NovaCrab Engineer
 
|Swiss Army Crab ’its so damn versatile!’
 
|Packed with technical manuals
 
|Sebastian
 
|Work hard, play hard (@-rep)
 
|Flair for Improvisation
 
|Awkward
 
|The Crab Cannon
 
|Tool pouch
 
|-
 
|}
 
 
 
=Second Stanza: Nyx=
 
 
 
[[File:Mars_Main.jpg|400px]]
 
 
 
==Scene 1: Wakeup==
 
===Situation===
 
 
 
*[https://forum.rpg.net/index.php?threads/eclipse-phase-freeform-universal-theogony.904058/post-24713877 IC post with initial situation description]
 
*'''Scene Descriptors''': Reintegration Blues, New Morph - Same As the Old Morph, Too Many Smiles, Missing Team Members
 
*'''Location Descriptors''': Hypermodern Lounge, Open Bar, Corporate Crowd
 
  
 
=Game Information=
 
=Game Information=
 
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==NPCs==
*[[Theogony:First_Stanza|First Stanza Information]]
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==Important Locations==
 
 
 
==Clues and Leads==
 
==Clues and Leads==
  
 
=Important Links=
 
=Important Links=
*[https://forum.rpg.net/index.php?threads/eclipse-phase-freeform-universal-theogony.904058/ In-character Thread]
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*In-character Thread
*[https://forum.rpg.net/index.php?threads/eclipse-phase-freeform-universal-theogony.904057/ Out-of-character Thread]
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*Out-of-character Thread
*[https://forum.rpg.net/index.php?threads/recruitment-eclipse-phase-using-freeform-universal.903945/ Recruitment Thread]
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*Recruitment Thread
  
 
=Character Creation=
 
=Character Creation=
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**Mind - relates to your PC's nonphysical characteristics
 
**Mind - relates to your PC's nonphysical characteristics
 
**Muse - relates to your PC's Muse. If you don't want a Muse, it relates to why you don't have one.
 
**Muse - relates to your PC's Muse. If you don't want a Muse, it relates to why you don't have one.
**Rep - relates to your PC's Rep with a particular network of your choice - which network, and why is it the way that it is (positive or negative)?
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**Rep - relates to your PC's Rep with a particular network - which network, and why is it the way that it is?
 
**Edge - an advantage that your character has.  
 
**Edge - an advantage that your character has.  
 
**Flaw - a disadvantage that your character has.
 
**Flaw - a disadvantage that your character has.
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*Pose a closed (''i.e.'', yes/no) question about what your character is attempting. ''Can I land the ship safely?'' ''Do I complete the hack before the IC gets to me?'' Etc.
 
*Pose a closed (''i.e.'', yes/no) question about what your character is attempting. ''Can I land the ship safely?'' ''Do I complete the hack before the IC gets to me?'' Etc.
 
*Start with 1 d6 as an Action die.  Add another die for every positive Descriptor, Condition, piece of Gear, or other modifier that helps your attempt. Remove a die for every negative Descriptor, Condition, piece of Gear, etc. that hinders your attempt. (This includes not just your character's modifiers, but also the NPC's or location's or scene's - whatever is relevant. When in doubt, I'll have the final word on what applies or doesn't, but fundamentally if I let you in the game I trust your judgment so just be reasonable.)
 
*Start with 1 d6 as an Action die.  Add another die for every positive Descriptor, Condition, piece of Gear, or other modifier that helps your attempt. Remove a die for every negative Descriptor, Condition, piece of Gear, etc. that hinders your attempt. (This includes not just your character's modifiers, but also the NPC's or location's or scene's - whatever is relevant. When in doubt, I'll have the final word on what applies or doesn't, but fundamentally if I let you in the game I trust your judgment so just be reasonable.)
**If you're left with a positive number of modifiers, roll that many additional Bonus d6s and take the highest result from all dice.  
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**If you're left with a positive number of dice, roll that many d6s and take the highest result. (0 rounds up to 1 for these purposes.)
**If you're left with a negative number of modifiers, roll that many additional Penalty d6s and take the lowest result from all dice.
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**If you're left with a negative number of dice, roll that many d6s and take the lowest result.
**If you're left with no net modifiers, just roll your Action die.
 
**''Examples'': If you have 3 positive modifiers and 2 negative modifiers, you'll roll 1 Action die and 1 Bonus die, for a total of 2 dice and take the higher result.  If you have 2 positive modifiers and 3 negative modifiers, you'll roll 1 Action die and 1 Penalty die and take the lower result.
 
 
*That result tells you the answer to your question:
 
*That result tells you the answer to your question:
 
**6 = Yes, and
 
**6 = Yes, and
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==How do I earn Moxie?==
 
==How do I earn Moxie?==
 
*Refresh. When the characters have the chance to take a break, they'll return to 2 Moxie if they had less.
 
*Refresh. When the characters have the chance to take a break, they'll return to 2 Moxie if they had less.
*Take a hit. Voluntarily accept a "No, and" result before rolling the dice and gain 1 Moxie.
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*Take a hit. Voluntarily accept a "No, and" result on a roll and gain 1 Moxie.
 
*Complete bonus tasks. Every so often, I will offer bonus RP tasks that can be completed to earn Moxie.  I'm doing this as a more objective version of earning Moxie for doing cool things as described in the book.
 
*Complete bonus tasks. Every so often, I will offer bonus RP tasks that can be completed to earn Moxie.  I'm doing this as a more objective version of earning Moxie for doing cool things as described in the book.
  
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*Conditions are temporary Descriptors that apply to your character and are mechanically important.  They may be Positive or Negative.  Maybe you're ''Concussed'' from a fight with an Uplifted Gorilla.  Or maybe you're wearing a ''Jovian Battlesuit'' for a scene.
 
*Conditions are temporary Descriptors that apply to your character and are mechanically important.  They may be Positive or Negative.  Maybe you're ''Concussed'' from a fight with an Uplifted Gorilla.  Or maybe you're wearing a ''Jovian Battlesuit'' for a scene.
 
*From time to time, you'll get Conditions from successes or failures on Roles, or maybe just from the fiction itself.
 
*From time to time, you'll get Conditions from successes or failures on Roles, or maybe just from the fiction itself.
*This is also how teamwork functions: anyone helping out another PC just adds a Descriptor to their roll representing their assistance (E.g., if Eddie is helping Mac distract a guard, Mac might roll with an "Eddie's Help" Descriptor added to her side of the ledger).
 

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