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There Wont Be Anything Left/Characters/Alexander Schuttwulf
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=Name= {|class="wikitable" |- !Chatacter Name |colspan=3|Alexander Schuttwulf !Player Name |colspan=3|Rathmun |- !Career |Arch Militant !Rank |4 !Homeworld |homeworld goes here !Motivation |"I failed in my duty once, It won't happen again" |- !Description |colspan=7|A Man of middling height, Dark eyes gaze out from a face that was clearly handsome once, but is now marred by scars that appear to have been caused by shrapnel. His right arm is a prosthetic, presumably due to the same injuries. He wears a coat bearing the livery of the Wulfenbach house retainers over a suit of carapace armor. He normally wears a Shield slung over his back where it may be reached quickly in need. On closer inspection the shield does not rest as closely against his back as it ought. Something else is beneath it. A holstered bolt pistol rests on each thigh, grips worn smooth from long use. |} {|class="wikitable" |- !Experience spent |13,000 !Wounds |14 !Fate points |3 !Insanity |3 |- !Experience total |13,000 !Damage |0 !FP spent |2 !Corruption |0 |} =Characteristics= {|class="wikitable" |- !Weapon Skill !Ballistic Skill !Strength !Toughness !Agility !Intelligence !Perception !Willpower !Fellowship |- |36 |68 |51 |40 |60 |35 |39 |45 |40 |} =Skills= {| |align="center"| {|class="wikitable" !Skill(stat)||Basic||Trained||+10%||+20%||Bonus |- !Acrobatics(Ag)|| || || || || |- !Awareness(Per)||X ||X ||X ||X || |- !Barter(Fel)||X || || || || |- !Blather(Fel)|| || || || || |- !Carouse(Fel)||X || || || || |- !Charm(Fel)||X || || || || |- !Chem-use(Int)|| || || || || |- !Ciphers(Int)|| || || || || |- !Climb(Str)||X || || || || |- !Command(Fel)||X ||X || || || |- !Commerce(Fel)|| || || || || |- !Common Lore(Int) |- |Imperial Creed||X || || || || |- |Imperium||X || || || || |- |War||X ||X ||X || || |- |group4|| || || || || |- !Concealment(Ag)||X || || || || |- !Contortionist(Ag)||X || || || || |- !Deceive(Fel)||X || || || || |- !Demolition(Int)|| || || || || |- !Disguise(Fel)||X || || || || |- !Dodge(Ag)||X ||X || || || |- !Drive(Ag) |- |group1|| || || || || |- |group2|| || || || || |- |group3|| || || || || |- !Evaluate(Int)||X || || || || |- !Forbidden Lore(Int)||colspan=5|Blessed Ignorance: -5 to all |- |group1|| || || || || |- |group2|| || || || || |- |group3|| || || || || |- |group4|| || || || || |- !Gamble(Int)||X || || || || |- !Inquiry(Fel)||X ||X || || || |- !Interrogation(Wil)|| || || || || |- !Intimidate(Str, Int, or Fel)||X ||X ||X || || |- !Invocation(Wil)|| || || || || |- !Literacy(Int)||X || || || || |} |align="center"| {|class="wikitable" !Skill(stat)||Basic||Trained||+10%||+20%||Bonus |- !Logic(Int)||X || || || || |- !Medicae(Int)|| ||X || || || |- !Navigation(Int) |- |group1|| || || || || |- |group2|| || || || || |- !Performer(Fel)|| || || || || |- !Pilot(Ag) |- |group1|| || || || || |- |group2|| || || || || |- !Psyniscience(Per)|| || || || || |- !Scholastic lore(Int) |- |Tactica Imperialis|| ||X ||X ||X || |- |group2|| || || || || |- |group3|| || || || || |- !Scrutiny(Per)||X || || || || |- !Search(Per)||X || || || || |- !Secret Tongue(Int) |- |Military|| ||X || || || |- |group2|| || || || || |- |group3|| || || || || |- !Security(Ag)|| || || || || |- !Shadowing(Ag)|| || || || || |- !Silent Move(Ag)||X || || || || |- !Sleight of Hand(Ag)|| || || || || |- !Speak Language(Int) |- |High Gothic||X || || || || |- |Low Gothic|| ||X || || || |- |group3|| || || || || |- !Survival(Int)|| || || || || |- !Swim(Str)||X || || || || |- !Tech-Use(Int)|| || || || || |- !Tracking(Int)|| || || || || |- !Trade(varies) |- |group1|| || || || || |- |group2|| || || || || |- |group3|| || || || || |- |group4|| || || || || |- !Wrangling|| || || || || |} |} =Movement= {|class="wikitable" |- !Half move !Full move !Charge !Run !Base leap !Base jump |- |ABx1 6m |ABx2 12m |ABx3 18m |ABx6 36m |SBx1m 5m |SBx20cm 1m |} =Combat relevant rolls= *Initiative +10 *Single bolt pistol shot 78% *Dual bolt pistol shot 68% *Single plasma pistol shot 98% *Dual plasma pistol shot 88% *+10% for semi auto *+30% for targets within 20m *+10% for half action aim *+20% for full action aim =Talents= {|class="wikitable" |- !Talent||effect |- |Weapon Master (Pistols)||+10 to hit, +2 damage, and +2 initiative when wielding a pistol |- |Quickdraw||Draw weapons as free action |- |Armor of Contempt||Reduce all corruption gain by 1 (min 0) ignore current corruption for 1 round with successful willpower test. |- |Paranoia||+2 initiative, GM rolls secret awareness tests for hidden threats. |- |Hatred (traitors)||+10 to all weapon skill tests vs. |- |Basic weapon training (universal)||may use without penalty |- |Pistol weapon training (universal)||may use without penalty |- |Melee weapon training (universal)||may use without penalty |- |Thrown weapon training (universal)||may use without penalty |- |Sound constitution x4||+4 wounds |- |Ambidextrous||No offhand penalties. |- |Guardian||switch places with ally within 2 meters instantly by sacrificing all actions from next round. may be performed at any time, even as an interrupt. |- |Two weapon wielder (ballistic)||Make one attack with each as full action, take -20 on each (only -10 with ambidexterity) |- |True Grit||Whenever I suffer critical damage, halve the result. |- |Rapid reload||Halve all reload times, round down. |- |Rapid Reaction||When surprised an agility test allows me to act normally. |} =Drawbacks= -10 interaction tests with those outside the imperium (aliens and traitors) '''Brook No Insult:''' You will allow no serious offence to your honour and person or those under your protection to pass unchallenged, meeting threat with threat and violence with violence. You may make a Willpower Test to avert this if you wish, modified by the provocation and the consequences (set by the GM) of succumbing to your rage. =Weaponry= Duplicate as desired for multiple weapons ==Bolt pistol (x2)== {|class="wikitable" |- !Class |Pistol !Damage |1d10+7 !Type |Explosive !Pen |4 |- !Range |30m !ROF |S/2/- !Clip |8 !Reload |full |- !Special Rules |colspan=7| *Tearing: roll 1 extra damage die, discard lowest. *Stats adjusted for Weapon Master |} ==Suppression Shield== {|class="wikitable" |- !Class |Melee !Damage |1d10 !Type |I !Pen |2 |- !Range |N/A !ROF |N/A !Clip |N/A !Reload |N/A |- !Special Rules |colspan=7|Defensive, Recharge, Shocking, +4AP to arm and torso. +15 parry, -10 attack. |} ==Good twin-linked Plasma pistol (x2)== {|class="wikitable" |- !Class |Pistol !Damage |1d10+8 !Type |Energy !Pen |6 |- !Range |30 !ROF |S/2/- !Clip |10 !Reload |6 full (3 with Rapid Reload) |- !Special Rules |colspan=7| *Overheats (on overheat roll 1d10, only actually overheats on a 10) *Maximum mode (+1d10 damage, +2 pen, +10m range, consumes 3 ammo, gains recharge quality.) *Twin-Linked: +20% to hit, one additional hit on 2 DoS, consumes double ammunition, but also holds 2 clips. *Stats adjusted for Weapon Master |} ==weapon name== {|class="wikitable" |- !Class |put class here !Damage |put damage here !Type |put type here !Pen |put pen here |- !Range |put Range here !ROF |put ROF here !Clip |put Clip here !Reload |put Reload here |- !Special Rules |colspan=7|put special rules here |} =Gear= ==carried/worn== *Suppression shield (Coated with glossy lacquer in the house colors of Wulfenbach, worn strapped to back.) **Arms coffer (strapped to back of shield) ***2x good quality twin-linked plasma pistol ***3x smoke grenade ***12x Photonic Hydrogen Canister (plasma pistol ammo) *Gunbelt **2x Bolt Pistol **4x Bolt Pistol Magazine **Medikit **2x Manacles *Good quality bionic right arm *Micro bead *Best quality Acreage pattern Knight carapace (armor 7 all) *Bolt shell keepsake *Filtration plugs (+20 vs inhaled) ==stowed== *Enforcer light carapace (armor 5 all) *Void suit =Experience expenditures= {|class="wikitable" |- !Item||cost |- !colspan=2|4,500 XP spent to here |- |3 advances to BS||850 |- |Awareness||100 |- |Ambidextrous||200 |- |Medicae||200 |- |2 advances to Agility||350 |- |2 advances to Strength||350 |- |Guardian||500 |- !colspan=2|7,050 XP spent to here |- |Two weapon wielder (ballistic)||200 |- |True Grit||200 |- |Common lore (War) +10||200 |- |Sound constitution x3||600 |- |Rapid reload||200 |- |1 advance to BS||750 |- |1 advance to Agility||500 |- |1 advance to Strength||500 |- !colspan=2|10,200 XP spent to here |- |Awareness +10||200 |- |Awareness +20||200 |- |Rapid Reaction||200 |- |1 advance to Agility||750 |- |2 advances to Fellowship||750 |- |Scholastic Lore (tactica imperialis) +10||200 |- |Scholastic Lore (tactica imperialis) +20||300 |- |Command||200 |- !colspan=2|13,000 XP spent to here |}
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