Editing They Came from the North
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==Threads== | ==Threads== | ||
− | [http://forum.rpg.net/showthread.php?580509-interest-Tolkienesque-epic-Sword-amp-Sorcery-with-Savage-Worlds Interest | + | [http://forum.rpg.net/showthread.php?580509-interest-Tolkienesque-epic-Sword-amp-Sorcery-with-Savage-Worlds Interest] |
− | + | IC | |
− | + | OOC | |
==Player Characters== | ==Player Characters== | ||
− | '''Civil Savage''' | + | '''Civil Savage''' |
− | ''' | + | '''Gruffalo Crumble''' |
− | '''JeStor''' | + | '''JeStor''' |
− | ''' | + | '''Leitz''' |
− | ''' | + | '''Megazver''' |
− | ''' | + | '''ru''' |
==Supporting Cast== | ==Supporting Cast== | ||
− | + | '''An NPC''' - Just some dude. | |
− | ''' | ||
− | ''' | + | '''Another NPC''' - Some different dude. |
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==Peoples== | ==Peoples== | ||
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==Geography== | ==Geography== | ||
[[File:tcftn_bigmap.png|thumb|The area shown on this map is roughly the size of Europe.]] | [[File:tcftn_bigmap.png|thumb|The area shown on this map is roughly the size of Europe.]] | ||
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− | ===Holy Empire=== | + | ===City States=== |
− | A long-standing alliance of three priest-kings, who claim to rule by divine right as the earthly representatives of their three gods | + | Scores of small nations. |
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+ | '''Taldra''' - A major political power in the north, situated at the crossroads of several important trade routes. The Taldrish language has spread wide and far with its merchants, and is commonly spoken along most major roads and caravan runs north of the empires. | ||
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+ | ===The Holy Empire=== | ||
+ | A long-standing alliance of three priest-kings, who claim to rule by divine right as the earthly representatives of their three gods. | ||
===Kalarian Empire=== | ===Kalarian Empire=== | ||
− | An expansionistic but largely benevolent tyranny | + | An expansionistic but largely benevolent tyranny. |
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===Outer Ocean=== | ===Outer Ocean=== | ||
Beyond the southern islands spread the deep waters of the boundless Ocean. Particularly brave or daft sailors sometimes cast off in search of far southern shores, but none have returned successful and many not at all. | Beyond the southern islands spread the deep waters of the boundless Ocean. Particularly brave or daft sailors sometimes cast off in search of far southern shores, but none have returned successful and many not at all. | ||
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==Gear== | ==Gear== | ||
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* Covers head | * Covers head | ||
* A raise on the attack roll bypasses completely | * A raise on the attack roll bypasses completely | ||
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'''Open helm''' - Light metal headgear, doesn't obstruct vision but leaves the face open to attack. | '''Open helm''' - Light metal headgear, doesn't obstruct vision but leaves the face open to attack. | ||
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* Covers head | * Covers head | ||
* A raise on the attack roll bypasses completely | * A raise on the attack roll bypasses completely | ||
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'''Full helm''' - A fully enclosing helmet, protects the whole head but hampers the senses somewhat. These are often visored, in which case you can turn it into an open helm (or back again) in 1 action. | '''Full helm''' - A fully enclosing helmet, protects the whole head but hampers the senses somewhat. These are often visored, in which case you can turn it into an open helm (or back again) in 1 action. | ||
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* Covers head | * Covers head | ||
* Notice -2 | * Notice -2 | ||
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− | '''Leather/cloth''' - Armor made of hardened leather or padded cloth, usually in the form of a knee-length coat. | + | '''Leather/cloth''' - Armor made of hardened leather or padded cloth, usually in the form of a knee-length coat called a "jack". |
* Armor +1 | * Armor +1 | ||
* Covers torso, legs and arms | * Covers torso, legs and arms | ||
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− | '''Reinforced leather/cloth''' - Consists of leather or cloth armor with some | + | '''Reinforced leather/cloth''' - Consists of leather or cloth armor with some mail in strategic locations. Typically made piecemeal from bits and pieces looted from the battlefield. |
− | * Armor +2 | + | *Armor +2 |
* Covers torso, arms and legs | * Covers torso, arms and legs | ||
* A raise on the attack roll decreases armor by 1 | * A raise on the attack roll decreases armor by 1 | ||
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− | '''Mail''' - A long-sleeved, knee-length coat made of interwoven iron rings | + | '''Mail''' - A long-sleeved, knee-length coat made of interwoven iron rings over a padded undergarment. |
* Armor +2 | * Armor +2 | ||
* covers torso, arms and legs | * covers torso, arms and legs | ||
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− | '''Reinforced mail''' - Mail armor with | + | '''Reinforced mail''' - Mail armor with various arrangements of metal plates on top for added protection. |
* Armor +3 | * Armor +3 | ||
* Covers torso, arms and legs | * Covers torso, arms and legs | ||
* A raise on the attack roll decreases armor by 1 | * A raise on the attack roll decreases armor by 1 | ||
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===Shields=== | ===Shields=== | ||
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* Parry +1 | * Parry +1 | ||
* You can use the shield hand to wield a weapon, but won't get the shield's parry bonus while doing so | * You can use the shield hand to wield a weapon, but won't get the shield's parry bonus while doing so | ||
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'''Medium shield''' - Round or heater-shaped wooden shields. Usually about two feet wide, large enough to completely cover the wielder's torso. | '''Medium shield''' - Round or heater-shaped wooden shields. Usually about two feet wide, large enough to completely cover the wielder's torso. | ||
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* Parry +1 | * Parry +1 | ||
* Provides light cover against ranged attacks | * Provides light cover against ranged attacks | ||
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'''Large shield''' - Oval, rectangular or kite-shaped shields at least two feet wide and around four tall, covering the wielder from below the knee to above the shoulders. | '''Large shield''' - Oval, rectangular or kite-shaped shields at least two feet wide and around four tall, covering the wielder from below the knee to above the shoulders. | ||
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* Parry +2 | * Parry +2 | ||
* Provides medium cover against ranged attacks | * Provides medium cover against ranged attacks | ||
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===Weapons=== | ===Weapons=== | ||
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'''Dagger''' - A shortish blade usually around a foot long, light enough to throw and sometimes specifically balanced for flight. Everybody should have one, just in case! | '''Dagger''' - A shortish blade usually around a foot long, light enough to throw and sometimes specifically balanced for flight. Everybody should have one, just in case! | ||
* Damage Str+d4 | * Damage Str+d4 | ||
* 1-handed | * 1-handed | ||
* Range 3/6/12 if thrown | * Range 3/6/12 if thrown | ||
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'''Short sword''' - A one-handed blade, significantly larger than a dagger but too light and short to make use of two hands. | '''Short sword''' - A one-handed blade, significantly larger than a dagger but too light and short to make use of two hands. | ||
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* Parry +1 | * Parry +1 | ||
* 1-handed | * 1-handed | ||
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'''Long sword''' - A longer and heavier blade on a hilt large enough for two hands, but still light enough to use in one hand. Popular with horsemen. | '''Long sword''' - A longer and heavier blade on a hilt large enough for two hands, but still light enough to use in one hand. Popular with horsemen. | ||
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* Parry +1 | * Parry +1 | ||
* 1/2-handed | * 1/2-handed | ||
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'''Great sword''' - A massive sword, over five feet long, too large and heavy for one-handed use. Mainly carried by elite infantry. | '''Great sword''' - A massive sword, over five feet long, too large and heavy for one-handed use. Mainly carried by elite infantry. | ||
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* Parry +1 | * Parry +1 | ||
* 2-handed | * 2-handed | ||
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'''Hand axe''' - A ubiquitous light tool and/or weapon, with a simple blade on the end of a wooden haft about two feet long. | '''Hand axe''' - A ubiquitous light tool and/or weapon, with a simple blade on the end of a wooden haft about two feet long. | ||
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* Range 3/6/12 if thrown | * Range 3/6/12 if thrown | ||
* 1-handed | * 1-handed | ||
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'''Battle axe''' - A larger and heavier axe, with up to four feet of haft and a broad blade, sometimes equipped with spikes or a hammerhead. | '''Battle axe''' - A larger and heavier axe, with up to four feet of haft and a broad blade, sometimes equipped with spikes or a hammerhead. | ||
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* AP 1 | * AP 1 | ||
* 1/2-handed | * 1/2-handed | ||
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'''Great axe''' - An extremely heavy axe, too large for one hand. Used by shock troops and barbarian warriors. | '''Great axe''' - An extremely heavy axe, too large for one hand. Used by shock troops and barbarian warriors. | ||
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* AP 1 | * AP 1 | ||
* 2-handed | * 2-handed | ||
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'''Club''' - A light bludgeon, usually made of wood or bone. Often an improvised weapon. | '''Club''' - A light bludgeon, usually made of wood or bone. Often an improvised weapon. | ||
* Damage Str+d4 | * Damage Str+d4 | ||
* 1-handed | * 1-handed | ||
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'''Mace''' - A bludgeon with a metal head, often flanged or spiked, and possibly a metal haft as well. | '''Mace''' - A bludgeon with a metal head, often flanged or spiked, and possibly a metal haft as well. | ||
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* AP 2 | * AP 2 | ||
* 1-handed | * 1-handed | ||
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'''Flail''' - A metal bludgeon with a short chain connecting the head to the haft. Hits hard, and can wrap around parries. | '''Flail''' - A metal bludgeon with a short chain connecting the head to the haft. Hits hard, and can wrap around parries. | ||
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* Ignore parry bonuses from weapons and shields | * Ignore parry bonuses from weapons and shields | ||
* 1-handed | * 1-handed | ||
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'''Staff''' - A stout pole of wood, typically around seven or eight feet long. | '''Staff''' - A stout pole of wood, typically around seven or eight feet long. | ||
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* Parry +1 | * Parry +1 | ||
* 2-handed | * 2-handed | ||
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'''Spear''' - A wooden pole with a light blade on one end. One of the most common weapons in the world. | '''Spear''' - A wooden pole with a light blade on one end. One of the most common weapons in the world. | ||
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* Range 3/6/12 if thrown | * Range 3/6/12 if thrown | ||
* 1/2-handed | * 1/2-handed | ||
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'''Pike''' - An extra long spear. | '''Pike''' - An extra long spear. | ||
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* Reach 2" | * Reach 2" | ||
* 2-handed | * 2-handed | ||
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− | '''Polearms''' - A myriad different weapon forms | + | '''Polearms''' - A myriad different weapon forms that all boil down to a heavy blade on the end of a sturdy pole. |
* Damage Str+d10 | * Damage Str+d10 | ||
* Reach 1" | * Reach 1" | ||
* 2-handed | * 2-handed | ||
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'''Sling''' - A strip of leather or braided length of cord that adds leverage and power to a flung stone or bullet. | '''Sling''' - A strip of leather or braided length of cord that adds leverage and power to a flung stone or bullet. | ||
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* Damage Str+d4 | * Damage Str+d4 | ||
* 1-handed | * 1-handed | ||
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'''Short bow''' - A light, compact bow used by hunters and skirmishers everywhere. | '''Short bow''' - A light, compact bow used by hunters and skirmishers everywhere. | ||
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* Minimum Strength d6 | * Minimum Strength d6 | ||
* 2-handed | * 2-handed | ||
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'''Long bow''' - A bow with an especially long and powerful stave, most often used by professional archers. | '''Long bow''' - A bow with an especially long and powerful stave, most often used by professional archers. | ||
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* Minimum Strength d8 | * Minimum Strength d8 | ||
* 2-handed | * 2-handed | ||
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'''Crossbow''' - These use a much shorter but more powerful stave to launch a heavier projectile, giving them shorter range but more penetrating power. | '''Crossbow''' - These use a much shorter but more powerful stave to launch a heavier projectile, giving them shorter range but more penetrating power. | ||
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* Minimum Strength d6 | * Minimum Strength d6 | ||
* 2-handed to reload, can be fired 1-handed with a -2 penalty | * 2-handed to reload, can be fired 1-handed with a -2 penalty | ||
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==Houserules== | ==Houserules== |