Editing They Came from the North

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 5: Line 5:
  
 
==Threads==
 
==Threads==
[http://forum.rpg.net/showthread.php?580509-interest-Tolkienesque-epic-Sword-amp-Sorcery-with-Savage-Worlds Interest/Recruitment]
+
[http://forum.rpg.net/showthread.php?580509-interest-Tolkienesque-epic-Sword-amp-Sorcery-with-Savage-Worlds Interest]
  
[http://forum.rpg.net/showthread.php?581821-They-Came-from-the-North In-Character]
+
IC
  
[http://forum.rpg.net/showthread.php?581823-They-Came-from-the-North Out-of-Character]
+
OOC
  
 
==Player Characters==
 
==Player Characters==
'''Civil Savage''' - [[They_Came_from_the_North/Delryn|Delryn]] - 1 kill
+
'''Civil Savage'''
  
'''dwashba''' - [[They_Came_From_the_North/Aluminus_Cinderfell|Aluminus Cinderfell]]
+
'''Gruffalo Crumble'''
  
'''JeStor''' - [[They_Came_From_the_North/Sullen|Sullen]]
+
'''JeStor'''
  
'''Megazver''' - [[They_Came_From_the_North/Kurgan|Kurgan 'Bristlebeard' of the Horgarling Clan]] - 2 kills
+
'''Leitz'''
  
'''ru''' - [[They_Came_from_the_North/Tiatha|Tiatha]]
+
'''Megazver'''
  
'''Val.S''' - [[They_Came_from_the_North/Alethea|Alethea]]
+
'''ru'''
  
 
==Supporting Cast==
 
==Supporting Cast==
===Allies===
+
'''An NPC''' - Just some dude.
'''Bek''' - Sent to assist and keep an eye on the PCs by their unknown employer. A soldier, physician and alchemist, a wiry middle-aged man with a vexingly superior air and a suspicious-looking goatee. He seems fairly experienced with the rougher side of life, and could probably beat any one or even two of the PCs in a fair fight. All in all, a useful dude. He's also the one who actually hired the group, the boss wanting to stay hands-off and anonymous. Has two mules, Margrath and Mordred.
 
  
'''[[Rashid:Character_Sheet|Rashid the Grey]]''' - A young wizard out for gold, glory and most of all knowledge.
+
'''Another NPC''' - Some different dude.
 
 
'''Muric''' - A former servant of Gallmoth hired to help you. He's a local boy from Smallford, moderately affluent during his employment with the wizard but has since fallen on tough times. A good dogsbody and a decent farmhand, but won't be much help in any fight more serious than a neighborly bar brawl.
 
 
 
===Enemies===
 
'''Gallmoth''' - The sorcerous target of your first misadventure. He came to Veroth with an unusually far-ranging merchant caravan of the serpent people some twenty years ago; the merchants didn't even stop to trade, but turned their shaggy camels and hurried back to their high plains home as soon as they had unloaded his things. Gallmoth, however, somehow acquired an audience with the King, and soon afterwards settled in a small town comfortably removed from the city itself. Those familiar with eastern peoples say he's not from the steppes, nor from the lowlands to their south, but from somewhere even further east. He's a tall, thin scarecrow of a man, they say, pale like a dead thing and hairless from pate to toe - though how anyone would know that is a mystery, since he goes invariably robed and hooded in curiously mottled grey silk, so that one never sees more of his skin than ten spidery fingers, nor anything of his face save for the tip of a nose sharp and hooked as a raptor's beak and a pair of narrow, gleaming eyes. He's a cannibal, a necromancer, a demon, a fallen god - the area has adopted him as their very own local bugbear with whom to impress strangers and scare children into obedience.
 
 
 
Your employer, though, thinks him no more than a man - powerful and skilled in the arcane arts, to be sure, and an exceedingly cruel and capricious neighbor by all accounts, but still just a man with whom other suitably talented men may deal, or deal away with. Bek has contacted a person in Smallford who can provide you with a rough plan of his spired manor, and most other locals could probably be persuaded to help you, too, as long as it meant no risk to themselves.
 
  
 
==Peoples==
 
==Peoples==
Line 63: Line 55:
 
==Geography==
 
==Geography==
 
[[File:tcftn_bigmap.png|thumb|The area shown on this map is roughly the size of Europe.]]
 
[[File:tcftn_bigmap.png|thumb|The area shown on this map is roughly the size of Europe.]]
 +
 +
===City States===
 +
Scores of small nations.
 +
 +
'''Kalar''' - The heart and political center of the Kalarian Empire, and the largest port on the Inner Sea.
 +
 +
'''Myrmia''' - Also known as the City of Lanterns, an independent port surrounded by the Kalarian Empire. The native Myrmi are whispered to be inhuman - and they ''are'' uncannily pale, nocturnal by preference and most possess minor psionic abilities. The city is built in layers into the walls of a gigantic vertical shaft hewn directly into the towering black cliffs of the Mirrorsea shore, almost like an immense spiral staircase, the lowest level being the enclosed harbor (commonly regarded the safest port in the world).
 +
 +
'''Taldra''' - A major political power in the north, situated at the crossroads of several important trade routes. The Taldrish language has spread wide and far with its merchants, and is commonly spoken along most major roads and caravan runs north of the empires.
 +
 
===Eastern Steppes===
 
===Eastern Steppes===
Arid high plains and deserts separated from the lush coastal lowlands of the south-east by the Curtainfall Mountains. Inhabited mostly by tribes of nomads, notably the serpent peoples whose Hissing tongue is widely used throughout the east; they are semi-nomadic tribes who live in underground villages and travel mostly by night or through their far-reaching tunnel networks. Other desert travelers are also welcome to use these subterranean highways, for a fee.
+
Arid high plains and deserts separated from the lush coastal lowlands of the south-east by the Curtainfall Mountains. Inhabited mostly by tribes of nomads, notably the serpent peoples whose Hissing tongue is widely used throughout the east; they are semi-nomadic tribes who live in underground villages and travel mostly by night or through their far-reaching tunnel networks (other desert travelers are also allowed to use these subterranean highways, for a fee).
  
===Holy Empire===
+
===The Holy Empire===
 
A long-standing alliance of three priest-kings, who claim to rule by divine right as the earthly representatives of their three gods. The current rulers are king Vassaire of Gamorya, queen Felia of Seresya, and king Catharis of Carenya; all three are powerful mages, whether their might really comes from the gods or not.
 
A long-standing alliance of three priest-kings, who claim to rule by divine right as the earthly representatives of their three gods. The current rulers are king Vassaire of Gamorya, queen Felia of Seresya, and king Catharis of Carenya; all three are powerful mages, whether their might really comes from the gods or not.
  
 
===Kalarian Empire===
 
===Kalarian Empire===
An expansionistic but largely benevolent tyranny controlling every city but one west of the Inner Sea. There a rumors that Halimarth the Good, the current Tyrant of Kalar, is preparing to march on Prain and Kashatyn. Kalar, the political heart and seat of all power in the empire, is the largest port on the Inner Sea.
+
An expansionistic but largely benevolent tyranny controlling every city but one west of the Inner Sea. There a rumors that Halimarth the Good, the current Tyrant of Kalar, is preparing to march on Prain and Kashatyn.
 
 
===Myrmia===
 
Also known as the City of Lanterns, an independent port surrounded by the Kalarian Empire. The native Myrmi are whispered to be inhuman - and they ''are'' uncannily pale, nocturnal by preference and most possess minor psionic abilities. The city is built in layers into the walls of a gigantic vertical shaft hewn directly into the towering black cliffs of the Mirrorsea shore, almost like an immense spiral staircase, the lowest level being the enclosed harbor (commonly regarded the safest port in the world).
 
  
 
===Outer Ocean===
 
===Outer Ocean===
 
Beyond the southern islands spread the deep waters of the boundless Ocean. Particularly brave or daft sailors sometimes cast off in search of far southern shores, but none have returned successful and many not at all.
 
Beyond the southern islands spread the deep waters of the boundless Ocean. Particularly brave or daft sailors sometimes cast off in search of far southern shores, but none have returned successful and many not at all.
 
===Scimia===
 
The peninsula south of Iskalan and Veroth, between the Holy Empire and the Inner Sea. The Scimian inland is mountainous and sparsely populated, but the coasts and river valleys are some of the most fertile land west of Shekeran.
 
  
 
===Shallow Sea===
 
===Shallow Sea===
 
A body of particularly shallow waters between the Scimian peninsula and the Rainbow Isles; there are many places all the way out to the islands where one can clearly see the sea bottom even at high tide. Rallos and Averos are in constant competition, and at times open war, over this area.
 
A body of particularly shallow waters between the Scimian peninsula and the Rainbow Isles; there are many places all the way out to the islands where one can clearly see the sea bottom even at high tide. Rallos and Averos are in constant competition, and at times open war, over this area.
 
===Taldra===
 
A major political power in the north, situated at the crossroads of several important trade routes. The Taldrish language has spread wide and far with its merchants, and is commonly spoken along most major roads and caravan runs north of the empires.
 
 
===Veroth===
 
A medium-sized but very wealthy city state, at odds with Gamorya and the rest of the Holy Empire since forever because they levy considerable taxes on commercial traffic along the river and Gamorya would prefer not to pay, the river being the quickest and safest connection they have to Seresya and Carenya and the southern parts of the empire.
 
 
'''Smallford''' - A village three days west of Veroth, exactly as small as its name suggests. The wizard Gallmoth lives nearby, and the countryside is full of fearful rumors about him.
 
  
 
==Gear==
 
==Gear==
Line 123: Line 111:
 
* $200
 
* $200
  
'''Mail''' - A long-sleeved, knee-length coat made of interwoven iron rings, worn over a padded undergarment.
+
'''Mail''' - A long-sleeved, knee-length coat made of interwoven iron rings over a padded undergarment.
 
* Armor +2
 
* Armor +2
 
* covers torso, arms and legs
 
* covers torso, arms and legs
Line 134: Line 122:
 
* $700
 
* $700
  
'''NOTE:''' Suits of armor also come in lighter versions, padded vests and mail shirts, that only cover the torso. These have half the cost and weight of the full versions.
+
Suits of armor also come in lighter versions, padded vests and mail shirts, that only cover the torso. These have half the cost and weight of the full versions.
  
 
===Shields===
 
===Shields===
Line 156: Line 144:
  
 
===Weapons===
 
===Weapons===
[[File:Polearms.gif|thumb|These are all just cosmetic variations of "polearms" in mechanical terms, except the bardiche which is more of a "great axe", and the pike, which is, in fact, a "pike". Lighter versions of any of these could be "spears". Seems that, for some damned reason, the image won't display when resized; click through to the full size image if you wanna see it.]]
 
 
'''Dagger''' - A shortish blade usually around a foot long, light enough to throw and sometimes specifically balanced for flight. Everybody should have one, just in case!
 
'''Dagger''' - A shortish blade usually around a foot long, light enough to throw and sometimes specifically balanced for flight. Everybody should have one, just in case!
 
* Damage Str+d4
 
* Damage Str+d4

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)