Editing Thousand Cities:East

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:Bordering the elemental pole of Wood, the forests and jungles of the East teem with life. Two major human civilisations are found in the central east, but neither has regular contact with the cities of the Central Islands. The East is also home to the two greatest rivers of Creation. Mzima, the life-spring, originates in the Far East and balances the flow of water out of the West. Aletschis, the crystal-spring, draws on meltwater from the northern glaciers.
 
:Bordering the elemental pole of Wood, the forests and jungles of the East teem with life. Two major human civilisations are found in the central east, but neither has regular contact with the cities of the Central Islands. The East is also home to the two greatest rivers of Creation. Mzima, the life-spring, originates in the Far East and balances the flow of water out of the West. Aletschis, the crystal-spring, draws on meltwater from the northern glaciers.
 
===Elemental Pole of Wood===
 
:Above the headwaters of the river Mzima, the sky is lit with a warm green light. Anything touched by the light begins to mutate, for the light brings life, growth and change. The lands around the Elemental Pole of Wood are filled with creatures and plants too heavily altered to survive outside the far East.
 
  
 
===River Aletschis===
 
===River Aletschis===
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===Isle of Mists===
 
===Isle of Mists===
 
:Hidden in the mountains of the Northeast, the Isle of Mists projects from a circular lake formed by a meteoric impact. Densely wooded forests cover the surrounding slopes, and the lake's surface is perpetually cloaked in dense fog. The island is claimed by [[Thousand_Cities:Eicentia|Eicentia]], goddess of sorcery, and serves as a testing site for her spells. Few creatures - god or mortal - risk crossing the lake without invitation, as the sorceress wields powers unseen since the Foundation War.
 
:Hidden in the mountains of the Northeast, the Isle of Mists projects from a circular lake formed by a meteoric impact. Densely wooded forests cover the surrounding slopes, and the lake's surface is perpetually cloaked in dense fog. The island is claimed by [[Thousand_Cities:Eicentia|Eicentia]], goddess of sorcery, and serves as a testing site for her spells. Few creatures - god or mortal - risk crossing the lake without invitation, as the sorceress wields powers unseen since the Foundation War.
 
===Lake Simbul===
 
:The largest water source in the southeast, Lake Simbul shelters many small islands near its western shore. The lake is home to many varieties of birdlife, and is famed for the flocks of flamingos that gather in its shallows at sunset.
 
 
:The northeastern shore is avoided by humans, as the mud flats host a constant battle between two of the East’s most ferocious predators. River dragons and giant crocodiles fight for territory and supremacy at the top of the food chain.
 
  
 
===Port Arek===
 
===Port Arek===
 
:Port Arek is located on the intersection between the two great rivers. It is the largest city of the East, and manages a thriving trade in agricultural and pharmaceutical products from the forests and jungles. The city's inhabitants consider themselves Easterners, although they predominantly descend from Central settlers who colonised the area in 748AF. Port Arek is seen as an exotic destination by those in the Central Islands, but those farther East see it as little more than a glorified colonial outpost.
 
:Port Arek is located on the intersection between the two great rivers. It is the largest city of the East, and manages a thriving trade in agricultural and pharmaceutical products from the forests and jungles. The city's inhabitants consider themselves Easterners, although they predominantly descend from Central settlers who colonised the area in 748AF. Port Arek is seen as an exotic destination by those in the Central Islands, but those farther East see it as little more than a glorified colonial outpost.
  
===Umbra===
 
:Umbra is a new city, founded in 1279AF by Icarus, Jocasta, Armelle, and other former residents of the Twin Cities. The city lies on a tributary of the river Mzima, between Bronach and the homeland of the Hunter's Tribes. Most inhabitants of the city hail from the Central islands. For more information, see [[Thousand_Cities:Kingdoms#Umbra|Umbra (Kingdom)]].
 
 
===Xil===
 
:Xil lies on the western shore of Lake Simbul, in the far Southeast. Guild convoys rarely travel so far across the savannah, making the city a haven for those with reasons to avoid the traders. The city is largely self-sufficient, hunting megafauna from the grasslands and spined fish from the lake. During the season of Air the city hosts visitors from the [[Thousand_Cities:South#Great_Plains|Great Plains]] tribes, who bring trade goods from their Summer Cities.
 
  
  
 
[[Thousand_Cities:Main_Page|Back to '''Thousand Cities Main Page''']]
 
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