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:To the Southeast lie vast plains, settled by nomadic horse tribes. From these windswept plains arose [[Thousand_Cities:Farrow|Farrow]], the red-maned horse-goddess. The tribes hunt across the savannah, moving constantly to follow the antelope and buffalo herds. Each year they return to the coast during Ascending Fire, when the southern sky grows too hot to range beyond sight of the sand dunes. The summer cities trade horn, bone and leather with the Central Islands.
 
:To the Southeast lie vast plains, settled by nomadic horse tribes. From these windswept plains arose [[Thousand_Cities:Farrow|Farrow]], the red-maned horse-goddess. The tribes hunt across the savannah, moving constantly to follow the antelope and buffalo herds. Each year they return to the coast during Ascending Fire, when the southern sky grows too hot to range beyond sight of the sand dunes. The summer cities trade horn, bone and leather with the Central Islands.
  
:The most prized commodity of the Plainsfolk are their red-maned horses. These creatures are never sold, for they are accorded equal status with the humans of their tribe. To take such a creature away from the plains requires the payment of a vast dowry to the tribe's elders - the contract is considered a marriage, as the horse becomes part of the owner's family. The Plainsfolk will not trade their horses through third parties, insisting that all members of the tribe must meet and approve of the rider.
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:The most prized commodity of the Plainsfolk are their red-maned horses. These horses are never sold, for the creatures have an equal placing with the humans of the Great Plains. To take such a creature away from the Southeast requires the payment of a dowry to the tribe's elders - the contract is considered a marriage, as the horse becomes part of the owner's family. The Plainsfolk will not trade their horses through third parties, insisting that all members of the tribe must meet and approve of the rider.
  
 
:Humans outside the Southeast consider these cultures eccentric, but they strictly adhere to them knowing that Farrow's eye is always upon her children. Many of Creation's finest warhorses can trace their bloodlines directly to Farrow's descendants.
 
:Humans outside the Southeast consider these cultures eccentric, but they strictly adhere to them knowing that Farrow's eye is always upon her children. Many of Creation's finest warhorses can trace their bloodlines directly to Farrow's descendants.
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:Rakandra's great wealth has lured many of the Central nations, but no raiding force has ever penetrated its iron gates. The Rakandran armies are superbly trained and equipped, and the city benefits from both steep cliffs and a inhospitable atmosphere filled with the ash of ten thousand forges.
 
:Rakandra's great wealth has lured many of the Central nations, but no raiding force has ever penetrated its iron gates. The Rakandran armies are superbly trained and equipped, and the city benefits from both steep cliffs and a inhospitable atmosphere filled with the ash of ten thousand forges.
  
===Sea of Fire===
 
:The Sea of Fire flows from the southern reaches of Rakandra to the Elemental Pole of Fire. Rivers of liquid glass give way to molten rock and metal further from the northern shore, and few creatures can survive. Fire salamanders and forge rhinoceri live on islands of slag that float on the fiery surface, as firebirds and phoenix soar overhead. The floating city of Karim ranges across the sea, gathering molten metals to sell to the blacksmiths of Rakandra.
 
  
  
 
[[Thousand_Cities:Main_Page|Back to '''Thousand Cities Main Page''']]
 
[[Thousand_Cities:Main_Page|Back to '''Thousand Cities Main Page''']]

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