Editing Three Kingdoms\Chi Powers
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*'''Withdraw:''' With a successful Water saving throw do not draw attacks when leaving melee at full speed. | *'''Withdraw:''' With a successful Water saving throw do not draw attacks when leaving melee at full speed. | ||
− | *'''Sprint/Leap:''' | + | *'''Sprint/Leap:''' Move up to full speed as a free action. |
− | *'''Wall Running:''' | + | *'''Wall Running:''' Move up to half speed along a vertical surface as a free action. |
− | *'''Climb/Fall:''' | + | *'''Climb/Fall:''' Move vertically up to half speed as a free action. |
*'''Sure-footed:''' Ignore penalties to movement when moving up to half speed. | *'''Sure-footed:''' Ignore penalties to movement when moving up to half speed. | ||
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**This ability may be taken up to 3 times. | **This ability may be taken up to 3 times. | ||
− | *'''Iron Skin:''' + | + | *'''Iron Skin:''' With a successful Metal saving throw increase AC by +2 for a number of rounds equal to half level + con bonus. |
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*'''Strong Defense:''' +2 to saving throws to resist being stunned, knocked out or delayed. | *'''Strong Defense:''' +2 to saving throws to resist being stunned, knocked out or delayed. | ||
**Take twice to get +4. | **Take twice to get +4. | ||
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==Perfect Action== | ==Perfect Action== | ||
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*'''The Secret Veil:''' You may conceal a number of small objects (no larger than a knife or throwing spike) equal to Dex bonus + number of Hidden Shadow abilities you possess. No normal search will reveal them. | *'''The Secret Veil:''' You may conceal a number of small objects (no larger than a knife or throwing spike) equal to Dex bonus + number of Hidden Shadow abilities you possess. No normal search will reveal them. | ||
− | *'''The Path of Shadows:''' +4 to proficiency throws on any movement | + | *'''The Path of Shadows:''' +4 to proficiency throws on any movement abilty so long as you are not observed. |
*'''The Path of Ghosts:''' You may attempt to become hidden even without suitable cover. | *'''The Path of Ghosts:''' You may attempt to become hidden even without suitable cover. | ||
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*'''Spring Breeze:''' With a Metal saving throw the commander's calm demeanor suppresses the results of a unit's failed save or morale check for a number of rounds equal to half the commander's level. If the condition that caused the check persists at the end of this period the unit must re-check morale. | *'''Spring Breeze:''' With a Metal saving throw the commander's calm demeanor suppresses the results of a unit's failed save or morale check for a number of rounds equal to half the commander's level. If the condition that caused the check persists at the end of this period the unit must re-check morale. | ||
− | *'''Gentle Rain:''' Negate the morale penalties | + | *'''Gentle Rain:''' Negate the morale penalties due to lack of supplies. The unit must still make periodic morale checks due to lack of supply but the penalty does not increase with each period. |
− | *'''Rolling Thunder:''' Increase | + | *'''Rolling Thunder:''' Increase the number of units that can be personally commanded by 1. |
− | *'''Green Bamboo:''' Gain a bonus on the morale checks of units | + | *'''Green Bamboo:''' Gain a bonus on the morale checks of units lead personally equal to the BF risked in that round's foray. |
− | *'''Drawn Breath:''' With a Wood save | + | *'''Drawn Breath:''' With a Wood save personally lead units may ignore the fatigue penalty due to a forced march or heightened alertness. |
− | *'''Observe the Dragon:''' | + | *'''Observe the Dragon:''' With a Water save increase the Strategic rating of the commander by +1. |
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