Editing Three Kingdoms\Chi Powers
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*'''Withdraw:''' With a successful Water saving throw do not draw attacks when leaving melee at full speed. | *'''Withdraw:''' With a successful Water saving throw do not draw attacks when leaving melee at full speed. | ||
− | *'''Sprint/Leap:''' | + | *'''Sprint/Leap:''' Move up to full speed as a free action. |
− | *'''Wall Running:''' | + | *'''Wall Running:''' Move up to half speed along a vertical surface as a free action. |
− | *'''Climb/Fall:''' | + | *'''Climb/Fall:''' Move vertically up to half speed as a free action. |
*'''Sure-footed:''' Ignore penalties to movement when moving up to half speed. | *'''Sure-footed:''' Ignore penalties to movement when moving up to half speed. | ||
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**This ability may be taken up to 3 times. | **This ability may be taken up to 3 times. | ||
− | *'''Iron Skin:''' + | + | *'''Iron Skin:''' With a successful Wood saving throw increase AC by +2 for a number of rounds equal to half level + con bonus. |
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*'''Strong Defense:''' +2 to saving throws to resist being stunned, knocked out or delayed. | *'''Strong Defense:''' +2 to saving throws to resist being stunned, knocked out or delayed. | ||
**Take twice to get +4. | **Take twice to get +4. | ||
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==Perfect Action== | ==Perfect Action== | ||
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*'''Green Bamboo:''' Gain a bonus on the morale checks of units in your division equal to the BF risked in that round's foray. | *'''Green Bamboo:''' Gain a bonus on the morale checks of units in your division equal to the BF risked in that round's foray. | ||
*'''Drawn Breath:''' With a Wood save your division/army may ignore the fatigue penalty due to a forced march or heightened alertness. | *'''Drawn Breath:''' With a Wood save your division/army may ignore the fatigue penalty due to a forced march or heightened alertness. | ||
− | *'''Observe the Dragon:''' | + | *'''Observe the Dragon:''' Increase your Strategic Rating by 1. If this increases your SR to 7 you increase the BR of your army by your Int mod up to double its normal BR for small armies. |
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==Way of Peace== | ==Way of Peace== | ||
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*'''Still Water''': Reduce the difficulty of a water crossing by 1 category. | *'''Still Water''': Reduce the difficulty of a water crossing by 1 category. | ||
**Take twice and with a Water save you treat any water crossing as still water. | **Take twice and with a Water save you treat any water crossing as still water. | ||
+ | *'''Rustling Grass''': Enemy armies treat you as 1 category more distant when making recon rolls. | ||
+ | **Take twice to shift all enemy recon results one column to the left. | ||
*'''Bend the Heavens''': Change one aspect of the weather by 1 category. This can include changing the direction of the wind. You must know at least 2 other Way of Peace chi abilities to learn this ability. | *'''Bend the Heavens''': Change one aspect of the weather by 1 category. This can include changing the direction of the wind. You must know at least 2 other Way of Peace chi abilities to learn this ability. | ||
**Take twice to change more than one aspect of the weather. Make an Earth save for each shift beyond the first. If any of the saves fail the weather returns to normal. You may never sustain more shifts than your Wis mod. | **Take twice to change more than one aspect of the weather. Make an Earth save for each shift beyond the first. If any of the saves fail the weather returns to normal. You may never sustain more shifts than your Wis mod. | ||
***Take three times to change a single aspect by more than one category. This requires an Earth save as per the previous ability and the total shifts is still limited by your Wis mod. | ***Take three times to change a single aspect by more than one category. This requires an Earth save as per the previous ability and the total shifts is still limited by your Wis mod. | ||
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