Editing Three Kingdoms\Chi Powers

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*'''Strong Defense:''' +2 to saving throws to resist being stunned, knocked out or delayed.  
 
*'''Strong Defense:''' +2 to saving throws to resist being stunned, knocked out or delayed.  
 
**Take twice to get +4.
 
**Take twice to get +4.
 
*'''Strength of Mountains:''' +1 to Str mod to determine encumbrance.
 
**Take twice to get +2 to acts of brute strength.
 
***Take three times to get an additional +2 to acts of brute strength.
 
  
 
==Perfect Action==
 
==Perfect Action==
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*'''Green Bamboo:''' Gain a bonus on the morale checks of units in your division equal to the BF risked in that round's foray.
 
*'''Green Bamboo:''' Gain a bonus on the morale checks of units in your division equal to the BF risked in that round's foray.
 
*'''Drawn Breath:''' With a Wood save your division/army may ignore the fatigue penalty due to a forced march or heightened alertness.
 
*'''Drawn Breath:''' With a Wood save your division/army may ignore the fatigue penalty due to a forced march or heightened alertness.
*'''Observe the Dragon:''' Instead of making a Heroic Foray you may simply bid BR equal to your Int mod. If your allies win their foray or if the enemy has no heroes to oppose you then treat it as if you succeeded in a foray of that BR.  
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*'''Observe the Dragon:''' Increase your Strategic Rating by 1. If this increases your SR to 7 you increase the BR of your army by your Int mod up to double its normal BR for small armies.
 
*'''Rustling Grass''': Enemy armies treat you as 1 category more distant when making recon rolls.
 
*'''Rustling Grass''': Enemy armies treat you as 1 category more distant when making recon rolls.
 
**Take twice to shift all enemy recon results one column to the left.
 
**Take twice to shift all enemy recon results one column to the left.
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**Take twice to change more than one aspect of the weather. Make an Earth save for each shift beyond the first. If any of the saves fail the weather returns to normal. You may never sustain more shifts than your Wis mod.
 
**Take twice to change more than one aspect of the weather. Make an Earth save for each shift beyond the first. If any of the saves fail the weather returns to normal. You may never sustain more shifts than your Wis mod.
 
***Take three times to change a single aspect by more than one category. This requires an Earth save as per the previous ability and the total shifts is still limited by your Wis mod.
 
***Take three times to change a single aspect by more than one category. This requires an Earth save as per the previous ability and the total shifts is still limited by your Wis mod.
*'''Spirit Army''': Each Battle turn you gain additional BR equal to your Wis mod. This BR may be assigned casualties as normal but whether they are or not they vanish at the end of the turn. You must have as many or more levels of at least one other Way of Peace chi ability as you do levels of this ability. Each time you use this ability make an Earth save. Failure results in you taking damage equal to your maximum hit points. Roll normally on the Mortal Wounds table for the hp value you have been reduced to.
 
**Take twice to use this ability at Battalion scale
 
**Take three times to use this ability at Brigade scale.
 

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