Editing Three Kingdoms\Classes

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*5th level: The Strategist's aura of unflappable competence inspires his hirelings to strive for glory. Any henchmen and mercenaries hired by the Strategist gain a +1 bonus to their morale score if they are able to witness the fruits of the Strategist's skill. This bonus stacks with any modifiers from the Strategist's Charisma or proficiencies.
 
*5th level: The Strategist's aura of unflappable competence inspires his hirelings to strive for glory. Any henchmen and mercenaries hired by the Strategist gain a +1 bonus to their morale score if they are able to witness the fruits of the Strategist's skill. This bonus stacks with any modifiers from the Strategist's Charisma or proficiencies.
 
*9th level: A Strategist can build an academy or workshop (functionally the same as a hall) and become a ruler. When they do, up to 1d4+1x10 0th level mercenaries and 1d6 Strategists of 1st-3rd level will come to apply for jobs and training. If hired, they must be paid the standard rate for mercenaries.
 
*9th level: A Strategist can build an academy or workshop (functionally the same as a hall) and become a ruler. When they do, up to 1d4+1x10 0th level mercenaries and 1d6 Strategists of 1st-3rd level will come to apply for jobs and training. If hired, they must be paid the standard rate for mercenaries.
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*12th level: Strategists gain an additional Class Proficiency.
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