Editing Three Kingdoms\Classes

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*5th Level: battlefield prowess inspires followers. Any henchmen and mercenaries hired by the General gain a +1 bonus to their morale score whenever the General personally leads them. This bonus stacks with any modifiers from Charisma or proficiencies.
 
*5th Level: battlefield prowess inspires followers. Any henchmen and mercenaries hired by the General gain a +1 bonus to their morale score whenever the General personally leads them. This bonus stacks with any modifiers from Charisma or proficiencies.
 
*7th Level: Generals gain a +4 to saving throws against fear effects and any NPCs they personally lead also gain a +4 to save if the General passed their throw.
 
*7th Level: Generals gain a +4 to saving throws against fear effects and any NPCs they personally lead also gain a +4 to save if the General passed their throw.
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*9th Level: Generals gain Profession (Governor). If they have a stronghold they gain (1d4+1)x10 0th-level and 1d6 1st-level Military and/or Civil Officers as followers.
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*9th Level: Generals can become Governors. In addition, the General gains the Leadership proficiency automatically.
 
*11th Level: Generals automatically gain another choice from: Manual of Arms or Military Strategy.
 
*11th Level: Generals automatically gain another choice from: Manual of Arms or Military Strategy.
 
*13th Level: Generals are masters of their domain: increase the Land Value of their personal domain by +1 while they rule it.
 
*13th Level: Generals are masters of their domain: increase the Land Value of their personal domain by +1 while they rule it.
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==Outlaw==  
 
==Outlaw==  

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