Editing Three Kingdoms\Classes
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*5th Level: battlefield prowess inspires followers. Any henchmen and mercenaries hired by the General gain a +1 bonus to their morale score whenever the General personally leads them. This bonus stacks with any modifiers from Charisma or proficiencies. | *5th Level: battlefield prowess inspires followers. Any henchmen and mercenaries hired by the General gain a +1 bonus to their morale score whenever the General personally leads them. This bonus stacks with any modifiers from Charisma or proficiencies. | ||
*7th Level: Generals gain a +4 to saving throws against fear effects and any NPCs they personally lead also gain a +4 to save if the General passed their throw. | *7th Level: Generals gain a +4 to saving throws against fear effects and any NPCs they personally lead also gain a +4 to save if the General passed their throw. | ||
β | *9th Level: Generals | + | *9th Level: Generals can become Governors. In addition, the General gains the Leadership proficiency automatically. |
*11th Level: Generals automatically gain another choice from: Manual of Arms or Military Strategy. | *11th Level: Generals automatically gain another choice from: Manual of Arms or Military Strategy. | ||
*13th Level: Generals are masters of their domain: increase the Land Value of their personal domain by +1 while they rule it. | *13th Level: Generals are masters of their domain: increase the Land Value of their personal domain by +1 while they rule it. | ||
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==Outlaw== | ==Outlaw== |