Editing Three Kingdoms\Classes

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*5th Level: The Doctor's incredible healing abilities inspires his hirelings to be brave. Any henchmen and mercenaries hired by the Doctor gain a +1 bonus to their morale score if they are reasonably certain they will be healed. This bonus stacks with any modifiers from the Doctor's Charisma or proficiencies.
 
*5th Level: The Doctor's incredible healing abilities inspires his hirelings to be brave. Any henchmen and mercenaries hired by the Doctor gain a +1 bonus to their morale score if they are reasonably certain they will be healed. This bonus stacks with any modifiers from the Doctor's Charisma or proficiencies.
  
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*7th Level: With a proficiency throw of 18+ the doctor may use Restore Life and Limb once per week per patient.
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*7th Level: A Doctor gains a +2 on proficiency throws to use Animal Husbandry or Healing. This bonus increases to +3 at Level 11 and +4 at Level 14. With a proficiency throw of 18+ the doctor may use Restore Life and Limb once per week per patient.
  
 
*9th Level: A Doctor can build a hospice (functionally the same as a hall) and become a ruler. When they do, up to 1d4+1x10 0th level mendicants and 1d6 Doctors of 1st-3rd level will come to apply for jobs and training. If hired, they must be paid the standard rate for healers.
 
*9th Level: A Doctor can build a hospice (functionally the same as a hall) and become a ruler. When they do, up to 1d4+1x10 0th level mendicants and 1d6 Doctors of 1st-3rd level will come to apply for jobs and training. If hired, they must be paid the standard rate for healers.

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