Editing
Three Kingdoms\NPCs
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[Three_Kingdoms | Return to Main]] =Notable NPCs= ==Bing Province== ===Ding Yuan, Governor of Bing Province=== Lord Ding is a good officer but an uninspiring leader. He is capable in both fighting and tactics and has an eye for terrain but he is too concerned with women and gaming. *General 8, Move 120β, AC 10, HD 8d8, hp 80, Att 4+/4+, Saves: Wood 8+, Fire 9+, Earth 13+, Metal 11+, Water 11+, Init +1 *Dmg: Spear (2d8+1), Bow(1d10+1), Unarmed(1d4+1) *Str +1, Con +1, Dex +1, Wis -1 *Proficiencies: Command, Riding, Intimidate, Manual of Arms (Infantry, Cavalry), Seduction, Military Strategy, Gambling, Alertness, Land Surveying *Weapon Masteries: Expert: (Spear, Sabre, Unarmed, Horsebow), Skilled: (All Common, Major, Military) *Chi Abilities: Iron Body (Cloak of Chi, Iron Skin, Strong Defense), Light Foot (Withdraw, Sprint/Leap, Climb/Fall), Art of War (Spring Breeze, Rolling Thunder) *Languages: Chinese *Equipment: Great Spear (+1 Init, +1 Attack), Great Horsebow (+1 Init, +1 Attack) Great Heavy Armor (AC 6, 4 Stone). Enc 6/6 Stone *Mount: Great Medium Warhorse ===Lu Bu, Chief Secretary of Bing Province=== General Lu is a terrifying enemy. He is renowned as the greatest warrior in all of China. Physically he is unmatched but he is not a strategist but such is his power that even with basic tactics he earns victory after victory against the Yellow Scarves. Recently rumors have begun in hushed tones that Lu Bu desires greater authority that the governor cannot bestow. *General 10, Move 120β, AC 12(15), HD 9d8+2, hp 106, Att 1+/1+, Saves: Wood 5+, Fire 7+, Earth 13+, Metal 10+, Water 10+, Init +5 (+6) *Dmg: Sky-Piercer (2d12+6), Bow(1d12+3), Unarmed(1d6+3) *Str +3, Con +3, Dex +2, Wis -2 *Proficiencies: Command, Riding, Intimidate, Manual of Arms (cavalry, archer), Endurance, Might, Mapping, Gambling, Weapon Mastery (Halberd), Ambushing, Blind Fighting, Running, Wakefulness *Weapon Masteries: Grandmaster (Halberd), Master (Sabre, Unarmed, Horsebow), Skilled: (All Common, Major, Military) *Chi Abilities: **Iron Body (Cloak of Chi, Feel No Pain, Strong Defense x2) **Light Foot (Withdraw, Sprint/Leap, Climb/Fall) **Perfect Action (Speed x3, Vigilance x2) *Languages: Chinese *Equipment: [I]Sky Piercer[/I] (Exceptional Halberd, +1 Init, +3 Attack (-6+), +3 Damage), Great Horsebow (+1 Init, +1 Attack) Great Heavy Armor (AC 6, 4 Stone). Enc 6/8 Stone *Mount: Great Medium Warhorse ===Zhang Yang, Administrator of Jin Yang=== Zhang Yang is not a natural civil officer, he is a soldier who has been pressed to do a bureaucrat's job. Despite his lack of innate talent he applies himself to the task and thus life remains relatively normal despite the proximity of the main power center of the rebels. *General 5, Move 120β, AC 7, HD 5d8, hp 48, Att 6+/6+, Saves: Wood 11+, Fire 11+, Earth 14+, Metal 12+, Water 12+, Init +1 *Dmg: Spear (1d12+1), Bow(1d8+1), Unarmed(1d3+1) *Str +1, Dex +1, Int +1, Cha +1 *Proficiencies: Command, Riding, Diplomacy, Military Strategy, Manual of Arms, Profession (Administrator)x2, Land Surveying, Survival, Endurance, Knowledge (History) *Weapon Masteries: Skilled: (Sabre, Spear, Horsebow, Unarmed), Basic: (All Common, Major, Military) *Chi Abilities: Iron Body (Cloak of Chi, Iron Skin, Strong Defense), Light Foot (Withdraw, Sprint/Leap, Climb/Fall) *Languages: Chinese, Xiongnu *Equipment: Good Spear (+1 Attack), Good Horsebow (+1 Attack) Good Heavy Armor (AC 5, 4 Stone). Enc 6/6 Stone *Mount: Good Medium Warhorse ===Hou Chen, Captain of Cavalry=== Hou Chen is Zhang Yang's close friend. Together they are responsible for the security of the capital at Jin Yang and in assisting General Lu Bu in his campaign against the rebels. *General 5, Move 120β, AC 7, HD 5d8, hp 53, Att 5+/6+, Saves: Wood 10+, Fire 11+, Earth 14+, Metal 13+, Water 12+, Init +1 *Dmg: Spear (1d12+2), Bow(1d8+2), Unarmed(1d3+2) *Str +2, Dex +1, Con +1, Cha +1 *Proficiencies: Command, Riding, Diplomacy, Military Strategy, Manual of Arms (x2), Language (Xiongnu), Land Surveying, Survival, Endurance, Weapon Mastery *Weapon Masteries: Skilled: (Sabre, Spear, Horsebow, Unarmed), Basic: (All Common, Major, Military) *Chi Abilities: Iron Body (Cloak of Chi, Iron Skin, Strong Defense), Light Foot (Withdraw, Sprint/Leap, Climb/Fall) *Languages: Chinese, Xiongnu *Equipment: Good Spear (+1 Attack), Good Horsebow (+1 Attack) Good Heavy Armor (AC 5, 4 Stone). Enc 6/6 Stone *Mount: Good Medium Warhorse ===Song Xian and Wei Xu=== Song and Wei are officers of fair skill who inspire at best tepid loyalty from their soldiers. Both are skilled warriors though and capable of imparting those skills in large numbers of conscripts and novice fighters with surprising speed. *General 4, Move 120β, AC 7, HD 4d8, hp 52, Att 6+/8+, Saves: Wood 12+, Fire 12+, Earth 15+, Metal 14+, Water 15+, Init +1 *Dmg: Spear (1d12+2), Bow(1d8+2), Unarmed(1d4+2) *Str +2, Con +1, Cha -1 *Proficiencies: Command, Riding, Intimidate, Manual of Arms (x2), Endurance, Alertness, Survival, Gambling, Tracking *Weapon Masteries: Skilled: (Sabre, Spear, Horsebow, Unarmed), Basic: (All Common, Major, Military) *Chi Abilities: Iron Body (Cloak of Chi, Feel No Pain, Strong Defense), Light Foot (Withdraw, Sprint/Leap) *Languages: Chinese *Equipment: Good Spear (+1 Attack), Good Horsebow (+1 Attack), Heavy Armor (AC 5, 4 Stone). Enc 6/6 Stone *Mount: Good Medium Warhorse ==Imperial Army== ===Lu Zhi, Imperial Commander=== Lu Zhi is one of 3 Imperial Commanders charged by Chief Minister He Jin to put down the rebellion. He is a cautious, learned man more at home with his books than with a sword. *Strategist 7, Move 120β, AC 6, HD 6d6, hp 42, Att 8+/6+, Saves: Wood 13+, Fire 7+, Earth 8+, Metal 9+, Water 10+, Init +2 *Dmg: Sword (1d10), Unarmed(1d4) *Int +2, Wis +2, Dex +2, Con +1, Cha +1 *Proficiencies: Knowledge (History) x3, Military Strategy x2, Chi Power (Art of War) *Weapon Masteries: Expert: (Sword, Unarmed), Skilled (Common) *Chi Abilities: Artisan's Hand (The Sharp Mind, The Tranquil Mind), Inner Power (Invisible Armor, Improvised Shield), Art of War(Observe the Dragon, Spring Breeze, Rolling Thunder), Inner Eye (Resist Chi, Resist Manipulation) *Languages: Chinese, Buyeo, Xiongnu *Equipment: Great Sword (+1 init, +1 damage). Enc 1/5 Stone *Mount: Good Light Warhorse ===Zhang He, Officer of Ji=== Zhang He is a Major and the master of sieges for Lu Zhi. He first gained his position under Governor Han Fu of Ji. *General 6, Move 120β, AC 8, HD 6d8, hp 62, Att 5+/5+, Saves: Wood 10+, Fire 10+, Earth 14+, Metal 12+, Water 12+, Init +2 *Dmg: Spear (2d8+2), Bow(1d10+2), Sabre (1d12+2), Unarmed(1d4+2) *Str +2, Dex +2, Con +1, Int +1, Cha +1 *Proficiencies: Command, Riding, Diplomacy, Military Strategy x2, Manual of Arms (Infantry), Land Surveying, Survival, Endurance, Siege Engineering x2 *Weapon Masteries: Expert: (Sabre, Spear, Horsebow, Unarmed), Skilled: (All Common, Major, Military) *Chi Abilities: Iron Body (Cloak of Chi, Iron Skin, Strong Defense), Light Foot (Withdraw, Sprint/Leap, Climb/Fall), Art of War (Gentle Rain) *Languages: Chinese *Equipment: Good Spear (+1 Attack), Good Horsebow (+1 Attack), Good Sabre (+1 Attack), Good Heavy Armor (AC 5, 4 Stone). Enc 6/7 Stone *Mount: Good Medium Warhorse ==Yellow Scarf Rebels== ===Zhang Jue, Lord of Heaven=== Eldest of the three Zhang brothers and founder of the Way of Supreme Peace sect and architect of the Yellow Turban rebellion. He is a sorcerer of immense skill and power as well as a healer. He keeps with him at all times the original copies of the scrolls given to him by the yellow immortal of the southern lands. *Priest 9, Move 120β, AC 4, HD 9d6, hp 45, Att 9+/8+, Saves: Wood 12+, Fire 8+, Earth 4+, Metal 8+, Water 6+, Init +2 *Dmg: Staff (1d10-1), Unarmed(1d4-1) *Cha +3, Wis +3, Int +1, Str -1, Con -1 *Proficiencies: Healing x3, Theology x3, Military Strategy x2, Prophecy, Soothsaying, Divine Blessing, Laying on Hands x3, Mystic Aura, Naturalism (Jizhou), Prestidigitation, Leadership *Weapon Masteries: Expert: (Staff, Unarmed), Skilled (Common) *Chi Abilities: Inner Power (Invisible Armor), Way of Peace (Sow Confusion, Spirit Army x3, Bend the Heavens x3), Inner Eye (Resist Manipulation, Mask of Serenity) *Languages: Chinese *Equipment: Holy Staff, Way of Supreme Peace. Enc 1/4 Stone *Mount: Good Light Warhorse =Common NPCs= ==Soldiers== '''Training Soldiers:''' All soldiers begin as raw conscripts. Typically all of these may be trained to become light infantry. *Half may be trained as Heavy Infantry *Half may be trained as Archers *Quarter may be trained as Light Cavalry These chances are independent so some soldiers will have a mix of potentials. For these superior recruits a skilled Marshal may forge them into superior unit types. *Heavy Infantry/Archer: Heavy Crossbow *Heavy Infantry/Light Cavalry: Medium Cavalry *Archer/Light Cavalry: Horse Archer Soldiers who qualify for all three basic unit types become level 1 Military Officers once successfully trained as any one type. ===Conscript (BR 0.5)=== Normal 0, Move 120β, AC 1, HD 1d6, hp 4, Att 11+/11+, Saves: Wood 14+, Fire 16+, Earth 18+, Metal 18+, Water 17+, Init +0 Dmg: Spear (1d10), Unarmed (1d3) Con +1, Int -1 Proficiencies: Campaigning, Labor Weapon Masteries: Basic (Spear), Unskilled (all) Chi Abilities: None Equipment: Padded armor, spear ===Light Infantry (BR 1)=== Normal 0, Move 120β, AC 2(3), HD 1d6, hp 5, Att 10+/11+, Saves: Wood 14+, Fire 16+, Earth 18+, Metal 18+, Water 17+, Init +0 Dmg: Spear (1d10+1) or Sabre (1d8+1) Str +1, Con +1, Int -1 Proficiencies: Campaigning, Labor Weapon Masteries: Basic (Sabre, Spear), Unskilled (all) Chi Abilities: None Equipment: Light armor, spear or sabre+shield ===Heavy Infantry (BR 2)=== Normal 0, Move 90β, AC 5(6), HD 1d6, hp 7, Att 10+/11+, Saves: Wood 14+, Fire 16+, Earth 18+, Metal 18+, Water 17+, Init +0 Dmg: Halberd or War Sabre (1d10+1) Str +1, Con +1, Int -1 Proficiencies: Campaigning, Labor Weapon Masteries: Basic (Halberd, War Sabre), Unskilled (all) Chi Abilities: None Equipment: Heavy armor, halberd or war sabre ===Crossbowman (BR 1.5)=== Normal 0, Move 120β, AC 2, HD 1d6, hp 5, Att 11+/10+, Saves: Wood 14+, Fire 15+, Earth 18+, Metal 18+, Water 17+, Init +0 Dmg: Heavy crossbow (1d8), Dagger (1d4) Dex +1, Con +1, Int -1 Proficiencies: Campaigning, Labor Weapon Masteries: Basic (heavy crossbow), Unskilled (all) Chi Abilities: None Equipment: Padded armor, heavy crossbow, dagger ===Light Cavalry (BR 3.5)=== Normal 0, Move 180β, AC 3, HD 1d6, hp 7, Att 10+/11+, Saves: Wood 14+, Fire 16+, Earth 18+, Metal 17+, Water 17+, Init +0 Dmg: Spear (1d10+1), Sabre (1d8+1) Str +1, Con +1 Proficiencies: Campaigning, Riding Weapon Masteries: Basic (All Major), Unskilled (all) Chi Abilities: None Equipment: Light armor, spear, sabre ==Officers== ===Adjutant=== Military Officer 1, Move 120β, AC 5, HD 1d8, hp 9, Att 9+/10+, Saves: Wood 14+, Fire 15+, Earth 17+, Metal 17+, Water 16+, Init +0 Dmg: Sabre (1d8+1), Spear (1d10+1), Horsebow (1d6+1) Str +1, Con +1, Int -1 Proficiencies: Campaigning, Manual of Arms (Infantry), Riding Weapon Masteries: Basic (Common, Major, Military) Chi Abilities: None Equipment: Heavy armor, sabre, dagger, spear, light warhorse ===Sub-Captain=== Military Officer 2, Move 120β, AC 5, HD 2d8, hp 14, Att 8+/9+, Saves: Wood 13+, Fire 14+, Earth 16+, Metal 16+, Water 15+, Init +0 Dmg: Sabre (1d8+1), Spear (1d10+1), Horsebow (1d6+1) Str +1, Con +1, Int -1 Proficiencies: Campaigning, Combat Reflexes, Command, Manual of Arms (Infantry), Riding Weapon Masteries: Basic (Common, Major, Military) Chi Abilities: None Equipment: Heavy armor, sabre, dagger, spear, light warhorse ===Captain=== Military Officer 3, Move 120β, AC 6, HD 3d8, hp 19, Att 7+/8+, Saves: Wood 13+, Fire 14+, Earth 16+, Metal 16+, Water 15+, Init +0 Dmg: Sabre (1d10+1), Spear (1d12+1), Horsebow (1d8+1) Str +1, Con +1, Int -1 Proficiencies: Campaigning, Combat Reflexes, Command, Manual of Arms (Infantry, Cavalry), Riding Weapon Masteries: Skilled (sabre, spear, halberd, horsebow), Basic (Common, Major, Military) Chi Abilities: None Equipment: Heavy armor, sabre, dagger, spear, horsebow medium warhorse ===Commander=== Military Officer 4, Move 120β, AC 6, HD 4d8, hp 24, Att 6+/7+, Saves: Wood 12+, Fire 13+, Earth 15+, Metal 14+, Water 14+, Init +0 Dmg: Sabre (1d10+1), Spear (1d12+1), Horsebow (1d8+1) Str +1, Con +1 Proficiencies: Campaigning, Combat Reflexes, Command, Manual of Arms (Infantry, Cavalry), Riding Weapon Masteries: Skilled (sabre, spear, halberd, horsebow), Basic (Common, Major, Military) Chi Abilities: None Equipment: Heavy armor, sabre, dagger, spear, horsebow medium warhorse ==Servants== ===Concubine=== Normal 0, Move 120β, AC 0, HD 1d6, hp 3, Att 12+/10+, Saves: Wood 17+, Fire 14+, Earth 16+, Metal 14+, Water 13+, Init +0 Dmg: Unarmed(1 nonL), dagger (1d4-2) Str -2, Int +1, Cha +1 Proficiencies: Seduction, Performance (any 1) x2, Performance (any other) Weapon Masteries: Basic (Dagger), Unskilled (all) Chi Abilities: None Equipment: Fine clothing ===Valet=== Normal 0, Move 120β, AC 0, HD 1d6, hp 3, Att 12+/10+, Saves: Wood 17+, Fire 13+, Earth 16+, Metal 15+, Water 13+, Init +0 Dmg: Unarmed(1 nonL), dagger (1d4-2) Str -2, Dex+1, Cha +1, Proficiencies: Profession (servant) x2, Wakefulness, Diplomacy Weapon Masteries: Basic (Dagger), Unskilled (all) Chi Abilities: None Equipment: Professional clothing ===Youth=== Normal 0, Move 120β, AC 0, HD 1d6, hp 3, Att 10+/10+, Saves: Wood 15+, Fire 16+, Earth 19+, Metal 18+, Water 17+, Init +0 Dmg: Unarmed(1d3-1 nonL), dagger (1d4-1) Str -1, Int -1, Wis -1 Proficiencies: Labor (servant), Skulking Weapon Masteries: Basic (Dagger), Unskilled (all) Chi Abilities: None Equipment: clothing ==Animals== ===Light Warhorse=== Beast 2, Move 240β, AC 2, HD 2d8, hp 12, Att 7+, Saves: Wood 14+, Fire 14+, Earth 17+, Metal 16+, Water 16+, Init +1 Dmg: 2 Hooves (1d4+2) Str +2, Dex +1 Proficiencies: None Weapon Masteries: Basic (Natural weapons) Chi Abilities: None Equipment: Saddle, tack and harness Cost: 7.5 silver ===Medium Warhorse=== Beast 3, Move 240β, AC 3, HD 3d8, hp 21, Att 7+, Saves: Wood 12+, Fire 12+, Earth 16+, Metal 15+, Water 15+, Init +2 Dmg: 2 Hooves (1d6+2) Str +2, Dex +2, Con +1 Proficiencies: None Weapon Masteries: Basic (Natural weapons) Chi Abilities: None Equipment: Saddle, tack and harness Cost: 12.5 silver
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information