Editing Three Kingdoms\Qi Powers
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[[Three_Kingdoms | Return to Main]] | [[Three_Kingdoms | Return to Main]] | ||
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==Light Foot== | ==Light Foot== | ||
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*'''Cloak of Chi:''' Ignore penalties to CON rolls due to extreme temperatures or exposure. | *'''Cloak of Chi:''' Ignore penalties to CON rolls due to extreme temperatures or exposure. | ||
− | *'''Feel No Pain:''' When making | + | *'''Feel No Pain:''' When making Unconsciouness rolls you gain a bonus equal to Iron Body/5. |
*'''Cleanse the Blood:''' May use Iron Body skill in place of Medicine or First Aid (or may use it after such a roll fails) to regain HP or treat a disease or poison. | *'''Cleanse the Blood:''' May use Iron Body skill in place of Medicine or First Aid (or may use it after such a roll fails) to regain HP or treat a disease or poison. | ||
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**Take twice to get +5 to acts of brute strength. | **Take twice to get +5 to acts of brute strength. | ||
***Take three times to get an additional +5 to acts of brute strength. | ***Take three times to get an additional +5 to acts of brute strength. | ||
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==Perfect Action== | ==Perfect Action== | ||
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Perfect action is about the elimination of unnecessary movements. | Perfect action is about the elimination of unnecessary movements. | ||
− | '''Basic Ability:''' | + | '''Basic Ability:''' |
*'''Second Hand:''' You do not suffer the reflexive penalty when drawing or recovering a weapon. | *'''Second Hand:''' You do not suffer the reflexive penalty when drawing or recovering a weapon. | ||
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**Take twice and when you succeed on the roll all allies within POW in yards also negate the effects. | **Take twice and when you succeed on the roll all allies within POW in yards also negate the effects. | ||
− | *'''Speed:''' | + | *'''Speed:''' Increase initiative by +1. |
− | **Take twice | + | **Take twice for +2. |
− | ***Take three times | + | ***Take three times and with a Fire saving throw the character automatically wins initiative. |
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**Take twice to emulate Major weapons. The object must have a resemblance to the weapon emulated. | **Take twice to emulate Major weapons. The object must have a resemblance to the weapon emulated. | ||
− | *'''Invisible Armor:''' You may | + | *'''Invisible Armor:''' You may treat normal clothing as light armor and gain the Armor bonus even if not normally able to use armor. |
*'''Shatter Wood:''' With a successful skill roll you may destroy a wooden object such as a chair, scaffold or wall. The skill roll is penalized by the size of the object and quality of the wood. | *'''Shatter Wood:''' With a successful skill roll you may destroy a wooden object such as a chair, scaffold or wall. The skill roll is penalized by the size of the object and quality of the wood. | ||
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*'''Shatter Stone:''' With a successful skill roll you may destroy a stone object such as a boulder, coffin or wall. The skill roll is penalized by the size of the object and hardness of the stone. | *'''Shatter Stone:''' With a successful skill roll you may destroy a stone object such as a boulder, coffin or wall. The skill roll is penalized by the size of the object and hardness of the stone. | ||
− | *'''Shatter Steel:''' With a successful skill roll you may destroy a metal object such as a sword, gong or gate. The skill roll is penalized by the size of the object and type of metal. | + | *'''Shatter Steel:''' With a successful skill roll you may destroy a metal object such as a sword, gong or gate. The skill roll is penalized by the size of the object and type of metal (-0 for bronze, -2 for iron). |
*'''Directed Chi:''' Normally all Inner Power abilities work only when you touch the object. With Directed Chi you may extend the effects long enough to either throw the object or to use a Shatter ability with a held or thrown object. The range is limited to your POW in yards. | *'''Directed Chi:''' Normally all Inner Power abilities work only when you touch the object. With Directed Chi you may extend the effects long enough to either throw the object or to use a Shatter ability with a held or thrown object. The range is limited to your POW in yards. | ||
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− | '''Basic Ability:''' | + | '''Basic Ability:''' |
*'''The Dark Veil:''' +5 to skill rolls for stealth while remaining still. | *'''The Dark Veil:''' +5 to skill rolls for stealth while remaining still. | ||
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==Artisan's Hand== | ==Artisan's Hand== | ||
− | ''' | + | *'''The Hand that Mends:''' +2 to proficiency throws to repair or restore objects |
− | *'''The Hand that | + | *'''The Hand that Creates:''' +2 to proficiency throws to create objects or works. |
− | + | *'''The Hand that Acts:''' Reduce all crafting times by half. If used to earn money increase earned amount by 50%. | |
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− | *'''The Hand that Acts:''' Reduce | ||
− | *'''The Hand that Inspires:''' On a successful | + | *'''The Hand that Inspires:''' On a successful proficiency throw all items/works crafted are of quality 1 step greater than normal for the materials/time required. |
+ | *'''The Sharp Mind:''' +1 to proficiency throws for all skills using Intelligence. | ||
+ | **Take twice for +2. | ||
− | + | *'''The Tranquil Mind:''' Ignore all penalties due to distractions. | |
− | + | *'''Library of the Mind:''' With a successful Water save the character can perfectly recall an image, words in a scroll, or piece of music and reproduce it if they have the correct proficiency. If the character has the Loremastery proficiency they also get +2 to throws to use it. | |
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− | *'''Library of the Mind:''' With a successful | ||
==Inner Eye== | ==Inner Eye== | ||
− | + | *'''The Keen Eye:''' +2 on all proficiency throws to hear noise, spot or otherwise passively perceive. | |
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− | *'''The Keen Eye:''' + | ||
*'''The Sharp Sense:''' As an action double the range/effect of one sense that you concentrate on. | *'''The Sharp Sense:''' As an action double the range/effect of one sense that you concentrate on. | ||
− | *'''The Outer Eye:''' With | + | *'''The Outer Eye:''' With a Water saving throw ignore any penalty due to loss of sense or surprise or to negate the bonus enemies get from flanking. |
− | **Take twice to no | + | **Take twice to no longer need to make a saving throw, you can no longer suffer any penalty for loss of senses, surprise or being flanked. |
+ | *'''Mask of Serenity:''' +1 to reaction rolls. | ||
+ | **Take twice for +2. | ||
+ | ***Take three times to also improve the morale of henchmen by +1 while in your presence. | ||
− | + | *'''Resist Chi:''' +2 bonus to saving throws against the effects of chi abilities. | |
− | + | *'''Resist Manipulation:''' +2 bonus to saving throws against any attempt to manipulate, intimidate or deceive. | |
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− | *'''Resist Manipulation:''' | ||
==Art of War== | ==Art of War== | ||
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*'''Spring Breeze:''' With a Metal saving throw the commander's calm demeanor suppresses the results of a unit's failed save or morale check for a number of rounds equal to half the commander's level. If the condition that caused the check persists at the end of this period the unit must re-check morale. | *'''Spring Breeze:''' With a Metal saving throw the commander's calm demeanor suppresses the results of a unit's failed save or morale check for a number of rounds equal to half the commander's level. If the condition that caused the check persists at the end of this period the unit must re-check morale. | ||
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*'''Rustling Grass''': Enemy armies treat you as 1 category more distant when making recon rolls. | *'''Rustling Grass''': Enemy armies treat you as 1 category more distant when making recon rolls. | ||
**Take twice to shift all enemy recon results one column to the left. | **Take twice to shift all enemy recon results one column to the left. | ||
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==Way of Peace== | ==Way of Peace== | ||
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*'''Sow Confusion''': The enemy commander must make an Earth save. Failure means your battlefield position is shifted 1 category in your favor. If your force has already ambushed their their army's BR is halved for the first battle round and they may not attempt a Heroic Foray. | *'''Sow Confusion''': The enemy commander must make an Earth save. Failure means your battlefield position is shifted 1 category in your favor. If your force has already ambushed their their army's BR is halved for the first battle round and they may not attempt a Heroic Foray. | ||
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**Take twice to use this ability at Battalion scale | **Take twice to use this ability at Battalion scale | ||
**Take three times to use this ability at Brigade scale. | **Take three times to use this ability at Brigade scale. | ||
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