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*33 Days Old
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'''Tiger Praxis'''
*Alignment: Unprincipled. Select final alignment by L3.
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Level 1 Royal Frilled Dragon Hatchling
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XP: 0/3000
  
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'''Attributes'''
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IQ: 16: +2%
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ME: 18: Save v. psionics or insanity +2
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MA: 27: Trust/Intimidate 92%
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PS: 27: +12
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PP: 20: +3
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PE: 23
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PB: 27: Charm/Impress 83%
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SPD: 17
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Flight: 100kph
  
== Attributes ==
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'''Combat'''
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Horror Factor: 11
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MDC: 500
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3 Attacks per melee
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+2 initiative
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+5 to strike (+6 with sword)
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+6 to parry or dodge
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+4 to pull punch
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+3 to roll with impact
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Regular Punch: 3d6 MD
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Restrained Punch: 5d6+12 SDC
  
*IQ: 15
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'''Dragon Combat'''
*ME: 19 +2 save v/ psionic attack & insanity
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Claws: 6d6 MD
*MA:  24 Trust/Intimidate 80%
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Bite: 2d6 MD
*PS: 24 (4d6+9 sdc on restrained punch, carry 1200 pounds, lift 2400)
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4 attacks per melee
*PP: 14
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+5 to roll with impact
*PE: 15
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+5 to pull punch
*PB: 28 Charm/Impress 86%
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1 full melee to transform.
*PS: 15 Running, 90 Flying (flies at a hair over 60mph)
 
<br/>
 
*ISP: 44
 
*PPE: 100
 
*MDC: 600
 
  
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'''Saves'''
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+6 to save v. Horror Factor
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+5 to save v. psionics or mind control
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+3 to save v. insanity
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+1 to all other saves
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+16% v. coma/death
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+5 to save v. Magic/Poison
  
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'''Bonuses & Miscellanea'''
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+1 Perception
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Carry up to 1350 pounds
  
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'''Skills'''
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Language & Literacy: Elven/Dragonese
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Basic Math (47+5/level)%
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Language: English (52+3/level)%
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Special Interest: Literacy: English (47+5/level)%
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WP: Sword
  
== Special Abilities ==
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'''Spell Magic'''
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PPE: 100
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Can learn spells normally starting at 2nd level
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By third level, will learn 2d4+2 spells of level 1-3.
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2 spells per melee.
  
*Nightvision 200ft
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'''First Level Spells'''
*See the Invisible
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See Aura
*Shadow Meld as spell, at will, 20 minutes duration
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Sense Evil
*Resistant to normal fire and cold, half from MDC fire/plasma
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Sense Magic
*Shapeshift 4hrs per day/level
 
*Impervious to all forms of paralysis
 
*Regenerates 1d10 MDC per melee round, 1d4x10 per minute
 
*Teleport: 34 (+2/level)% chance. 5 mile range, self only, failure indicates no teleport occurs rather than a lethal accident, may only attempt every other melee round. May attempt dimensional teleport at half odds at a ley line or nexus
 
*Poison Breath: 1/melee, 60 ft range, 12 ft area. Cloud lasts 8 seconds. Independent air supply renders immune, filtration isn’t enough. Save v. poison 16+ or be paralyzed for 1d4+1 minutes. Anyone who saves is immune for 24 hours.
 
*Full understanding of magic. May use all techno-wizard devices without instruction, as well as recognize and use other magic weapons. Read magic & use scrolls. Recognize magic circles & enchantment (latter at 40+5%/level). Sense ley lines & nexus points at 20 miles. Recognize other dragons at visual contact up to 4,000 feet.
 
*Horror Factor: 11, 13 if he displays his frills in a threatening manner.
 
  
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'''Second Level Spells'''
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Cleanse
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Extinguish Fire
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Detect Concealment
  
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'''Psi'''
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ISP: 66
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Psychic Diagnosis
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Psychic Purification
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Psychic Surgery
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Stop Bleeding
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Exorcism
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Healing Touch
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Increased Healing
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Detect Psionics
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Alter Aura
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Sixth Sense
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Telepathy
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Mask ISP & Psionics
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Mask PPE
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SUPER: Mind Block Auto-Defense
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SUPER: Telekinetic Force Field
  
== RCC Bonuses ==
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'''Dragon Abilities'''
*+1 attack/melee
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Night Vision 200ft
*+2 initiative
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See the Invisible
*+1 Perception
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Shadow Meld at-will, 20 minute duration
*+2 to Strike
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Resistant to fire and cold, even MD fire and plasma do only half damage
*+3 to Parry/Dodge
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Immune to all forms of paralysis
*+4 to pull punch
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Bio-regenerate 1d10 per round
*+3 to roll w/ impact
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Metamorphosis: 4 hours per level
*+6 v. Horror Factor
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Paralysis Breath: 60 foot range, 12 foot area, Independent oxygen required for immunity, save difficulty of 16+, failures are paralyzed 1d4+1 minutes. Gas lingers for 8 seconds, can be used once per melee.
*+3 v. psionics and mind control
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Use any techno-wizard device without instruction
*+1 all other saves
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Understand and use any magic item
 
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Read magic
 
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Use scrolls
== Dragon hand-to-hand ==
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Recognize magic circles & enchantments (40+5%/level)
*Bite 2d6
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Sense Ley Lines & Nexus Points (20 miles)
*Punch 2d6
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Recognize other dragons on visual contact up to 4,000 feet, even if metamorphosed
*Kick 2d6?
 
*Claw Swipe 5d6
 
*+2 roll w/ impact
 
*+1 to pull punch
 
*Metamorphosis takes a full melee round
 
 
 
 
 
 
 
== Magic ==
 
*1st Level Spells: Blinding Flash, Globe of Daylight, Sense Evil
 
*2nd Level Spells: Chameleon, Cleanse, Manipulate Object
 
 
 
 
 
== Psionics ==
 
*Healing: Deaden Pain, Exorcism, Healing Touch, Increased Healing, Induce Sleep, Psychic Diagnosis, Psychic Purification, Psychic Surgery, Stop Bleeding.
 
*Physical: Alter Aura
 
*Sensitive: See Aura, Read Dimensional Portal
 
*Super Psychic: Mind Block Auto-Defense, Telekinetic Force Field
 
 
 
 
 
 
 
== Skills ==
 
*Speak Elven/Dragon 98%
 
*Read & Write Elven/Dragon 45%
 
*Basic Math 45%
 
*Other Language: American
 
*Play Musical Instrument: Guitar 35%
 
 
 
 
 
 
 
== Equipment ==
 
*A Regular Sword
 
*Clothes (Poncho, jeans, shirt, cowboy hat, cowboy boots)
 
*Some books on how to play guitar, and some pre-disaster magazines.
 
*A suitcase
 
*An acoustic guitar
 

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