Editing To Build A Nation: Cairistìne

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OLD SHEET, please go instead to [https://wiki.rpg.net/index.php/SotDL:_Forestalling_Midnight:_Cairist%C3%ACne NEW SHEET]
 
 
 
 
 
  
 
==CAIRISTÌNE==
 
==CAIRISTÌNE==
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**'''Rogue Talent - Skirmish:''' You can use an action to move up to half your Speed. This movement does not trigger free attacks. During the move, you can make an attack. You make the attack roll with 1 bane, but the attack deals 1d6 extra damage. If you choose this talent a second time, you can move up to your Speed instead of half your Speed.
 
**'''Rogue Talent - Skirmish:''' You can use an action to move up to half your Speed. This movement does not trigger free attacks. During the move, you can make an attack. You make the attack roll with 1 bane, but the attack deals 1d6 extra damage. If you choose this talent a second time, you can move up to your Speed instead of half your Speed.
 
**'''Dirty Tricks:''' Your attacks deal 1d6 extra damage when you make an attack roll with 1 boon.
 
**'''Dirty Tricks:''' Your attacks deal 1d6 extra damage when you make an attack roll with 1 boon.
*''Thief: I'm a stealer of rare antiquities''
+
*''Thief:''
 
**'''Quick Reflexes:''' You can use a triggered action on your turn to hide or retreat.
 
**'''Quick Reflexes:''' You can use a triggered action on your turn to hide or retreat.
 
**'''Thievery Talent - Keen Senses:''' You make all Perception rolls with 1 boon.  
 
**'''Thievery Talent - Keen Senses:''' You make all Perception rolls with 1 boon.  
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===Equipment===  
 
===Equipment===  
Worn: Soft leather, cloak, long knife, whip, dagger, hand crossbow w/5 bolts, spotlight lantern, coil of rope, waterskin, pouch, pack<br>
+
(we'll work on together, if already rolled then enter)
Carried in pouch: lock picks, garrote, fine silver 'choker'<br>
 
Carried in pack: clockwork device, doll, week of rations, leatherworking tool kit, deck of cards, dice, 2 oil flasks, matches, 2 torches, 2 daggers, stolen coinpurse with coins<br>
 
Free carry: a shadow in the corner of every room you enter that never moves<br>
 
6 ss, 7 cp, 4 bits<br>
 
  
 
Lifestyle: Getting By<br>
 
Lifestyle: Getting By<br>
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===Weapons + Damage===
 
===Weapons + Damage===
*Long Knife: 1d6 damage, finesse,
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*Weapon 1
*Whip: 1d3 damage, finesse, reach +1
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*Weapon 2
*Dagger: 1d3 damage, finesse, thrown, range - short
 
*Hand Crossbow: 1d6, offhand, short range, reload, uses bolts, rare
 
  
 
==Notes/Story==
 
==Notes/Story==
 
*Fear: Isolation
 
*Fear: Isolation
 
*Desire: Love
 
*Desire: Love

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