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OLD SHEET, please go instead to [https://wiki.rpg.net/index.php/SotDL:_Forestalling_Midnight:_Durvan NEW SHEET]
 
 
 
  
 
==DURVAN==
 
==DURVAN==
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'''Will''' 12
 
'''Will''' 12
  
'''Perception:''' 13 | '''Defense:''' 16 (scale)/14 | '''Health:''' 47 | '''Healing Rate:''' 0 | '''Blood Pool:''' 4 <br>
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'''Perception:''' 13 | '''Defense:''' 14 | '''Health:''' 47 | '''Healing Rate:''' 0 | '''Blood Pool:''' 4 <br>
 
'''Size:''' 1 | '''Speed:''' 12 | '''Power''' 0 <br>
 
'''Size:''' 1 | '''Speed:''' 12 | '''Power''' 0 <br>
 
'''Insanity:''' 2 | '''Corruption:''' 6 <br>
 
'''Insanity:''' 2 | '''Corruption:''' 6 <br>
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'''Madness/Quirks:'''
 
'''Madness/Quirks:'''
  
'''Languages:''' Erenlander. Iron Tongue, Goblin
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'''Languages:''' <br> Erenlander + 2
  
'''Professions:''' Martial | Soldier, Criminal | Beggar, Martial | Executioner
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'''Professions:''' Martial | Soldier, Criminal | Beggar, Martial | Constable
  
 
===Talents===
 
===Talents===
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**'''Torpor:''' When the penalty to your Health from the Blood Pool trait drops your Health to 0, you become unconscious, resembling a corpse. If you take any damage while unconscious, you are instantly destroyed. As an action, another creature can feed you fresh blood from a living creature to remove the accumulated penalty to your Health and end this affliction.
 
**'''Torpor:''' When the penalty to your Health from the Blood Pool trait drops your Health to 0, you become unconscious, resembling a corpse. If you take any damage while unconscious, you are instantly destroyed. As an action, another creature can feed you fresh blood from a living creature to remove the accumulated penalty to your Health and end this affliction.
 
**'''Drink Blood:''' When a living creature you have grabbed takes damage from an attack using your fangs, the creature takes a penalty to its Health equal to its healing rate for 1 hour, and you add 1 point to your blood pool. While the creature has this penalty, it is fatigued.
 
**'''Drink Blood:''' When a living creature you have grabbed takes damage from an attack using your fangs, the creature takes a penalty to its Health equal to its healing rate for 1 hour, and you add 1 point to your blood pool. While the creature has this penalty, it is fatigued.
**'''Superstition:''' While you can see the object of your superstitious fear (see below), you make attack rolls and challenge rolls with 3 banes.
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**'''Superstition: While you can see the object of your superstitious fear (see below), you make attack rolls and challenge rolls with 3 banes.'''
 
**'''Burned by Sunlight:''' You take 2d6 damage and reduce your blood pool by 1 at the end of each round you are in an area lit by sunlight. As well, you take double damage from Celestial spells and make challenge rolls to resist those spells with 1 bane.
 
**'''Burned by Sunlight:''' You take 2d6 damage and reduce your blood pool by 1 at the end of each round you are in an area lit by sunlight. As well, you take double damage from Celestial spells and make challenge rolls to resist those spells with 1 bane.
 
**'''Pass for Human:''' You can use an action to alter your appearance so that you look as you did in the prime of your life. You keep this appearance until you take damage, you attack, or you use an action to resume your normal appearance.
 
**'''Pass for Human:''' You can use an action to alter your appearance so that you look as you did in the prime of your life. You keep this appearance until you take damage, you attack, or you use an action to resume your normal appearance.
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'''Lifestyle:''' Rich <br>
 
'''Lifestyle:''' Rich <br>
Worn: cloak, dagger, greatsword, healing potion, scale armor<br>
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Worn: <br>
 
Pack: <br>
 
Pack: <br>
  
 
'''Starting Equipment'''
 
'''Starting Equipment'''
*'''Professions:''' uniform, greatsword, begging bowl or cap, lantern, flask of oil, disguise kit
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*'''Professions:''' uniform, small shield, sword, begging bowl or cap, lantern, flask of oil, disguise kit
 
*'''Lifestyle:''' 1 set of noble's clothing, fine cloak, dagger, healing potion, a personal servant (as commoner), a personal guard (as mercenary), three horses with bits, bridles, and saddles, coinpurse with 5 ss
 
*'''Lifestyle:''' 1 set of noble's clothing, fine cloak, dagger, healing potion, a personal servant (as commoner), a personal guard (as mercenary), three horses with bits, bridles, and saddles, coinpurse with 5 ss
** '''Faehult (commoner):''' an exceptionally competent, though craven, scribe from Erenhead, who impressed Durvan with his accounting ability. He now works as a personal secretary to the vampiric constable.
 
** '''Mirella (mercenary):''' a Sarcosan mercenary, who was saved from dying at the hands of a Resistance unit and swore loyalty to Durvan.
 
  
 
'''Interesting Things'''  
 
'''Interesting Things'''  
* '''Human:''' '''Frikas''', a tiny venomous snake
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* '''Human:''' a tiny snake
* '''Warrior:''' A small compact mirror that, when you look into it, allows you to replace a part of yourself with a newer, younger version, but only a little at a time—a lip here, a cheek there. The mirror was given to Durvan by a wise woman attempting to bribe him for her life. It didn't work, but Durvan kept the mirror. He unconsciously activated it while gazing at its reflective surface and the small changes kindled the embers of the man he was, causing great anxiety as he wrestled with the conflicting emotions. The turmoil was so strong, Durvan couldn't look at any mirror. Recently, he's been thinking about it.
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* '''Warrior:''' A small compact mirror that, when you look into it, allows you to replace a part of yourself with a newer, younger version, but only a little at a time—a lip here, a cheek there. ''A treasured item that you may no longer be able to use, due to your superstitious fear of mirrors... or did that start here?''
 
* '''Prince of Darkness:''' beetling brows
 
* '''Prince of Darkness:''' beetling brows
 
*a magical helmet that, when worn, lets you breathe underwater, but imposes 3 banes on all Perception rolls  
 
*a magical helmet that, when worn, lets you breathe underwater, but imposes 3 banes on all Perception rolls  
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**'''Family Circumstances:''' You were born to a poor family. Your father was a confidence artist. You can start with a disguise kit.
 
**'''Family Circumstances:''' You were born to a poor family. Your father was a confidence artist. You can start with a disguise kit.
 
**'''Parents:''' Your mother is dead. Natural causes.
 
**'''Parents:''' Your mother is dead. Natural causes.
**'''Siblings:''' You have six siblings. 2 sisters (both older), 4 brothers (two older, two younger). One sister is alive and well-regarded (Shadow collaborator), another is alive but disgraced (resistance leader). Two brothers are alive and two are dead: an older one in the fire that consumed Durvan's home town and a younger one that was well-regarded (Shadow collaborator).
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**'''Siblings:''' You have seven siblings. 2 sisters (both older), 4 brothers (two older, two younger). One sister is alive and well-regarded (Shadow collaborator), another is alive but disgraced (resistance leader). Three brothers are alive, another one is alive and well-regarded (Shadow collaborator). '''[you said one brother was dead, wa shim younger or older?]'''
 
**'''Childhood:''' You were apprenticed to a carpenter (sometimes, Durvan carves animals out of little pieces of wood)
 
**'''Childhood:''' You were apprenticed to a carpenter (sometimes, Durvan carves animals out of little pieces of wood)
 
**'''Major Setback:''' You became possessed by a demon. Gain 1 Corruption.
 
**'''Major Setback:''' You became possessed by a demon. Gain 1 Corruption.
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'''Life Events'''
 
'''Life Events'''
* '''Warrior:''' The town where you were living burned down. Trying to score the Big One, Durvan's father, Castoran, negotiated with Iron Legion/Order of Shadow scouts to facilitate his town's invasion. By then, Durvan was away in the war. Ectastic with all the gold he made, Castoran got drunk and forgot to warn his family to leave town. The Shadow's forces torched the place, killing Durvan's mother and an older brother.
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* '''Warrior:''' The town where you were living burned down. ''Did this happen while you were away fighting Izrador's forces, or was that what prompted your joining in the fight against Izrador? Or might this have been something caused by something else? Your family, perhaps?''
 
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* '''Prince of Darkness:''' You did something unspeakable, an act that has forever after stained your soul. Gain a Mark of Darkness: you grow a sixth finger on each hand and a sixth toe on each foot.
* '''Prince of Darkness:''' You did something unspeakable, an act that has forever after stained your soul. Gain a Mark of Darkness: you grow a sixth finger on each hand and a sixth toe on each foot. Many years later, after becoming a vampire, Durvan learned from one of the scouts that negotiated with Castoran the truth. Durvan tracked his father down and burned him alive.
 
  
 
'''The Kicker'''
 
'''The Kicker'''
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A week ago, a member of the cabal killed one of your remaining siblings in retaliation for you not disposing of the town administrator (Brutus), like you were instructed to. You are certain of this, because Cairistìne (who was either there if they were nearby, or heard the cabal member discussing it) told you of it. Cairistìne arrived as a mysterious stranger who suddenly vanished. You have since learned of her alliance with Brutus. You know that the cabal will continue to kill your human family if you do not come into line and do their bidding.
 
A week ago, a member of the cabal killed one of your remaining siblings in retaliation for you not disposing of the town administrator (Brutus), like you were instructed to. You are certain of this, because Cairistìne (who was either there if they were nearby, or heard the cabal member discussing it) told you of it. Cairistìne arrived as a mysterious stranger who suddenly vanished. You have since learned of her alliance with Brutus. You know that the cabal will continue to kill your human family if you do not come into line and do their bidding.
  
You've very recently acquired a magical helmet that, when worn, lets you breathe underwater, but imposes 3 banes on all Perception rolls. It belonged to beastpeople from Erethor Forest, who were en route to a meeting with Erenlander rebels. Durvan took out the Erenlander cell, then showed up to the rendezvous and dealt with the beastpeople. They had a few other trinkets, all of which Durvan surrendered to his lord, who let teh vampire keep the helmet as both souvenir and reward.
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You've very recently acquired a magical helmet that, when worn, lets you breathe underwater, but imposes 3 banes on all Perception rolls.
  
 
===Weapons + Damage===
 
===Weapons + Damage===
Weapon attacks roll with 1 boon
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*Weapon 1
* '''Greatsword''' [+4, 4d6/5d6 or extra attack, +d6 Forceful Strike], ''Cumbersome'' (1 bane on attack)
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*Weapon 2
* '''Fangs''' [+4+1b, 2d6/3d6 or extra attack, +d6 Forceful Strike]
 
* '''Dagger''' [+4+1b, 1d3+1d6/+d6 or extra attack, +d6 Forceful Strike], ''thrown, range (short)''
 
  
 
==Notes/Story==
 
==Notes/Story==

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