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[[Basilisk_Hill_Breakdown]] == Rank == '''Human Fighter / 3rd'''<br /> '''XP:''' 4,000/8,000 <br /> '''Alignment''' - Neutral<br /> Henchman to '''[[Velsind Flere]]'''<br /> == Attributes == STR - 15 (+1 melee, open doors 3-in-6)<br /> INT - 15 (+1 language)<br /> WIS - 11<br /> DEX - 13 (+1 AC, missile fire, initiative)<br /> CON - 15 (+1 HP)<br /> CHA - 9 (4 retainers max, loyalty 7)<br /> == Skills == '''Languages''' * Alignment * Common '''General Skills''' * Riding (Proficient, 15+) * Survival **Harvesting (Dex) (Skilled, 10+) **Navigation (Int) (Proficient, 15+) **Wildernss Survival (Wis) (Proficient, 15+) * Animal Handling (Wis) (Proficient, 15+) '''Class Abilities''' *Cleave once per round, up to 3x (equal to HD). *Once per day, can automatically negate a single physical attack that would hit them. *When fighting with 2-handed weapons, roll damage with Advantage. '''Knacks''' *Toughness - rolls 1d10 for HD == Combat == '''AC:''' 4 [15] / 5 [14] (no shield)<br /> '''HP:''' 20 (30 max)<br /> '''Movement Rate:''' xx'/xx'<br /> '''Initiative Modifier:''' +1<br /> '''Attacks'''<br /> *Primary Melee Attack: Long Sword (sword and shield style): +1 hit, 1d8+1 damage<br /> *Secondary Melee Attack: <br /> *Primary Ranged Attack: '''Fighting Style''' *Sword and Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class. '''Combat Maneuvers''' * Disarm (Dex) - target drops weapon (Proficient, 15+) * Force Back (Str) - on success, target must retreat # of feet equal to difference in result or take half damage (Proficient, 15+) * Stun (Str) - target automatically acts last following round (Proficient, 15+) '''Saves:''' *Petrification & Paralysis - 13 *Poison & Death - 11 *Blast & Breath - 14 *Staves & Wands - 12 *Spells - 15 == Equipment == *Gear, Armor, Weapons: Total Encumbrance. **Then list **Those things **Individually
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