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__notoc__ ''Back to [[The Fightin' Fables]]'' ==Race (Tortle) Class (Monk of Ilmater) == Tortle Monk of Ilmater ==Basics== <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> :'''Level''': 1 :'''Alignment''': Chaotic Good :'''Ht:''' 5'7" :'''Wt:''' 444 lbs. :'''Size''': Medium :'''Speed''': 30 feet :'''Appearance''': In one moment a lumbering oaf, in another the turtle-man smiles wryly as you wonder how he did that thing so fast. </div> <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> *'''STR''' 18 (+4) '''Save (+6)''' *'''DEX''' 12 (+1) '''Save (+3)''' *'''CON''' 14 (+2) Save (+2) *'''INT''' 8 (-1) Save (-1) *'''WIS''' 14 (+2) Save (+2) *'''CHA''' 10 (+0) Save (+0) </div> ==Skills & Proficiencies== : '''Skills (Proficiencies in bold):''' <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> *Acrobatics (Dex) + *Animal Handling (Wis) + *Arcana (Int) + *'''Athletics (Str) +6''' *Deception (Cha) + *History (Int) + *'''Insight (Wis) +4''' *Intimidation (Cha) + *Investigation (Int) + *Medicine (Wis) + *Nature (Int) + *'''Perception (Wis) +4''' *Performance (Cha) + *Persuasion (Cha) + *Religion (Int) + *Sleight of Hand (Dex) + *'''Stealth (Dex) +3''' *'''Survival (Wis) +4''' </div> : '''Passive Perception''': 14 : '''Proficiency Bonus''': +2 : '''Proficiencies''' *Weapons: simple weapons & shortswords :: Tools: *Musical instrument: flute *Artisan tools: calligraphy :: Weapons & Armour: *Quarterstaff *Darts (10) : '''Languages''': Common Tongue | Aquan | Deep Speech | ==Combat== '''AC''' 17 | '''HP''' 10 | '''Hit Dice''' 1d8 | '''Initiative''' +1 {| class="wikitable" |'''Weapon''' !To Hit |Damage |Range/Reach | |'''Weapon''' !To Hit |Damage |Range/Reach |- |scope="row" colspan="9"| |- | Unarmed strike ! +6 | 1d4+4 b | 5' | | Claws ! +6 | 1d4+4 s | 5' |- | Quarterstaff ! +6 | 1d6+4 b | 5' | | Quarterstaff ! +6 | 1d8+4 b (two-handed) | 5' |- | Darts ! +6 | 1d4+4 p | 20'/60' | | N/A ! N/A | N/A | N/A |- |} *Common Action: Unarmed strike as a bonus action after attacking with unarmed strike or a monk weapon ==Spellcasting== N/A ==Feats== :'''Athlete''' You have undergone extensive physical training to gain the following benefits: *Increase your Strength or Dexterity score by 1, to a maximum of 20. *When you are prone, standing up uses only 5 feet of your movement. *Climbing doesn’t cost you extra movement. *You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet. ==Racial Features (Tortle)== :'''Claws:''' 1d4+4 slashing damage. :'''Hold Breath:''' for 1 hour. :'''Natural Armor:''' Base AC is 17. :'''Shell Defense:''' *+4 AC *roll STR & CON saves w/ advantage *take no actions except to emerge from shell defense as a bonus action *take no reactions *remain prone *speed fixed at 0 *roll DEX saves w/ disadvantage ==Class Features (Monk)== : '''Deity''': Ilmater, The Lord on the Rack (LG) : '''Unarmored Defense:''' Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. : '''Martial Arts:''' At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two- handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield: *You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. *You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of Table: The Monk. *When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn. ==Background Features (Background)== : '''Proficiencies''': Insight, Perception : '''Tool Proficiencies:''' - Any one musical instrument or gaming set of your choice, likely something native to your homeland (Bamboo flute) : '''Languages:''' - Any one of your choice (Deep Speech) : '''Personality Trait''': I begin or end my day with small traditional rituals that are unfamiliar to those around me. : '''Ideal''': Adventure. I'm far from home, and everything is strange and wonderful! (Chaotic) : '''Bond''': My freedom is my most precious possession. I'll never let anyone take it from me again. : '''Flaw''': I have a weakness for the new intoxicants and other pleasures of this land. ==Equipment== '''<u>Wealth</u>''' : 0 gems : 0 pp : '''5''' gp : 0 ep : '''0''' sp : '''0''' cp '''<u>Weapons</u>''' : Quarterstaff, ?? lb : Darts (10), ?? lb '''<u>Armor</u>''' : Natural armor (shell), 0 lb '''<u>Gear</u>''' : Explorer's pack, 5 lb :: maps of homeland, ?? lb :: calligraphy set, ?? lb : traveler's clothes, ?? lb : pouch, ?? lb :: small jewel (10gp), ?? lb : bamboo flute, ?? lb '''<u>Trinket</u> '''<u>Magic Items</u> ==Backstory== : A Far Traveler exiled from Chult after his failed attempt to expose a corrupt abbot, who charged him with heresy and imprisoned him for a time, Tok remains faithful to the tenets of his order while wandering the world in search of goodness beyond strict faith, grappling with the contradictions of his situation and fascinated by the chaos of the world. ==Notes== :xxxxxx
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