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A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion Star Trek Hyperion] [[File:Hero screenshot (8)a.PNG|200px|right]] == Summary == '''Bio:''' Male Orion<br> '''Environment:''' Homeworld<br> '''Upbringing:''' Science and Technology (accepted) <br> '''Rank:''' civillian<br> '''Assignment:''' Expert<br> '''Role Benefit:'''You gain one additional value, which must reflect the importance of your work to you. In addition, you are an expert in the ''Ancient Technology'' focus. When you use this focus on a task and succeed, you generate 1 bonus Momentum (bonus Momentum may not be saved)..<br> '''Traits:''' Orion == Stats == '''Stress:''' 9 / 9<br> '''Determination:''' 1 / 3<br> '''Phaser Type-2 Attack:''' 4 (''Stun/Deadly, Charge'')<br> '''Unarmed Strike:''' 2 (''Stun'')<br> == Attributes & Disciplines == {|class="wikitable" ! '''Attribute''' ! '''Discipline''' |- |Control 9 |Command 2 |- |Daring 11 |Conn 2 |- |Fitness 9 |Security 3 |- |Insight 8 |Engineering 3 |- |Presence 9 |Science 5 |- |Reason 11 |Medicine 1 |} == Talents & Abilities== '''That Wasn't Me:''' The Orions are known as one of the most untrustworthy species in the Galaxy, next to the Ferengi, and yet people are willing to do business with them or are often tricked or misled by them. You’ve learned the subtle interplay of social interactions, reputations, and plausible denials that allow others to trust you despite what they’ve heard about ‘those other Orions’. When another character attempts a task to determine if they can trust you, you may spend 2 Momentum if you are sincere, or add 2 Threat if you’re attempting to deceive them. Either way, the character does not need to make a task roll: you convince them you are trustworthy..<br> '''Bold Science:''' Whenever you attempt a Task with Science, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.<br> '''Defensive Training:''' Ranged Attacks against you of the increase in Difficulty by 1.<br> '''Rapid Hypothesis:''' Once per scene, when you ask two or more questions using Obtain Information, you may immediately create a trait representing your theoretical understanding of the subject of those questions.<br> '''Species Ability - Never at Face Value:''' Once per scene, you may add 1 Threat to ask the gamemaster a question about the situation, as if you had spent Momentum to Obtain Information.<br> == Focuses == Archeology<br> Anthropology<br> Galactic History<br> Research<br> Ancient Technology (''Expert'')<br> Hand-to-Hand Combat<br> ==Pastimes== Holoprogramming<br> == Values == I Won't Be Tied Down<br> Knowledge is Priceless<br> Never Let Them See You Sweat<br> Fortune Favors the Bold<br> The Past Speaks To Me<br> == Appearance == A green-skinned Orion man with aquamarine eyes and black hair he tends to wear long and carefully unkempt. Fit and about average height for an Orion. Dresses practically in the field and flashily out of it. ==Relationship== His parents are alive and well and working as engineers for a trading concern on Orion. He checks in on them periodically to make sure his mother's gambling problem that put the family in debt to the Syndicate in the first place hasn't relapsed. (His own relationship to risk remains cheerfully unexamined.) He also has a casual, off-again on-again relationship with the fixer who puts him in touch with legitimate businesswomen seeking to become patrons of the historical sciences. == Background == Tolor was born on the Orion homeworld to parents in debt to a pirate clan and working it off in a clan shipyard. The starships were interesting enough, but Tolor was fascinated by the strange artifacts in the clan trophy room. Who made these? Why? Sadly, the clan were pirates, not curators, so he had to learn how to puzzle it out for himself.<br> After graduation there was still the matter of his family's debt, but one particularly interesting bit of ancient technology proved enough to clear that up. Of course, after that he kept going back to the Syndicate and the clans; you go where the grant money is, and he did his best to act the part of a rougish treasure hunter.<br> In fact, the "treasure" was less interesting to him than who had made it and what they were like, and he found ways to give his sponsors what they wanted while still gathering every possible bit of publishable data from the site. If some of his most interesting discoveries wound up in vaults, he knew firsthand that no vault lasts forever.<br> He could solve his funding problems by joining, say, a Federation institution - he had worked with the Daystrom Institute once or twice - but he found them too risk-adverse. It wasn't like he had gotten into armed conflict with locals more than once.<br> And the truth is, down below the scholarly passions, there is still the kid who watched pirates and gangsters strut around like they owned the galaxy. The truth is, he likes coming off a little bit roguish.
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