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− | Character Information
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− | Name: Torfi Kleykir
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− | Race: Human
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− | Alignment: Chaotic Good
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− | Character Level: 3
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− | Bard: 3
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− | Age: 23
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− | Height: 5'8"
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− | Weight: 160lb.
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− | Skin: dark
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− | Eyes: blue
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− | Hair: black
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− | Background
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− | Torfi is the son of the village drunk, and his family has been marginalized by most of the rest of the village, until Torfi turned 9, and was discovered to have a wonderful singing voice, and the ability to memorize the great epics of the people. He was apprenticed to a skald, and spent some time wandering the area in tuteledge.
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− | The tuteledge was closer to the life of a personal servant, and after two years, Torfi was back in the village, hanging out with the other youths in the area, and causing trouble on his own. This lead to his assumption of the name Keykir - meaning one in disgrace, as a story eventually returned to the village about what had happened to his mentor, and why he was in town.
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− | Torfi and his mentor were between towns, when set upon by giantkin, His mentor, dying of the cough, gave Torfi his instrument and told him to run, while he fought off the giants. The old man managed to defeat 2 of the 3 giants when he was struck down. A hunter from another town saw the boy run, and the old man struck down before managing to kill the giant with arrows. The hunter assumed that Torfi had stolen the instrument and left the old man to die, and that's the story that has spread.
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− | Description
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− | Torfi is thin and dark, leading some people to think has dwarf or giant blood somewhere in his history. Given to dark moods and darker rages, most people avoid him, something he's happy with, as most of the people in the town are only interested when he performs at the feasts.
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− | Level and XP
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− | Level: 3 (Bard)
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− | XP: 3000
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− | Abilities
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− | Strength 14 (+2)
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− | Dexterity 14 (+2)
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− | Constitution 14 (+2)
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− | Intelligence 14 (+2)
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− | Wisdom 10 (0)
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− | Charisma 16 (3)
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− | Class Features
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− | Bard
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− | Bard Weapons (Simple, plus longsword,rapier, sap, short sword, shortbow, whip)
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− | Light Armour and Shields - No armour check for spell failure when wearing light armour
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− | Spells
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− | Bardic Knowledge
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− | Bardic Music
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− | Countersong
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− | Fascinate
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− | Inspire Courage (+1)
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− | Inspire Competence
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− | Skills
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− | Appraise - +4
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− | Balance +4 (+3)
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− | Bluff - +7
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− | Climb +4 (+3)
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− | Concentration - +6
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− | Decipher Script -
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− | Diplomacy - +6
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− | Disable Device -
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− | Disguise -
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− | Escape Artist - +5 (+4)
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− | Forgery - +2
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− | Gather Information - +7
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− | Handle Animal -
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− | Heal -
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− | Hide +4 (+3)
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− | Intimidate +3
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− | Jump +3 (-4)
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− | Knowledge
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− | History - +3
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− | Local - +3
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− | Listen -
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− | Move Silently +6 (+5)
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− | Open Lock -
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− | Perform Oratory- +6
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− | Ride +2
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− | Search +2
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− | Sense Motive +3
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− | Sleight Of Hand -
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− | Speak Language -
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− | Spellcraft -
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− | Spot +0
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− | Survival +0
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− | Swim - -4
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− | Tumble -
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− | Use Magic Device -
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− | Use Rope - +2
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− | Languages
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− | Norse(Common)
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− | Latin
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− | Celtic
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− | Feats
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− | Armour Proficiency(Light)
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− | Bard Weapon Proficiencies
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− | Shield Proficiency
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− | Simple weapon Proficiency - All
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− | Dodge
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− | Point Blank Shot
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− | Precise Shot
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− | Combat
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− | Init: +2
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− | BAB: +2
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− | Melee: +4 (+2 Damage)
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− | Ranged: +4 (+2 Damage)
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− | Grapple: +4
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− | Saving Throws
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− | Fortitude: +3
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− | Reflex Save: +5
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− | Will Save: +3
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− | Speed 30/20
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− | Hit Points: 20/20
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