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Nb. I will be posting up my conversion notes for a campaign that i hope to kickstart early next year. The setting will be [[Torg]] (updated the '[[Near Now]]' to 2008) and teh system will be ORE (based primarily from [[Wild Talents]], [[Reign]], [[Nemesis]], and anything else i can bastardize). == General principles == [[Torg]] is complicated and there is a lot of dice rolling and charts. This conversion has 4 founding principles #Reduce rolling in the game, especially in combat (hence adopting the ore system) #Reduce the tendency for combat to be dictated by a character rolling a massive number that obliterates the foe. #Reduce the complexity of Torg. Always opt for the simpler solution #Keep the things that make the Torg system great (e.g. drama deck, disconnection, world laws and axioms), and ditch the rest (e.g. complicated magic system) == Index == '''Rules''' *[[Basic Rules]] *[[Stats and Skills]] *[[Combat]] *[[Equipment]] *[[Magic]] *[[Miracles]] *[[Powers]] *[[Esoteric Disciplines]] *[[Honour and Corruption]] *[[Foes and Encounters]] *[[Character Templates]] *[[Party Assets]] *[[Weapons]] *[[Armour]] *[[Cyberware]] *[[Other Equipment]] *[[links to other concepts]] '''Campaign''' *[[The world]] '''Redundant links''' [[Basic Rules, attributes and skills]]
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