Editing Torglike
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Nb. I will be posting up my conversion notes for a campaign that i hope to kickstart early next year. The setting will be [[Torg]] (updated the '[[Near Now]]' to 2008) and teh system will be ORE (based primarily from [[Wild Talents]], [[Reign]], [[Nemesis]], and anything else i can bastardize). | Nb. I will be posting up my conversion notes for a campaign that i hope to kickstart early next year. The setting will be [[Torg]] (updated the '[[Near Now]]' to 2008) and teh system will be ORE (based primarily from [[Wild Talents]], [[Reign]], [[Nemesis]], and anything else i can bastardize). | ||
− | + | '''General principles''' | |
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[[Torg]] is complicated and there is a lot of dice rolling and charts. This conversion has 4 founding principles | [[Torg]] is complicated and there is a lot of dice rolling and charts. This conversion has 4 founding principles | ||
− | + | 1. Reduce rolling in the game, especially in combat (hence adopting the ore system) | |
− | + | 2. Reduce the tendency for combat to be dictated by a character rolling a massive number that obliterates the foe. | |
− | + | 3. Reduce the complexity of Torg. Always opt for the simpler solution | |
− | + | 4. Keep the things that make the Torg system great (e.g. drama deck, disconnection, world laws and axioms), and ditch the rest (e.g. complicated magic system) | |
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− | + | This page is the gateway/index to the conversion notes | |
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