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Torimm the Anchorite
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__NOTOC__ [[5e Wildemount Adventure|Back to main page]] ''"Call me Tor."'' [[File:Torimm_the_Anchorite.jpg|600px]] '''Personality trait:''' I am earnest and want to believe the best in people.<br> '''Bond:''' My hermitage was to protect the world. I can't let it all be ruined.<br> '''Flaw:''' Suggestion that I have wasted my time can tip me into despair.<br> '''Alignment:''' Neutral Good<br> '''Gender:''' Male<br> '''Race:''' Water Genasi (MPMM)<br> '''Class:''' Monk/Druid (Circle of Stars)<br> '''Level:''' 1/2<br> '''Age:''' 25<br> ==Ability Scores== '''Strength:''' 10<br> '''Dexterity:''' 16<br> '''Constitution:''' 14<br> '''Intelligence:''' 12<br> '''Wisdom:''' 16<br> '''Charisma:''' 10<br> <br> '''AC:''' 16 (unarmoured defence)<br> '''HP:''' 24<br> '''Hit Dice:''' 3d8 <br> '''Speed:''' 30', swim 30'<br> '''Proficiency:''' +2<br> <br> '''Melee Attack:''' Spear +5 melee or ranged 20/60 (1d6+3 piercing, or 1d8 in two hands)<br> '''Melee Attack:''' Unarmed Strike +5 melee (1d4+3 bludgeoning)<br> '''Ranged Attack:''' Shortbow +5 ranged 80/320 (1d6+3 piercing)<br> '''Ranged Attack:''' Dart +5 ranged 20/60 (1d4+3 piercing)<br> '''Spell Attack:''' +5<br> '''Spell Save DC:''' 13<br> '''Initiative Bonus''' 3<br> '''Passive Perception''' 15<br> '''Passive Insight''' 13<br> ==Spells== '''Cantrips known:''' Acid Splash (ranged 60 feet, Dexterity save negates, 1 or 2 targets within 5 feet, 1d6 acid) (G), Druidcraft, Shape Water, Guidance (β ) '''Spell Slots:''' 3 x 1st level '''Spells Known/Prepared (4):''' <br> ''Level 1 - '' Speak with Animals (R), Thunderwave, Cure Wounds, Faerie Fire (c), Animal Friendship, Guiding Bolt (β ), Create or Destroy Water (G)<br> ==Saving Throws== '''Strength:''' +2<br> '''Dexterity:''' +5<br> '''Constitution:''' +4<br> '''Intelligence:''' +1<br> '''Wisdom:''' +5<br> '''Charisma:''' +0<br> ==Languages Known== Common, Primordial (Aquan dialect), Druidic ==Proficiencies== Water Vehicles, Navigator's Tools, Cartographers' Tools ==Skills== Athletics +2<br> Acrobatics +5<br> Perception +5<br> Survival +5<br> ==Feats== Resilient (Constitution) ==Traits== Darkvision 60 feet<br> Acid Resistance<br> Spellcasting: Acid Splash. 3rd level: Create or Destroy Water 1/day or slots. 5th level: Water Walk 1/day or slots. Wisdom-based.<br> Swim speed = land speed<br> Breathe air and water ==Features== Revelation<br> Unarmoured Defence<br> Martial Arts<br> Druidic secret language<br> Ritual Casting<br> Wild Shape<br> Wild Companion<br> Star Map (Guidance, Guiding Bolt 2/LR)<br> Starry Form ==Background== Hermit ==Gear== Shortbow<br> Quiver of 20 arrows<br> Spear<br> Explorer's pack (a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, 50 feet of hempen rope)<br> 10 darts<br> Scrollcase full of notes<br> Winter blanket<br> Druidic Focus (totem made of sea shells)<br> Ink pen, 4 sheets parchment<br> Sack<br> Trinket: An enormous scale, perhaps from a dragon 5gp 5sp 7cp ==Character Backstory== Torimm, one of the elemental-blooded of Tal'dorei, had always lacked purpose. As a young adult, he drifted from port to port, taking what little work afforded him a basic lifestyle. He relied instead on the freedom of the sea, his ability to plunge into its depths and enjoy warm vents and wonderful sights. In one port near the Sharkfeather Abyss, he met a man who changed everything. The man's calm and serious demeanour impressed Torimm. He sat and listened. He heard of the Abyss, and what lies within it. He heard of the hermitage that lay on a tiny island near the Abyss, and the anchorites that resided there, attuning their souls to the waxing and waning of the sea's cycles, the better to watch for what they dreaded most: that the thing that lay in the lightless depths of the Abyss, never dying yet not quite alive, would extend it's dark influence into the realms above. The Anchorites of the Abyss watched as the sahuagin grew in power and boldness, and their fears began to grow. Torimm pledged to travel to the mainland and seek aid. When word reached him of a ship full of victims of the sahuagin, and the adventurers who had protected them, he at once vowed to seek them out...
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