Editing Toronto Dogs In The Vineyard:Lexicon

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1. On the first turn, each player writes an entry for any of the letters 'ABC'. You come up with the name of the entry, and you write 50-100 words on the subject. At the end of the article, you sign your name, and make two citations to other entries in the encyclopedia. These citations will be phantoms -- their names exist, but their content will get filled in only on the appropriate turn.  
 
1. On the first turn, each player writes an entry for any of the letters 'ABC'. You come up with the name of the entry, and you write 50-100 words on the subject. At the end of the article, you sign your name, and make two citations to other entries in the encyclopedia. These citations will be phantoms -- their names exist, but their content will get filled in only on the appropriate turn.  
  
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2. On the second and subsequent turns, you continue to write entries for DEF, GHI, KLM and so on. However, you need to make two citations. One must be a full explanation of an already-written entry, and one must a completely new, un-cited entry. (On the 9th turn, you can cite no phantom entries)
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2. On the second and subsequent turns, you continue to write entries for DEF, GHI, KLM and so on. However, you need to make two citations. One must be a reference to an already-written entry, and one must be to unwritten entries. (On the 9th turn, you can cite no phantom entries)
  
 
It's an academic sin to cite yourself, you can never cite an entry you've written. (OOC, this forces the players to intertwingle their entries, so that everybody depends on everyone else's facts.) Incidentally, once you run out of empty slots, obviously you can only cite the phantom slots.
 
It's an academic sin to cite yourself, you can never cite an entry you've written. (OOC, this forces the players to intertwingle their entries, so that everybody depends on everyone else's facts.) Incidentally, once you run out of empty slots, obviously you can only cite the phantom slots.

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