Editing Trade Goods
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[[The Wilderlands of Absalom]] | [[The Wilderlands of Absalom]] | ||
β | + | ==Merchants and Mule Trains (Trade Goods and XP)== | |
No one seems to be that into a game of Merchants and Mule Trains, so here is what I propose. All trade goods you bring into civilization grants you XP equal to the base cost, but no gold value until it sells, regardless if you sell it at a profit or loss. If you sell it at a *profit* Brinas, your Venturer factor, gets the overage as XP. *Or* you can consider it automatically sold at a price equal to the base value times .50%. | No one seems to be that into a game of Merchants and Mule Trains, so here is what I propose. All trade goods you bring into civilization grants you XP equal to the base cost, but no gold value until it sells, regardless if you sell it at a profit or loss. If you sell it at a *profit* Brinas, your Venturer factor, gets the overage as XP. *Or* you can consider it automatically sold at a price equal to the base value times .50%. | ||